
Doflamingo: Night Walker
Happy Halloween!
King of Dressrosa dressed in a skeleton suit and ready for Halloween. The party isn't lively enough for him, which causes him to make a face that would scare even a ghost. "Come on... Let's kick this party up a notch!"
Special
Completely removes all enemies' Resilience, and if enemy is immune to status effects or delay, boosts Shooter and Fighter characters' ATK and slot effects by 1.75x for 1 turn
| Level 1 | 19 turns |
| Level 2 | 18 turns |
| Level 3 | 17 turns |
| Level 4 | 16 turns |
| Level 5 | 15 turns |
| Level 6 | 14 turns |
| Max | 13 turns |
Captain Ability
Boosts Shooter and Fighter characters' ATK by 2.25x and damages all enemies for 5x damage dealt by those enemies at end of turn
Crewmate Ability
Boosts Shooter and Fighter characters' base ATK by 30
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 143 | 176 | 8 |
| Lv 50 | 971 | 1,026 | 46 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 137
- SPD
- 151
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets all enemies for Guard % Down Lv.4 (25 s); targets Fighter/Shooter class teammates for Critical % Up Lv.5 (25 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets all enemies for Guard % Down Lv.1 (15 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (15 s)
Charge time: 30 s
- Level 2
Targets all enemies for Guard % Down Lv.1 (16 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (16 s)
Charge time: 30 s
- Level 3
Targets all enemies for Guard % Down Lv.1 (17 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (17 s)
Charge time: 30 s
- Level 4
Targets all enemies for Guard % Down Lv.1 (18 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (18 s)
Charge time: 30 s
- Level 5
Targets all enemies for Guard % Down Lv.2 (19 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (19 s)
Charge time: 30 s
- Level 6
Targets all enemies for Guard % Down Lv.2 (20 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (20 s)
Charge time: 30 s
- Level 7
Targets all enemies for Guard % Down Lv.2 (21 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (21 s)
Charge time: 30 s
- Level 8
Targets all enemies for Guard % Down Lv.2 (22 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (22 s)
Charge time: 30 s
- Level 9
Targets all enemies for Guard % Down Lv.3 (23 s); targets Fighter/Shooter class teammates for Critical % Up Lv.4 (23 s)
Charge time: 30 s
- Level 10
Targets all enemies for Guard % Down Lv.4 (25 s); targets Fighter/Shooter class teammates for Critical % Up Lv.5 (25 s)
Charge time: 30 s
Fighter/Shooter class teammates ATK Up Lv.5
Show all 5 levels
- Level 1
Fighter/Shooter class teammates ATK Up Lv.1
- Level 2
Fighter/Shooter class teammates ATK Up Lv.2
- Level 3
Fighter/Shooter class teammates ATK Up Lv.3
- Level 4
Fighter/Shooter class teammates ATK Up Lv.4
- Level 5
Fighter/Shooter class teammates ATK Up Lv.5





































