
Donquixote Doflamingo
Hope-Crushing Heavenly Demon
One of the Seven Warlords of the Sea and current King of Dressrosa. In order to obliterate the Straw Hat crew, who are allied with Law, he heads to the Sunny. He easily restrains Sanji and prepares to finish him off with his attack, Overheat.
Special
Reduces crew's Special Bind duration by 2 turns, reduces all enemies' DEF Up and [Damage Cut][ATK Up] duration by 2 turns, and if Captain is an INT or STR type, boosts the type effects of normal attacks for INT and STR characters by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts INT and STR characters' ATK by 2.75x
Crewmate Ability
Reduces character's Special Bind duration by 3 turns
Makes character's STR slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Trebol, Pica, Diamante
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,315 | 768 | 130 |
| Lv 99 | 2,826 | 1,407 | 260 |
| Lv 150 | 4,239 | 2,110 | 390 |
| Limit Break | 3,026+200 | 1,507+100 | 310+50 |
| Limit Break+ | 3,226+400 | 1,707+300 | 410+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 25
Boosts base RCV by 20
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes character's STR slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 2: Special Double Launch
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Fear Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,992 | 1,489 | 275 |
| Lv 110 | 3,130 | 1,558 | 288 |
| Lv 120 | 3,407 | 1,696 | 313 |
| Lv 130 | 3,684 | 1,834 | 339 |
| Lv 150 | 4,239 | 2,110 | 390 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 84
- SPD
- 155
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy within small range (horizontal) for ATK x 2.2 damage
Charge time: 35 s
Show all 10 levels
- Level 1
Targets 1 enemy within small range (horizontal) for ATK x 1.2 damage
Charge time: 35 s
- Level 2
Targets 1 enemy within small range (horizontal) for ATK x 1.3 damage
Charge time: 35 s
- Level 3
Targets 1 enemy within small range (horizontal) for ATK x 1.4 damage
Charge time: 35 s
- Level 4
Targets 1 enemy within small range (horizontal) for ATK x 1.5 damage
Charge time: 35 s
- Level 5
Targets 1 enemy within small range (horizontal) for ATK x 1.6 damage
Charge time: 35 s
- Level 6
Targets 1 enemy within small range (horizontal) for ATK x 1.7 damage
Charge time: 35 s
- Level 7
Targets 1 enemy within small range (horizontal) for ATK x 1.8 damage
Charge time: 35 s
- Level 8
Targets 1 enemy within small range (horizontal) for ATK x 1.9 damage
Charge time: 35 s
- Level 9
Targets 1 enemy within small range (horizontal) for ATK x 2 damage
Charge time: 35 s
- Level 10
Targets 1 enemy within small range (horizontal) for ATK x 2.2 damage
Charge time: 35 s
When remaining time is less than 40 s, INT-type teammates SPD Up Lv.6
Show all 5 levels
- Level 1
When remaining time is less than 40 s, INT-type teammates SPD Up Lv.2
- Level 2
When remaining time is less than 40 s, INT-type teammates SPD Up Lv.3
- Level 3
When remaining time is less than 40 s, INT-type teammates SPD Up Lv.4
- Level 4
When remaining time is less than 40 s, INT-type teammates SPD Up Lv.5
- Level 5
When remaining time is less than 40 s, INT-type teammates SPD Up Lv.6





































