Vinsmoke Reiju

Sheltering Straw Hat from Danger

Eldest daughter of the Vinsmoke family. She sheltered Luffy from danger during his search for Sanji. Seeing how hungry Luffy was, she asked if he wanted some food, but he refused her. This brought back the memory of Luffy shouting at Sanji the last time they saw each other. Seeing the wonderful friend her brother had made, she smiled softly.

Special

Little Brother's Irreplaceable Friends

Removes all Poison effects on the crew, and boosts the type effects of normal attacks for QCK, Cerebral, and Fighter characters by 2.5x for 1 turn. If enemy has any type of Poison when Special is launched, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, QCK, Cerebral, and Fighter characters will deal 1.5x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)). If 3 or more Germa 66 Royalty characters are on the crew, completely removes all enemies' Poison, Venom, and progressive Poison, applies Reiju Poison to all enemies (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison), reduces crew's decrease chain multiplier growth duration by 6 turns, and applies "Territory: QCK-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn

BaseLimit Break
Level 122 turns21 turns
Level 221 turns20 turns
Level 320 turns19 turns
Level 419 turns18 turns
Level 518 turns17 turns
Level 617 turns16 turns
Max16 turns15 turns

−1 turn at Limit Break 15

Captain Ability

Sheltering Her Brother's Friend

Boosts QCK, Cerebral, and Fighter characters' ATK by 3.5x, HP by 1.2x, boosts crew's damage dealt to enemies with any type of Poison by 1.2x, and allows crew's poison applying effects to ignore immunity to status effects

Crewmate Ability

+STATS

Boosts Cerebral and Fighter characters' base stats by 50

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 25

Support Ability

Supported Characters

Cerebral class characters with the following Character Tag

Level 5 (Max)

Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.5x for 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.1x for 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.2x for 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.3x for 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.4x for 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.5x for 1 turn at start of crew's next turn

Stats

HPATKRCV
Lv 11,514830121
Lv 993,0281,660242
Lv 1504,5422,490363
Limit Break3,228+2001,760+100292+50
Limit Break+3,728+7001,960+300342+100

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 10

03

Boosts base HP by 30

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 40

Show all 25
06

Boosts base RCV by 20

07

Boosts base ATK by 20

08

Boosts base ATK by 20

09

Potential Ability 2: STR Damage Reduction

10

Add 1 Power Slot

11

Boosts base RCV by 20

12

Boosts base HP by 60

13

Boosts base ATK by 50

14

Boosts base HP by 70

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 10

18

Boosts base HP by 200

19

Boosts base ATK by 100

20

Boosts base RCV by 20

21

Boosts base RCV by 20

22

Potential Ability 3: Damage Limit Break: Type

23

Boosts base HP by 300

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: Lets character completely evade Paralysis

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 2%

  2. Level 2

    Reduces damage taken from STR characters by 3%

  3. Level 3

    Reduces damage taken from STR characters by 4%

  4. Level 4

    Reduces damage taken from STR characters by 5%

  5. Level 5

    Reduces damage taken from STR characters by 7%

Damage Limit Break: Type
Level 5 (Max)

Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1053,2061,757256
Lv 1103,3541,839268
Lv 1203,6512,001291
Lv 1303,9482,164315
Lv 1504,5422,490363

Evolution

Vinsmoke Reiju
Super Evolution · 30,000 Beli
Vinsmoke Reiju

Pirate Rumble

Style
Healer
DEF
121
SPD
172
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Little Brother's Irreplaceable Friends
Level 10 (Max)

Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 15% healing; targets "Sanji" teammate for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT 20% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.6 (20 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.3 (20 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 6% healing; targets "Sanji" teammate for ATK Up Lv.2 (11 s), SPD Up Lv.1 (11 s), Special CT 11% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.2 (11 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (11 s)

    Charge time: 30 s

  2. Level 2

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 7% healing; targets "Sanji" teammate for ATK Up Lv.2 (12 s), SPD Up Lv.1 (12 s), Special CT 12% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.2 (12 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (12 s)

