
Vinsmoke Reiju
The Science Military's True Worth
Eldest daughter of the Vinsmoke family. Though she and her family were nearly assassinated at Sanji and Pudding's wedding, once freed, they immediately put on their raid suits and aided the Straw Hat crew with a counterattack. She struck Smoothie with a poisoned blow, allowing the captured Nami to escape.
Special
Changes crew's BLOCK slots to character's own type, reduces all enemies' damage reduction and [Damage Cut] duration by 5 turns, and if Captain is a QCK or INT type, poisons all enemies, boosts damage dealt to enemies affected by Poison by 1.75x for 3 turns, and if crew lands 2 PERFECT strikes in this turn, poisons all enemies the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 35 turns | 19 turns |
| Level 2 | 34 turns | 18 turns |
| Level 3 | 33 turns | 17 turns |
| Level 4 | 32 turns | 16 turns |
| Level 5 | 31 turns | 15 turns |
| Level 6 | 30 turns | 14 turns |
| Level 7 | 29 turns | 13 turns |
| Max | 28 turns | 12 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−1 turn at Limit Break 49 (LB+)
Removes all Poison, changes crew's BLOCK and unfavorable slots to character's own type, changes character's slot to TND, reduces all enemies' damage reduction and [Damage Cut] duration by 5 turns, poisons all enemies, and if Captain is a QCK or INT type, boosts damage dealt to enemies affected by Poison by 2.25x for 3 turns. If crew lands 2 PERFECT strikes in this turn, poisons all enemies the next turn. If Captain is a PSY or DEX type, boosts Fighter and Powerhouse characters' slot effects by 2.25x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 35 turns | 19 turns |
| Level 2 | 34 turns | 18 turns |
| Level 3 | 33 turns | 17 turns |
| Level 4 | 32 turns | 16 turns |
| Level 5 | 31 turns | 15 turns |
| Level 6 | 30 turns | 14 turns |
| Level 7 | 29 turns | 13 turns |
| Max | 28 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−1 turn at Limit Break 49 (LB+)
Captain Ability
Boosts QCK and INT characters' ATK by 1.75x
Boosts QCK and INT characters' ATK by 3.5x and reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 39
Boosts QCK and INT characters' ATK by 3.5x and reduces crew's Paralysis duration by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts QCK and INT characters' ATK by 5x and reduces crew's Paralysis duration by 2 turns. When crew launches Specials to apply Poison, Venom, or progressive Poison, converts that effect to "apply Reiju Poison to all enemies" regardless of the effective turns of the converted effect
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts QCK and INT characters' base stats by 25
Unlocks at Limit Break 7
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 30
Support Ability
Sanji
Reduces damage taken from PSY characters by 5% and adds 6% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 2% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from PSY characters by 2% and adds 3% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from PSY characters by 3% and adds 4% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from PSY characters by 4% and adds 5% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from PSY characters by 5% and adds 6% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,053 | 546 | 122 |
| Lv 99 | 2,632 | 1,366 | 306 |
| Lv 150 | 3,948 | 2,049 | 459 |
| Limit Break | 3,132+500 | 1,576+210 | 406+100 |
| Limit Break+ | 3,482+850 | 1,776+410 | 506+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts QCK and INT characters' base stats by 25
Boosts base RCV by 20
Boosts base HP by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Boosts base HP by 120
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,786 | 1,446 | 324 |
| Lv 110 | 2,915 | 1,513 | 339 |
| Lv 120 | 3,173 | 1,647 | 369 |
| New Captain Ability | |||
| Lv 130 | 3,431 | 1,781 | 399 |
| Lv 150 | 3,948 | 2,049 | 459 |
| New Special · New Crewmate Ability 1 | |||
Pirate Rumble
- Style
Supporter- DEF
- 163
- SPD
- 168
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for ATK x 1 damage; targets 1 enemy with high ATK for 100% chance to apply Paralysis (32 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.7 damage; targets 1 enemy with high ATK for 70% chance to apply Paralysis (10 s)
Charge time: 35 s
- Level 2
Targets enemies within medium range for ATK x 0.73 damage; targets 1 enemy with high ATK for 71% chance to apply Paralysis (12 s)
Charge time: 35 s
- Level 3
Targets enemies within medium range for ATK x 0.76 damage; targets 1 enemy with high ATK for 72% chance to apply Paralysis (15 s)
Charge time: 35 s
- Level 4
Targets enemies within medium range for ATK x 0.79 damage; targets 1 enemy with high ATK for 73% chance to apply Paralysis (17 s)
Charge time: 35 s
- Level 5
Targets enemies within medium range for ATK x 0.82 damage; targets 1 enemy with high ATK for 74% chance to apply Paralysis (20 s)
Charge time: 35 s
- Level 6
Targets enemies within medium range for ATK x 0.85 damage; targets 1 enemy with high ATK for 75% chance to apply Paralysis (22 s)
Charge time: 35 s
- Level 7
Targets enemies within medium range for ATK x 0.88 damage; targets 1 enemy with high ATK for 76% chance to apply Paralysis (25 s)
Charge time: 35 s
- Level 8
Targets enemies within medium range for ATK x 0.91 damage; targets 1 enemy with high ATK for 77% chance to apply Paralysis (27 s)
Charge time: 35 s
- Level 9
Targets enemies within medium range for ATK x 0.94 damage; targets 1 enemy with high ATK for 78% chance to apply Paralysis (30 s)
Charge time: 35 s
- Level 10
Targets enemies within medium range for ATK x 1 damage; targets 1 enemy with high ATK for 100% chance to apply Paralysis (32 s)
Charge time: 35 s
When remaining time is less than 70 s, INT-type teammates SPD Up Lv.5; when remaining time is less than 70 s, INT-type teammates ATK Up Lv.5
Show all 5 levels
- Level 1
When remaining time is less than 70 s, INT-type teammates SPD Up Lv.1; when remaining time is less than 70 s, INT-type teammates ATK Up Lv.1
- Level 2
When remaining time is less than 70 s, INT-type teammates SPD Up Lv.2; when remaining time is less than 70 s, INT-type teammates ATK Up Lv.2
- Level 3
When remaining time is less than 70 s, INT-type teammates SPD Up Lv.3; when remaining time is less than 70 s, INT-type teammates ATK Up Lv.3
- Level 4
When remaining time is less than 70 s, INT-type teammates SPD Up Lv.4; when remaining time is less than 70 s, INT-type teammates ATK Up Lv.4
- Level 5
When remaining time is less than 70 s, INT-type teammates SPD Up Lv.5; when remaining time is less than 70 s, INT-type teammates ATK Up Lv.5
How to get
Event · Treasure Map
























