
Reiju: Bride of Halloween
Happy Halloween!
Eldest daughter of the Vinsmoke family. Dressed as a bride, she has a relaxed smile. Although she's in a church a little removed from the hustle and bustle of the town, she seems to be enjoying the Halloween party. "Tonight, I want to play some tricks..."
Special
Removes all Poison, reduces crew's Burn/Paralysis duration by 3 turns, and if Captain is a Shooter or Cerebral class, changes Shooter and Cerebral character's slots to character's own type, and greatly boosts crew's chance of landing on own type slot for 2 turns
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Level 6 | 13 turns |
| Max | 12 turns |
Captain Ability
Boosts Shooter and Cerebral characters' ATK by 2.25x and HP by 1.2x
Crewmate Ability
Boosts Shooter and Cerebral characters' base HP by 30
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 132 | 143 | 13 |
| Lv 50 | 942 | 903 | 92 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 140
- SPD
- 150
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets team for Damage Over Time reduction (19 s); Paralysis reduction (7 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.4 (19 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets team for Damage Over Time reduction (10 s); Paralysis reduction (3 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (10 s)
Charge time: 30 s
- Level 2
Targets team for Damage Over Time reduction (11 s); Paralysis reduction (3 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (11 s)
Charge time: 30 s
- Level 3
Targets team for Damage Over Time reduction (12 s); Paralysis reduction (4 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (12 s)
Charge time: 30 s
- Level 4
Targets team for Damage Over Time reduction (13 s); Paralysis reduction (4 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (13 s)
Charge time: 30 s
- Level 5
Targets team for Damage Over Time reduction (14 s); Paralysis reduction (5 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (14 s)
Charge time: 30 s
- Level 6
Targets team for Damage Over Time reduction (15 s); Paralysis reduction (5 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.2 (15 s)
Charge time: 30 s
- Level 7
Targets team for Damage Over Time reduction (16 s); Paralysis reduction (6 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.2 (16 s)
Charge time: 30 s
- Level 8
Targets team for Damage Over Time reduction (17 s); Paralysis reduction (6 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.2 (17 s)
Charge time: 30 s
- Level 9
Targets team for Damage Over Time reduction (18 s); Paralysis reduction (7 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.2 (18 s)
Charge time: 30 s
- Level 10
Targets team for Damage Over Time reduction (19 s); Paralysis reduction (7 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.4 (19 s)
Charge time: 30 s
Shooter/Cerebral class teammates SPD Up Lv.5
Show all 5 levels
- Level 1
Shooter/Cerebral class teammates SPD Up Lv.1
- Level 2
Shooter/Cerebral class teammates SPD Up Lv.2
- Level 3
Shooter/Cerebral class teammates SPD Up Lv.3
- Level 4
Shooter/Cerebral class teammates SPD Up Lv.4
- Level 5
Shooter/Cerebral class teammates SPD Up Lv.5
