    Charge time: 30 s

  3. Level 3

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 8% healing; targets "Sanji" teammate for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), Special CT 13% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.2 (13 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (13 s)

    Charge time: 30 s

  4. Level 4

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 9% healing; targets "Sanji" teammate for ATK Up Lv.3 (14 s), SPD Up Lv.2 (14 s), Special CT 14% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.3 (14 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (14 s)

    Charge time: 30 s

  5. Level 5

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 10% healing; targets "Sanji" teammate for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), Special CT 15% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.3 (15 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (15 s)

    Charge time: 30 s

  6. Level 6

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 11% healing; targets "Sanji" teammate for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), Special CT 16% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.4 (16 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (16 s)

    Charge time: 30 s

  7. Level 7

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 12% healing; targets "Sanji" teammate for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s), Special CT 17% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.4 (17 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (17 s)

    Charge time: 30 s

  8. Level 8

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 13% healing; targets "Sanji" teammate for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), Special CT 18% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.4 (18 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (18 s)

    Charge time: 30 s

  9. Level 9

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 14% healing; targets "Sanji" teammate for ATK Up Lv.4 (19 s), SPD Up Lv.5 (19 s), Special CT 19% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.5 (19 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.2 (19 s)

    Charge time: 30 s

  10. Level 10

    Targets teammates within large range for RCV x 2 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 15% healing; targets "Sanji" teammate for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT 20% reduction; during Assault Rumble, targets Straw Hat Pirates Royalty Zoan-type teammates for ATK Up Lv.6 (20 s); targets Free Spirit/Shooter class enemies for DEF Down Lv.3 (20 s)

    Charge time: 30 s

Ability
Level 5 (Max)

Cerebral/Fighter class and "Sanji" teammates HP Up Lv.5, RCV Up Lv.5Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.5, SPD Up Lv.5; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.5 healing; first 30 s of battle, self DEF Up Lv.3; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    Cerebral/Fighter class and "Sanji" teammates HP Up Lv.1, RCV Up Lv.1Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.1, SPD Up Lv.1; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1 healing; first 30 s of battle, self DEF Up Lv.1; during Assault Rumble, self HP Up Lv.2, Special CT Speed Up Lv.1

  2. Level 2

    Cerebral/Fighter class and "Sanji" teammates HP Up Lv.2, RCV Up Lv.2Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.2, SPD Up Lv.2; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.1 healing; first 30 s of battle, self DEF Up Lv.1; during Assault Rumble, self HP Up Lv.3, Special CT Speed Up Lv.1

  3. Level 3

    Cerebral/Fighter class and "Sanji" teammates HP Up Lv.3, RCV Up Lv.3Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.3, SPD Up Lv.3; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.2 healing; first 30 s of battle, self DEF Up Lv.2; during Assault Rumble, self HP Up Lv.4, Special CT Speed Up Lv.2

  4. Level 4

    Cerebral/Fighter class and "Sanji" teammates HP Up Lv.4, RCV Up Lv.4Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.4, SPD Up Lv.4; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.3 healing; first 30 s of battle, self DEF Up Lv.2; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2

  5. Level 5

    Cerebral/Fighter class and "Sanji" teammates HP Up Lv.5, RCV Up Lv.5Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.5, SPD Up Lv.5; after receiving damage, up to 6 times, targets Cerebral/Fighter class and "Sanji" teammates for RCV x 1.5 healing; first 30 s of battle, self DEF Up Lv.3; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3

Resilience

80% chance to evade Special Bind, reduce damage taken from STR by 20%

Family

Vinsmoke Reiju
Vinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuReijuReijuReijuVinsmoke ReijuReiju: Bride of Halloween NightReiju: Bride of HalloweenVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke Reiju"Poison Pink" Vinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke ReijuVinsmoke Reiju
Linked families
Germa 66Sanji & Reiju