
Vinsmoke Reiju
Poisonous Fangs Protecting Her Brother
Eldest daughter of the Vinsmoke family. Once again, Reiju stands before Sanji who is being chased. The first time, she set off to see Sanji escape from his abusive family. This time, she bids farewell to her brother as he returns to his new home amongst his friends.
Special
Reduces all enemies' [Damage Cut] duration by 7 turns, reduces crew's Paralysis duration by 7 turns, removes all Poison, and changes crew's BLOCK and unfavorable slots and adjacent slots to character to TND. If character was Captain at start of quest and is a crewmate when Special is launched, boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2.75x for 3 turns. After that, boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts DEX, Fighter, and Powerhouse characters' HP by 1.25x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have RCVTNDWANOSEMLAG or RAINBOW slots, makes their STR slots into TND slots, reduces crew's Burn (applied by enemy) duration by 10 turns, makes crew's RCVTND slots have matching slot effects, and heals crew by 3x character's RCV at end of turn
Crewmate Ability
Makes crew's TND slots have matching slot effects
Boosts crew's base ATK and RCV by 75
Unlocks at Limit Break 25
Support Ability
Sanji, Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji
Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2x for 1 turn at start of final battle
Show all 5 levels
- Level 1
Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 1.5x for 1 turn at start of final battle
- Level 2
Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 1.6x for 1 turn at start of final battle
- Level 3
Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 1.7x for 1 turn at start of final battle
- Level 4
Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 1.8x for 1 turn at start of final battle
- Level 5
Boosts damage dealt to enemies with Poison/Venom/progressive Poison by 2x for 1 turn at start of final battle
Super Special

When any of the following characters are on the crew (except as Support Characters): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji
Applies Reiju Poison to all enemies for 99 turns (reduces 20% HP at end of enemy's turn, and heals crew for 20% of crew's maximum HP. Reiju Poison also applies for damage boosts against enemies affected by Poison), boosts the type effects of normal attacks for DEX, Fighter, and Powerhouse characters' by 2.25x for 3 turns, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,504 | 1,120 | 98 |
| Lv 99 | 3,831 | 1,691 | 398 |
| Lv 150 | 5,746 | 2,536 | 597 |
| Limit Break | 4,331+500 | 1,891+200 | 498+100 |
| Limit Break+ | 4,831+1,000 | 2,091+400 | 548+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 50
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 10
Boosts base HP by 60
Boosts base HP by 70
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts crew's base ATK and RCV by 75
Boosts base HP by 70
Boosts base RCV by 30
Boosts base HP by 80
Boosts base ATK by 40
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,056 | 1,790 | 421 |
| Lv 110 | 4,244 | 1,873 | 440 |
| Lv 120 | 4,619 | 2,038 | 479 |
| Lv 130 | 4,995 | 2,204 | 518 |
| Lv 150 | 5,746 | 2,536 | 597 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 153
- SPD
- 155
- Cost
- 55
Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack
Targets closest enemies
Targets 3 high current HP enemies for ATK, SPD Down Lv.8 (15 s), Damage Over Time Lv.2 (15 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (6 s), Damage Over Time Lv.1 (6 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (11 s), SPD Up Lv.4 (11 s)
Charge time: 25 s
- Level 2
Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (7 s), Damage Over Time Lv.1 (7 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (12 s), SPD Up Lv.4 (12 s)
Charge time: 25 s
- Level 3
Targets 3 high current HP enemies for ATK, SPD Down Lv.4 (8 s), Damage Over Time Lv.1 (8 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.4 (13 s), SPD Up Lv.4 (13 s)
Charge time: 25 s
- Level 4
Targets 3 high current HP enemies for ATK, SPD Down Lv.5 (9 s), Damage Over Time Lv.1 (9 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.5 (14 s), SPD Up Lv.5 (14 s)
Charge time: 25 s
- Level 5
Targets 3 high current HP enemies for ATK, SPD Down Lv.5 (10 s), Damage Over Time Lv.1 (10 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s)
Charge time: 25 s
- Level 6
Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (11 s), Damage Over Time Lv.1 (11 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (16 s), SPD Up Lv.6 (16 s)
Charge time: 25 s
- Level 7
Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (12 s), Damage Over Time Lv.1 (12 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (17 s), SPD Up Lv.6 (17 s)
Charge time: 25 s
- Level 8
Targets 3 high current HP enemies for ATK, SPD Down Lv.6 (13 s), Damage Over Time Lv.1 (13 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.6 (18 s), SPD Up Lv.6 (18 s)
Charge time: 25 s
- Level 9
Targets 3 high current HP enemies for ATK, SPD Down Lv.7 (14 s), Damage Over Time Lv.1 (14 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.7 (19 s), SPD Up Lv.7 (19 s)
Charge time: 25 s
- Level 10
Targets 3 high current HP enemies for ATK, SPD Down Lv.8 (15 s), Damage Over Time Lv.2 (15 s); if team has "Ichiji", "Niji", "Sanji", "Yonji", or "Judge", targets Fighter class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s)
Charge time: 25 s
Fighter class teammates HP Up Lv.5, RCV Up Lv.5; after receiving Damage Over Time, up to 2 times self ATK Up Lv.3, SPD Up Lv.3
Show all 5 levels
- Level 1
Fighter class teammates HP Up Lv.1, RCV Up Lv.1; after receiving Damage Over Time, up to 2 times self ATK Up Lv.1, SPD Up Lv.1
- Level 2
Fighter class teammates HP Up Lv.2, RCV Up Lv.2; after receiving Damage Over Time, up to 2 times self ATK Up Lv.1, SPD Up Lv.1
- Level 3
Fighter class teammates HP Up Lv.3, RCV Up Lv.3; after receiving Damage Over Time, up to 2 times self ATK Up Lv.2, SPD Up Lv.2
- Level 4
Fighter class teammates HP Up Lv.4, RCV Up Lv.4; after receiving Damage Over Time, up to 2 times self ATK Up Lv.2, SPD Up Lv.2
- Level 5
Fighter class teammates HP Up Lv.5, RCV Up Lv.5; after receiving Damage Over Time, up to 2 times self ATK Up Lv.3, SPD Up Lv.3
Completely evades Special Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2.5x to bottom-row characters and 1.5x for other characters for 1 turn
When 1 or more Fighter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.5x to bottom-row characters and 1.1x for other characters for 1 turn
ConditionWhen 1 or more Fighter characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji
- Level 2
Applies ATK Boost (Tandem) of 1.7x to bottom-row characters and 1.2x for other characters for 1 turn
ConditionWhen 1 or more Fighter characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji
- Level 3
Applies ATK Boost (Tandem) of 1.9x to bottom-row characters and 1.3x for other characters for 1 turn
ConditionWhen 2 or more Fighter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji
- Level 4
Applies ATK Boost (Tandem) of 2.2x to bottom-row characters and 1.4x for other characters for 1 turn
ConditionWhen 2 or more Fighter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji
- Level 5
Applies ATK Boost (Tandem) of 2.5x to bottom-row characters and 1.5x for other characters for 1 turn
ConditionWhen 1 or more Fighter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Vinsmoke Judge, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji, Sanji
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