Donquixote Doflamingo

Tragedy at Minion Island

Captain of the Donquixote Pirates based in the North Blue. Shooting down his brother, Corazon, who was working undercover for the Navy as a spy, he attempts to chase down the battleship. However, he's interrupted by the incoming Otsuru and her fleet.

Special

Decimating Thread

Reduces crew's Bind/Despair duration by 3 turns, reduces all enemies' damage nullification duration by 1 turn, reduces 1 enemy's HP by 15% (ignoring all defensive effects), boosts STR, DEX and QCK characters' ATK by 1.75x for 1 turn, and if crew lands 2 GOOD strikes in this turn, doubles STR, DEX and QCK characters' ATK the next turn

BaseLimit Break
Max19 turns13 turns

−3 turns at Limit Break 5

−3 turns at Limit Break 9

Captain Ability

Man Aiming for the Op-Op Fruit

Boosts STR, DEX and QCK characters' ATK by 2x and HP by 1.2x

LB

Boosts STR, DEX and QCK characters' ATK by 2.5x and HP by 1.3x

Unlocks at Limit Break 3

Crewmate Ability

UNIQ

Makes character's STRQCK slots have matching slot effects

+STATS

Boosts STR, DEX and QCK characters' base stats by 40

Unlocks at Limit Break 8

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,50278592
Lv 993,0041,570184
Lv 1504,5062,355276
Limit Break3,404+4001,770+200284+100

Limit Break

01

Boosts base ATK by 200

02

Boosts base HP by 200

03

Power Up Captain Ability

04

Potential Ability 1: Critical ATK

05

Reduces Special charge time by 3 turns

Show all 10
06

Boosts base HP by 200

07

Boosts base RCV by 100

08

Add Crewmate Ability 2: Boosts STR, DEX and QCK characters' base stats by 40

09

Reduces Special charge time by 3 turns

10

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1053,1801,662194
Lv 1103,3271,739203
Lv 1203,6221,893221
Lv 1303,9162,047239
Lv 1504,5062,355276

Pirate Rumble

Style
Obstructer
DEF
154
SPD
161
Cost
35
Action

Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack

Targets closest enemies

Decimating Thread
Level 10 (Max)

Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (20 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.4 (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (11 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.1 (10 s)

    Charge time: 28 s

  2. Level 2

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (12 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.1 (10 s)

    Charge time: 28 s

  3. Level 3

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (13 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.1 (11 s)

    Charge time: 28 s

  4. Level 4

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (14 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.1 (11 s)

    Charge time: 28 s

  5. Level 5

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (15 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.2 (12 s)

    Charge time: 28 s

  6. Level 6

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (16 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.2 (12 s)

    Charge time: 28 s

  7. Level 7

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (17 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.2 (13 s)

    Charge time: 28 s

  8. Level 8

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (18 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.3 (13 s)

    Charge time: 28 s

  9. Level 9

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (19 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.3 (14 s)

    Charge time: 28 s

  10. Level 10

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (20 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.4 (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5, HP Up Lv.3

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1, HP Up Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2, HP Up Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.3, HP Up Lv.2

  4. Level 4

    DEX-type teammates ATK Up Lv.4, HP Up Lv.2

  5. Level 5

    DEX-type teammates ATK Up Lv.5, HP Up Lv.3

Resilience

80% chance to evade Action Bind

Family

Donquixote Doflamingo
Donquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingo: Horror Night ParadeDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoUnderground Broker, JokerUnderground Alias, JokerDoflamingo: Halloween Night WalkerDoflamingo: Night WalkerDoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote Doflamingo: NeoDonquixote Doflamingo: NeoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote Doflamingo
Linked families
Doflamingo & Crocodile (Mr. 0)Doflamingo & SugarDoflamingo & TrebolDonquixote Pirates