
Reiju: Bride of Halloween Night
Happy Halloween!
Eldest daughter of the Vinsmoke family. Illuminated by soft moonlight, she smiles mysteriously in her bride costume. The Halloween bride whispers playful words: "I'm a toxic bride, but... What do you say?"
Special
Removes all Poison, reduces crew's Burn/Paralysis duration by 3 turns, and if Captain is a Shooter or Cerebral class, changes Shooter and Cerebral character's slots to character's own type, and greatly boosts crew's chance of landing on own type slot for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Level 6 | 13 turns | 9 turns |
| Max | 12 turns | 8 turns |
−1 turn at Limit Break 11
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Shooter and Cerebral characters' ATK by approximately 3x when slots match (2.25x otherwise) and boosts their HP by 1.2x
Crewmate Ability
Boosts Shooter and Cerebral characters' base HP by 30
Makes crew's QCK slots have matching slot effects if Captain is a Shooter or Cerebral class
Unlocks at Limit Break 14
Support Ability
Shooter characters
Once per quest, if supported character uses a Special to change slots, boosts crew's chance of landing on own type slot for 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, slightly boosts crew's chance of landing on own type slot for 1 turn
- Level 2
Once per quest, if supported character uses a Special to change slots, slightly boosts crew's chance of landing on own type slot for 1 turn
- Level 3
Once per quest, if supported character uses a Special to change slots, boosts crew's chance of landing on own type slot for 1 turn
- Level 4
Once per quest, if supported character uses a Special to change slots, boosts crew's chance of landing on own type slot for 1 turn
- Level 5
Once per quest, if supported character uses a Special to change slots, boosts crew's chance of landing on own type slot for 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 921 | 891 | 88 |
| Lv 99 | 2,749 | 1,262 | 321 |
| Lv 150 | 4,123 | 1,893 | 481 |
| Limit Break | 2,949+200 | 1,342+80 | 396+75 |
| Limit Break+ | 3,149+400 | 1,542+280 | 496+175 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base HP by 100
Add 1 Power Slot
Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects if Captain is a Shooter or Cerebral class
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 3 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,910 | 1,336 | 339 |
| Lv 110 | 3,045 | 1,398 | 355 |
| Lv 120 | 3,314 | 1,521 | 386 |
| Lv 130 | 3,584 | 1,645 | 418 |
| Lv 150 | 4,123 | 1,893 | 481 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 140
- SPD
- 150
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets team for Damage Over Time reduction (19 s); Paralysis reduction (7 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.4 (19 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets team for Damage Over Time reduction (10 s); Paralysis reduction (3 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (10 s)
Charge time: 30 s
- Level 2
Targets team for Damage Over Time reduction (11 s); Paralysis reduction (3 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (11 s)
Charge time: 30 s
- Level 3
Targets team for Damage Over Time reduction (12 s); Paralysis reduction (4 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (12 s)
Charge time: 30 s
- Level 4
Targets team for Damage Over Time reduction (13 s); Paralysis reduction (4 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (13 s)
Charge time: 30 s
- Level 5
Targets team for Damage Over Time reduction (14 s); Paralysis reduction (5 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.1 (14 s)
Charge time: 30 s
- Level 6
Targets team for Damage Over Time reduction (15 s); Paralysis reduction (5 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.2 (15 s)
Charge time: 30 s
- Level 7
Targets team for Damage Over Time reduction (16 s); Paralysis reduction (6 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.2 (16 s)
Charge time: 30 s
- Level 8
Targets team for Damage Over Time reduction (17 s); Paralysis reduction (6 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.2 (17 s)
Charge time: 30 s
- Level 9
Targets team for Damage Over Time reduction (18 s); Paralysis reduction (7 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.2 (18 s)
Charge time: 30 s
- Level 10
Targets team for Damage Over Time reduction (19 s); Paralysis reduction (7 s); targets Shooter/Cerebral class teammates for Critical % Up Lv.4 (19 s)
Charge time: 30 s
Shooter/Cerebral class teammates SPD Up Lv.5
Show all 5 levels
- Level 1
Shooter/Cerebral class teammates SPD Up Lv.1
- Level 2
Shooter/Cerebral class teammates SPD Up Lv.2
- Level 3
Shooter/Cerebral class teammates SPD Up Lv.3
- Level 4
Shooter/Cerebral class teammates SPD Up Lv.4
- Level 5
Shooter/Cerebral class teammates SPD Up Lv.5
























