
Vinsmoke Reiju
Sheltering Straw Hat from Danger
Eldest daughter of the Vinsmoke family. She sheltered Luffy from danger during his search for Sanji. Seeing how hungry Luffy was, she asked if he wanted some food, but he refused her. This brought back the memory of Luffy shouting at Sanji the last time they saw each other. Seeing the wonderful friend her brother had made, she smiled softly.
Special
Removes all Poison effects on the crew, and boosts the type effects of normal attacks for QCK, Cerebral, and Fighter characters by 2.5x for 1 turn. If enemy has any type of Poison when Special is launched, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, QCK, Cerebral, and Fighter characters will deal 1.5x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)). If 3 or more Germa 66 Royalty characters are on the crew, completely removes all enemies' Poison, Venom, and progressive Poison, applies Reiju Poison to all enemies (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison), reduces crew's decrease chain multiplier growth duration by 6 turns, and applies "Territory: QCK-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts QCK, Cerebral, and Fighter characters' ATK by 3.5x, HP by 1.2x, boosts crew's damage dealt to enemies with any type of Poison by 1.2x, and allows crew's poison applying effects to ignore immunity to status effects
Crewmate Ability
Boosts Cerebral and Fighter characters' base stats by 50
Lets character completely evade Paralysis
Unlocks at Limit Break 25
Support Ability
Cerebral class characters with the following Character Tag
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.5x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.1x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.2x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.3x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.4x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.5x for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,514 | 830 | 121 |
| Lv 99 | 3,028 | 1,660 | 242 |
| Lv 150 | 4,542 | 2,490 | 363 |
| Limit Break | 3,228+200 | 1,760+100 | 292+50 |
| Limit Break+ | 3,728+700 | 1,960+300 | 342+100 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base HP by 40
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: STR Damage Reduction
Add 1 Power Slot
Boosts base RCV by 20
Boosts base HP by 60
Boosts base ATK by 50
Boosts base HP by 70
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 3: Damage Limit Break: Type
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Lets character completely evade Paralysis
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,206 | 1,757 | 256 |
| Lv 110 | 3,354 | 1,839 | 268 |
| Lv 120 | 3,651 | 2,001 | 291 |
| Lv 130 | 3,948 | 2,164 | 315 |
| Lv 150 | 4,542 | 2,490 | 363 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 121
- SPD
- 172
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 15% healing; targets "Sanji" teammate for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT 20% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.6 (20 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.3 (20 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 6% healing; targets "Sanji" teammate for ATK Up Lv.2 (11 s), SPD Up Lv.1 (11 s), Special CT 11% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.2 (11 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (11 s)
Charge time: 30 s
- Level 2
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 7% healing; targets "Sanji" teammate for ATK Up Lv.2 (12 s), SPD Up Lv.1 (12 s), Special CT 12% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.2 (12 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (12 s)
Charge time: 30 s
- Level 3
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 8% healing; targets "Sanji" teammate for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), Special CT 13% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.2 (13 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (13 s)
Charge time: 30 s
- Level 4
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 9% healing; targets "Sanji" teammate for ATK Up Lv.3 (14 s), SPD Up Lv.2 (14 s), Special CT 14% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.3 (14 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (14 s)
Charge time: 30 s
- Level 5
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 10% healing; targets "Sanji" teammate for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), Special CT 15% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.3 (15 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (15 s)
Charge time: 30 s
- Level 6
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 11% healing; targets "Sanji" teammate for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), Special CT 16% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.4 (16 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (16 s)
Charge time: 30 s
- Level 7
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 12% healing; targets "Sanji" teammate for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s), Special CT 17% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.4 (17 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (17 s)
Charge time: 30 s
- Level 8
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 13% healing; targets "Sanji" teammate for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), Special CT 18% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.4 (18 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (18 s)
Charge time: 30 s
- Level 9
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 14% healing; targets "Sanji" teammate for ATK Up Lv.4 (19 s), SPD Up Lv.5 (19 s), Special CT 19% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.5 (19 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (19 s)
Charge time: 30 s
- Level 10
Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 15% healing; targets "Sanji" teammate for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT 20% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.6 (20 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.3 (20 s)
Charge time: 30 s
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.5, RCV Up Lv.5Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.5, SPD Up Lv.5; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.5 healing; first 30 s of battle, self DEF Up Lv.3; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.1, RCV Up Lv.1Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.1, SPD Up Lv.1; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1 healing; first 30 s of battle, self DEF Up Lv.1; during Assault Rumble, self HP Up Lv.2, Special CT Speed Up Lv.1
- Level 2
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.2, RCV Up Lv.2Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.2, SPD Up Lv.2; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.1 healing; first 30 s of battle, self DEF Up Lv.1; during Assault Rumble, self HP Up Lv.3, Special CT Speed Up Lv.1
- Level 3
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.3, RCV Up Lv.3Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.3, SPD Up Lv.3; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.2 healing; first 30 s of battle, self DEF Up Lv.2; during Assault Rumble, self HP Up Lv.4, Special CT Speed Up Lv.2
- Level 4
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.4, RCV Up Lv.4Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.4, SPD Up Lv.4; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.3 healing; first 30 s of battle, self DEF Up Lv.2; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2
- Level 5
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.5, RCV Up Lv.5Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.5, SPD Up Lv.5; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.5 healing; first 30 s of battle, self DEF Up Lv.3; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
80% chance to evade Special Bind, reduce damage taken from STR by 20%
























