
Donquixote Doflamingo
Tragedy at Minion Island
Captain of the Donquixote Pirates based in the North Blue. Shooting down his brother, Corazon, who was working undercover for the Navy as a spy, he attempts to chase down the battleship. However, he's interrupted by the incoming Otsuru and her fleet.
Special
Reduces crew's Bind/Despair duration by 3 turns, reduces all enemies' damage nullification duration by 1 turn, reduces 1 enemy's HP by 15% (ignoring all defensive effects), boosts STR, DEX and QCK characters' ATK by 1.75x for 1 turn, and if crew lands 2 GOOD strikes in this turn, doubles STR, DEX and QCK characters' ATK the next turn
| Base | Limit Break | |
|---|---|---|
| Max | 19 turns | 13 turns |
−3 turns at Limit Break 5
−3 turns at Limit Break 9
Captain Ability
Boosts STR, DEX and QCK characters' ATK by 2x and HP by 1.2x
Boosts STR, DEX and QCK characters' ATK by 2.5x and HP by 1.3x
Unlocks at Limit Break 3
Crewmate Ability
Makes character's STRQCK slots have matching slot effects
Boosts STR, DEX and QCK characters' base stats by 40
Unlocks at Limit Break 8
Support Ability
Driven characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,502 | 785 | 92 |
| Lv 99 | 3,004 | 1,570 | 184 |
| Lv 150 | 4,506 | 2,355 | 276 |
| Limit Break | 3,404+400 | 1,770+200 | 284+100 |
Limit Break
Boosts base ATK by 200
Boosts base HP by 200
Power Up Captain Ability
Potential Ability 1: Critical ATK
Reduces Special charge time by 3 turns
Show all 10
Boosts base HP by 200
Boosts base RCV by 100
Add Crewmate Ability 2: Boosts STR, DEX and QCK characters' base stats by 40
Reduces Special charge time by 3 turns
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,180 | 1,662 | 194 |
| Lv 110 | 3,327 | 1,739 | 203 |
| Lv 120 | 3,622 | 1,893 | 221 |
| Lv 130 | 3,916 | 2,047 | 239 |
| Lv 150 | 4,506 | 2,355 | 276 |
Pirate Rumble
- Style
Obstructer- DEF
- 154
- SPD
- 161
- Cost
- 35
Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (20 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.4 (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (11 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.1 (10 s)
Charge time: 28 s
- Level 2
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (12 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.1 (10 s)
Charge time: 28 s
- Level 3
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (13 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.1 (11 s)
Charge time: 28 s
- Level 4
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (14 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.1 (11 s)
Charge time: 28 s
- Level 5
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (15 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.2 (12 s)
Charge time: 28 s
- Level 6
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (16 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.2 (12 s)
Charge time: 28 s
- Level 7
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (17 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.2 (13 s)
Charge time: 28 s
- Level 8
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (18 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.3 (13 s)
Charge time: 28 s
- Level 9
Targets enemies within medium range (horizontal) for Damage Over Time Lv.1 (19 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.3 (14 s)
Charge time: 28 s
- Level 10
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (20 s); targets STR-type enemies within medium range (horizontal) for DEF Down Lv.4 (15 s)
Charge time: 28 s
DEX-type teammates ATK Up Lv.5, HP Up Lv.3
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, HP Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, HP Up Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3, HP Up Lv.2
- Level 4
DEX-type teammates ATK Up Lv.4, HP Up Lv.2
- Level 5
DEX-type teammates ATK Up Lv.5, HP Up Lv.3
80% chance to evade Action Bind





































