
Vinsmoke Reiju
Hazy Memories
Eldest daughter of the Vinsmoke family. After discovering Pudding's true nature, she was captured and had her memories replaced. Even after waking up, she questioned the unfamiliar memories she was given, but Sanji told her what had actually happened.
Special
Removes all Poison effects on the crew, and boosts the type effects of normal attacks for QCK, Cerebral, and Fighter characters by 2.25x for 1 turn. If enemy has any type of Poison when Special is launched, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, QCK, Cerebral, and Fighter characters will deal 1.5x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)). If 3 or more Germa 66 Royalty characters are on the crew, completely removes all enemies' Poison, Venom, and progressive Poison, applies Reiju Poison to all enemies (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison), and reduces crew's decrease chain multiplier growth duration by 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts QCK, Cerebral, and Fighter characters' ATK by 3.25x, HP by 1.2x, boosts crew's damage dealt to enemies with any type of Poison by 1.2x, and allows crew's poison applying effects to ignore immunity to status effects
Crewmate Ability
Boosts Cerebral and Fighter characters' base stats by 50
Lets character completely evade Paralysis
Unlocks at Limit Break 25
Support Ability
Cerebral class characters with the following Character Tag
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.5x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.1x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.2x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.3x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.4x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Poison or progressive Poison from the enemy, boosts the type effects of normal attacks for QCK and Cerebral characters by 1.5x for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,486 | 799 | 111 |
| Lv 99 | 2,972 | 1,598 | 222 |
| Lv 150 | 4,458 | 2,397 | 333 |
| Limit Break | 3,172+200 | 1,698+100 | 272+50 |
| Limit Break+ | 3,672+700 | 1,898+300 | 322+100 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base HP by 40
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: STR Damage Reduction
Add 1 Power Slot
Boosts base RCV by 20
Boosts base HP by 60
Boosts base ATK by 50
Boosts base HP by 70
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 3: Damage Limit Break: Type
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Lets character completely evade Paralysis
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,146 | 1,692 | 235 |
| Lv 110 | 3,292 | 1,770 | 245 |
| Lv 120 | 3,583 | 1,927 | 267 |
| Lv 130 | 3,875 | 2,083 | 289 |
| Lv 150 | 4,458 | 2,397 | 333 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 96
- SPD
- 167
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 10% healing; targets "Sanji" teammate for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 1% healing; targets "Sanji" teammate for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s)
Charge time: 30 s
- Level 2
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 2% healing; targets "Sanji" teammate for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s)
Charge time: 30 s
- Level 3
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 3% healing; targets "Sanji" teammate for ATK Up Lv.1 (13 s), SPD Up Lv.1 (13 s)
Charge time: 30 s
- Level 4
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 4% healing; targets "Sanji" teammate for ATK Up Lv.1 (14 s), SPD Up Lv.1 (14 s)
Charge time: 30 s
- Level 5
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 5% healing; targets "Sanji" teammate for ATK Up Lv.2 (15 s), SPD Up Lv.2 (15 s)
Charge time: 30 s
- Level 6
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 6% healing; targets "Sanji" teammate for ATK Up Lv.2 (16 s), SPD Up Lv.2 (16 s)
Charge time: 30 s
- Level 7
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 7% healing; targets "Sanji" teammate for ATK Up Lv.2 (17 s), SPD Up Lv.2 (17 s)
Charge time: 30 s
- Level 8
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 8% healing; targets "Sanji" teammate for ATK Up Lv.2 (18 s), SPD Up Lv.2 (18 s)
Charge time: 30 s
- Level 9
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 9% healing; targets "Sanji" teammate for ATK Up Lv.2 (19 s), SPD Up Lv.2 (19 s)
Charge time: 30 s
- Level 10
Targets teammates within large range for RCV x 1 healing; targets Cerebral/Fighter class and "Sanji" teammates for HP 10% healing; targets "Sanji" teammate for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s)
Charge time: 30 s
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.5; Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.5; after receiving damage, up to 3 times, targets Cerebral/Fighter class teammates for RCV x 1 healing
Show all 5 levels
- Level 1
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.1; Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.1; after receiving damage, up to 3 times, targets Cerebral/Fighter class teammates for RCV x 0.5 healing
- Level 2
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.2; Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.2; after receiving damage, up to 3 times, targets Cerebral/Fighter class teammates for RCV x 0.6 healing
- Level 3
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.3; Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.3; after receiving damage, up to 3 times, targets Cerebral/Fighter class teammates for RCV x 0.7 healing
- Level 4
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.4; Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.4; after receiving damage, up to 3 times, targets Cerebral/Fighter class teammates for RCV x 0.8 healing
- Level 5
Cerebral/Fighter class and "Sanji" teammates HP Up Lv.5; Straw Hat Pirates Royalty Zoan-type teammates ATK Up Lv.5; after receiving damage, up to 3 times, targets Cerebral/Fighter class teammates for RCV x 1 healing
60% chance to evade Special Bind
How to get
Pirate King Adventures · 2026-01-26 – 2026-02-25Reward
























