
Vinsmoke Reiju
Caring Sister
Eldest daughter of the Vinsmoke family. She carries Luffy and Sanji out of the bombardment into the sky. She has helped her brother twice now. The first was to save him from his abusive family and the second was to return him to where he belongs. Each time, she gave her younger brother the push he needed to keep going.
Special
Removes all Poison from crew, heals crew by 10x character's RCV at end of turn for 3 turns, reduces crew's Bind duration by 6 turns, reduces all enemies' DEF by 80% for 1 turn, doubles damage dealt to DEF Down enemies for 3 turns, and if crew lands 2 PERFECT strikes in this turn, sets all enemies' DEF to 0 the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 17 turns |
| Level 2 | 28 turns | 16 turns |
| Level 3 | 27 turns | 15 turns |
| Level 4 | 26 turns | 14 turns |
| Level 5 | 25 turns | 13 turns |
| Level 6 | 24 turns | 12 turns |
| Max | 23 turns | 11 turns |
−4 turns at Limit Break 4
−4 turns at Limit Break 10
−4 turns at Limit Break 19
Captain Ability
Boosts Powerhouse and Cerebral characters' ATK by 3.75x and reduces crew's Paralysis duration by 1 turn
Crewmate Ability
Boosts Powerhouse and Cerebral characters' base ATK by 75
Heals crew by 500 HP at end of turn
Unlocks at Limit Break 18
Support Ability
Sanji
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn and heals crew by 2,000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Bind status from the enemy, heals crew by 500 HP at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Bind status from the enemy, heals crew by 750 HP at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Bind status from the enemy, heals crew by 1000 HP at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Bind status from the enemy, heals crew by 1,500 HP at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn and heals crew by 2,000 HP at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,522 | 663 | 151 |
| Lv 99 | 3,044 | 1,325 | 301 |
| Lv 150 | 4,566 | 1,987 | 451 |
| Limit Break | 3,304+260 | 1,505+180 | 446+145 |
Limit Break
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base HP by 70
Reduces Special charge time by 4 turns
Add 1 Power Slot
Show all 20
Boosts base RCV by 35
Boosts base ATK by 30
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 40
Reduces Special charge time by 4 turns
Boosts base HP by 90
Boosts base ATK by 50
Boosts base RCV by 50
Add 1 Power Slot
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 100
Boosts base ATK by 60
Add Crewmate Ability 2: Heals crew by 500 HP at end of turn
Reduces Special charge time by 4 turns
Potential Ability 3: Pinch Healing
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,223 | 1,402 | 318 |
| Lv 110 | 3,372 | 1,467 | 333 |
| Lv 120 | 3,670 | 1,597 | 362 |
| Lv 130 | 3,969 | 1,727 | 392 |
| Lv 150 | 4,566 | 1,987 | 451 |
Pirate Rumble
- Style
Obstructer- DEF
- 159
- SPD
- 142
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets 3 enemies for Damage Over Time Lv.2 (15 s); targets QCK-type enemies for SPD Down Lv.5 (20 s), ATK Down Lv.5 (20 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.1 (11 s), ATK Down Lv.1 (11 s)
Charge time: 24 s
- Level 2
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.1 (12 s), ATK Down Lv.1 (12 s)
Charge time: 24 s
- Level 3
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.1 (13 s), ATK Down Lv.1 (13 s)
Charge time: 24 s
- Level 4
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.2 (14 s), ATK Down Lv.2 (14 s)
Charge time: 24 s
- Level 5
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.2 (15 s), ATK Down Lv.2 (15 s)
Charge time: 24 s
- Level 6
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.3 (16 s), ATK Down Lv.3 (16 s)
Charge time: 24 s
- Level 7
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.3 (17 s), ATK Down Lv.3 (17 s)
Charge time: 24 s
- Level 8
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.3 (18 s), ATK Down Lv.3 (18 s)
Charge time: 24 s
- Level 9
Targets 3 enemies for Damage Over Time Lv.1 (15 s); targets QCK-type enemies for SPD Down Lv.4 (19 s), ATK Down Lv.4 (19 s)
Charge time: 24 s
- Level 10
Targets 3 enemies for Damage Over Time Lv.2 (15 s); targets QCK-type enemies for SPD Down Lv.5 (20 s), ATK Down Lv.5 (20 s)
Charge time: 24 s
DEX-type teammates ATK Up Lv.5, HP Up Lv.5; QCK-type enemies DEF Down Lv.3
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, HP Up Lv.1; QCK-type enemies DEF Down Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, HP Up Lv.2; QCK-type enemies DEF Down Lv.2
- Level 3
DEX-type teammates ATK Up Lv.3, HP Up Lv.3; QCK-type enemies DEF Down Lv.3
- Level 4
DEX-type teammates ATK Up Lv.4, HP Up Lv.4; QCK-type enemies DEF Down Lv.3
- Level 5
DEX-type teammates ATK Up Lv.5, HP Up Lv.5; QCK-type enemies DEF Down Lv.3
Completely evades Damage Over Time
How to get
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