
Heavenly Demon Doflamingo
Captain of the Donquixote Pirates and one of the Royal Seven Warlords of the Sea. His String-String Fruit powers let him do things like travel through the air and take control of other people.
Special
Changes neighboring characters' slots to the character's own and doubles effect of slots for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Locks crew's slots for 1 turn, makes it easier to land PERFECT strikes for 1 turn, changes adjacent slots (including BLOCK slots) to character's own type, doubles crew's slot effects for 1 turn, and boosts the type effects of normal attacks for crew by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Driven characters' ATK by 3x until you fail to perform a PERFECT attack
Reduces Special charge time by 1 turn, boosts crew's HP by 1.2x, boosts Driven characters' ATK by 4x, boosts Driven characters' ATK by 5x until you fail to perform a PERFECT attack, and makes their RCVTND slots have matching slot effects
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 18
Makes Driven characters' QCK slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Driven characters
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,446 | 780 | 230 |
| Lv 99 | 2,800 | 1,530 | 405 |
| Lv 150 | 4,200 | 2,295 | 607 |
| Limit Break | 3,250+450 | 1,780+250 | 480+75 |
| Limit Break+ | 3,550+750 | 1,930+400 | 580+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Add Crewmate Ability 1: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Boosts base ATK by 30
Boosts base RCV by 35
Boosts base ATK by 50
Boosts base HP by 30
Boosts base ATK by 60
Boosts base HP by 50
Boosts base HP by 70
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes Driven characters' QCK slots have matching slot effects
Boosts base HP by 100
Boosts base HP by 130
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 75
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,964 | 1,620 | 428 |
| Lv 110 | 3,101 | 1,695 | 448 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,376 | 1,845 | 488 |
| New Captain Ability | |||
| Lv 130 | 3,650 | 1,995 | 527 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,200 | 2,295 | 607 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 262
- SPD
- 129
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets 1 enemy for ATK x 1.25 damage; targets Driven class teammates for DEF Up Lv.4 (19 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets 1 enemy for ATK x 0.75 damage; targets Driven class teammates for DEF Up Lv.2 (10 s)
Charge time: 31 s
- Level 2
Targets 1 enemy for ATK x 0.8 damage; targets Driven class teammates for DEF Up Lv.2 (11 s)
Charge time: 31 s
- Level 3
Targets 1 enemy for ATK x 0.84 damage; targets Driven class teammates for DEF Up Lv.2 (12 s)
Charge time: 31 s
- Level 4
Targets 1 enemy for ATK x 0.89 damage; targets Driven class teammates for DEF Up Lv.2 (13 s)
Charge time: 31 s
- Level 5
Targets 1 enemy for ATK x 0.94 damage; targets Driven class teammates for DEF Up Lv.2 (14 s)
Charge time: 31 s
- Level 6
Targets 1 enemy for ATK x 0.99 damage; targets Driven class teammates for DEF Up Lv.2 (15 s)
Charge time: 31 s
- Level 7
Targets 1 enemy for ATK x 1.03 damage; targets Driven class teammates for DEF Up Lv.3 (16 s)
Charge time: 31 s
- Level 8
Targets 1 enemy for ATK x 1.08 damage; targets Driven class teammates for DEF Up Lv.3 (17 s)
Charge time: 31 s
- Level 9
Targets 1 enemy for ATK x 1.13 damage; targets Driven class teammates for DEF Up Lv.3 (18 s)
Charge time: 31 s
- Level 10
Targets 1 enemy for ATK x 1.25 damage; targets Driven class teammates for DEF Up Lv.4 (19 s)
Charge time: 31 s
Driven class teammates HP Up Lv.5; first 30 s of battle, Driven class teammates DEF Up Lv.1
Show all 5 levels
- Level 1
Driven class teammates HP Up Lv.1; first 30 s of battle, Driven class teammates DEF Up Lv.1
- Level 2
Driven class teammates HP Up Lv.2; first 30 s of battle, Driven class teammates DEF Up Lv.1
- Level 3
Driven class teammates HP Up Lv.3; first 30 s of battle, Driven class teammates DEF Up Lv.1
- Level 4
Driven class teammates HP Up Lv.4; first 30 s of battle, Driven class teammates DEF Up Lv.1
- Level 5
Driven class teammates HP Up Lv.5; first 30 s of battle, Driven class teammates DEF Up Lv.1
When current HP is below 50%, heal 100 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





































