Vinsmoke Reiju

Poisonous Fangs Protecting Her Brother

Eldest daughter of the Vinsmoke family. Once again, Reiju stands before Sanji who is being chased. The first time, she set off to see Sanji escape from his abusive family. This time, she bids farewell to her brother as he returns to his new home amongst his friends.

Special

Brother-Protecting Pink Hornet

Reduces all enemies' [Damage Cut] duration by 7 turns, reduces crew's Paralysis duration by 7 turns, removes all Poison, and changes crew's BLOCK and unfavorable slots and adjacent slots to character to TND. If character was Captain at start of quest and is a crewmate when Special is launched, boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2.75x for 3 turns. After that, boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2.5x for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Parting With Kindness

Boosts DEX, Fighter, and Powerhouse characters' HP by 1.25x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have RCVTNDWANOSEMLAG or RAINBOW slots, makes their STR slots into TND slots, reduces crew's Burn (applied by enemy) duration by 10 turns, makes crew's RCVTND slots have matching slot effects, and heals crew by 3x character's RCV at end of turn

Crewmate Ability

UNIQ

Makes crew's TND slots have matching slot effects

+STATS

Boosts crew's base ATK and RCV by 75

Unlocks at Limit Break 25

Support Ability

Supported Characters

Sanji, Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji

Level 5 (Max)

Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2x for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 1.5x for 1 turn at start of final battle

  2. Level 2

    Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 1.6x for 1 turn at start of final battle

  3. Level 3

    Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 1.7x for 1 turn at start of final battle

  4. Level 4

    Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 1.8x for 1 turn at start of final battle

  5. Level 5

    Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2x for 1 turn at start of final battle

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji

Applies Reiju Poison to all enemies for 99 turns (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison), boosts the type effects of normal attacks for DEX, Fighter, and Powerhouse characters' by 2.25x for 3 turns, and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 11,5041,12098
Lv 993,8311,691398
Lv 1505,7462,536597
Limit Break4,331+5001,891+200498+100
Limit Break+4,831+1,0002,091+400548+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base RCV by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 30

08

Boosts base RCV by 10

09

Boosts base ATK by 20

10

Boosts base RCV by 10

11

Boosts base ATK by 20

12

Boosts base ATK by 30

13

Boosts base ATK by 30

14

Boosts base HP by 50

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base RCV by 10

19

Boosts base HP by 50

20

Boosts base HP by 50

21

Boosts base RCV by 10

22

Boosts base HP by 60

23

Boosts base HP by 70

24

Boosts base RCV by 20

25

Add Crewmate Ability 2: Boosts crew's base ATK and RCV by 75

26

Boosts base HP by 70

27

Boosts base RCV by 30

28

Boosts base HP by 80

29

Boosts base ATK by 40

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base HP by 150

36

Boosts base RCV by 50

37

Boosts base ATK by 50

38

Boosts base ATK by 50

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1054,0561,790421
Lv 1104,2441,873440
Lv 1204,6192,038479
Lv 1304,9952,204518
Lv 1505,7462,536597

Evolution

Vinsmoke Reiju
Sea StallionGreen Pirate PenguinRainbow Pirate PenguinGreen Armored CrabRainbow Striped Dragon
75,000 Beli
Vinsmoke Reiju

Pirate Rumble

Style
Obstructer
DEF
153
SPD
155
Cost
55
Action

Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack

Targets closest enemies

Brother-Protecting Pink Hornet
Level 10 (Max)

Targets 3 high current HP enemies for ATK, SPD Down Lv.8 (15 s), Damage Over Time Lv.2 (15 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (6 s), Damage Over Time Lv.1 (6 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (11 s), SPD Up Lv.4 (11 s)

    Charge time: 25 s

  2. Level 2

    Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (7 s), Damage Over Time Lv.1 (7 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (12 s), SPD Up Lv.4 (12 s)

    Charge time: 25 s

  3. Level 3

    Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (8 s), Damage Over Time Lv.1 (8 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (13 s), SPD Up Lv.4 (13 s)

    Charge time: 25 s

  4. Level 4

    Targets 3 high current HP enemies for ATK, SPD Down Lv.5 (9 s), Damage Over Time Lv.1 (9 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.5 (14 s), SPD Up Lv.5 (14 s)

    Charge time: 25 s

  5. Level 5

    Targets 3 high current HP enemies for ATK, SPD Down Lv.5 (10 s), Damage Over Time Lv.1 (10 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s)

    Charge time: 25 s

  6. Level 6

    Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (11 s), Damage Over Time Lv.1 (11 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (16 s), SPD Up Lv.6 (16 s)

    Charge time: 25 s

  7. Level 7

    Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (12 s), Damage Over Time Lv.1 (12 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (17 s), SPD Up Lv.6 (17 s)

    Charge time: 25 s

  8. Level 8

    Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (13 s), Damage Over Time Lv.1 (13 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (18 s), SPD Up Lv.6 (18 s)

    Charge time: 25 s

  9. Level 9

    Targets 3 high current HP enemies for ATK, SPD Down Lv.7 (14 s), Damage Over Time Lv.1 (14 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.7 (19 s), SPD Up Lv.7 (19 s)

    Charge time: 25 s

  10. Level 10

    Targets 3 high current HP enemies for ATK, SPD Down Lv.8 (15 s), Damage Over Time Lv.2 (15 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Fighter class teammates HP Up Lv.5, RCV Up Lv.5; after receiving Damage Over Time, up to 2 times self ATK Up Lv.3, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Fighter class teammates HP Up Lv.1, RCV Up Lv.1; after receiving Damage Over Time, up to 2 times self ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    Fighter class teammates HP Up Lv.2, RCV Up Lv.2; after receiving Damage Over Time, up to 2 times self ATK Up Lv.1, SPD Up Lv.1

  3. Level 3

    Fighter class teammates HP Up Lv.3, RCV Up Lv.3; after receiving Damage Over Time, up to 2 times self ATK Up Lv.2, SPD Up Lv.2

  4. Level 4

    Fighter class teammates HP Up Lv.4, RCV Up Lv.4; after receiving Damage Over Time, up to 2 times self ATK Up Lv.2, SPD Up Lv.2

  5. Level 5

    Fighter class teammates HP Up Lv.5, RCV Up Lv.5; after receiving Damage Over Time, up to 2 times self ATK Up Lv.3, SPD Up Lv.3

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.5x to bottom-row characters and 1.5x for other characters for 1 turn

Condition

When 1 or more Fighter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.5x to bottom-row characters and 1.1x for other characters for 1 turn

    Condition

    When 1 or more Fighter characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji

  2. Level 2

    Applies ATK Boost (Tandem) of 1.7x to bottom-row characters and 1.2x for other characters for 1 turn

    Condition

    When 1 or more Fighter characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji

  3. Level 3

    Applies ATK Boost (Tandem) of 1.9x to bottom-row characters and 1.3x for other characters for 1 turn

    Condition

    When 2 or more Fighter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji

  4. Level 4

    Applies ATK Boost (Tandem) of 2.2x to bottom-row characters and 1.4x for other characters for 1 turn

    Condition

    When 2 or more Fighter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji

  5. Level 5

    Applies ATK Boost (Tandem) of 2.5x to bottom-row characters and 1.5x for other characters for 1 turn

    Condition

    When 1 or more Fighter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji

How to get

Sugo-Fest

Featured · Mar 16, 2025 – Apr 1, 2025

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Featured · Aug 17, 2024 – Sep 1, 2024

Sugo-Fest

Featured · Jun 22, 2024 – Jun 30, 2024

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Featured · Feb 17, 2024 – Mar 9, 2024

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Sugo-Fest

Featured · Dec 16, 2023 – Dec 31, 2023

Sugo-Fest

Featured · Sep 17, 2023 – Oct 14, 2023

Sugo-Fest

Featured · Aug 19, 2023 – Aug 27, 2023

Family

Vinsmoke Reiju
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Linked families
Germa 66Sanji & Reiju