
Doflamingo
Enjoying the Change of an Era
One of the Seven Warlords of the Sea. In the Paramount War, despite being targeted by Little Oars Jr. during the incursion to save Ace, he calmly lops off one of his legs, turning the tables in an instant.
Special
Deals 100x character's ATK in non-type damage to all enemies, changes adjacent slots to character's own type, and reduces all enemies' [Damage Cut] and DEF Up duration by 5 turns. If HP is 70% or above when Special is launched, extends the crew's chain multiplier lock duration by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 26 turns |
| Level 2 | 26 turns | 25 turns |
| Level 3 | 25 turns | 24 turns |
| Level 4 | 24 turns | 23 turns |
| Level 5 | 23 turns | 22 turns |
| Level 6 | 22 turns | 21 turns |
| Level 7 | 21 turns | 20 turns |
| Level 8 | 20 turns | 19 turns |
| Level 9 | 19 turns | 18 turns |
| Level 10 | 18 turns | 17 turns |
| Level 11 | 17 turns | 16 turns |
| Level 12 | 16 turns | 15 turns |
| Level 13 | 15 turns | 14 turns |
| Level 14 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts Driven characters' ATK by 3.5x and HP by 1.25x
Crewmate Ability
Makes Driven characters' QCK slots have matching slot effects
If Captain is a Driven class, boosts Driven and Slasher characters' base ATK by 75
Unlocks at Limit Break 8
Support Ability
Driven characters
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,120 | 717 | 94 |
| Lv 99 | 2,911 | 1,464 | 308 |
| Lv 150 | 4,366 | 2,196 | 462 |
| Limit Break | 3,111+200 | 1,564+100 | 358+50 |
Limit Break
Boosts base RCV by 25
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base ATK by 25
Show all 15
Boosts base ATK by 25
Boosts base HP by 50
Add Crewmate Ability 2: If Captain is a Driven class, boosts Driven and Slasher characters' base ATK by 75
Boosts base ATK by 25
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base ATK by 25
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 140 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 170 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,082 | 1,550 | 326 |
| Lv 110 | 3,224 | 1,621 | 341 |
| Lv 120 | 3,510 | 1,765 | 371 |
| Lv 130 | 3,795 | 1,908 | 401 |
| Lv 150 | 4,366 | 2,196 | 462 |
Pirate Rumble
- Style
Obstructer- DEF
- 118
- SPD
- 170
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high SPD
Targets 2 enemies for 100% chance of Paralysis (20 s); targets all enemies for DEF Down Lv.3 (20 s), SPD Down Lv.4 (20 s); targets STR-type enemies for ATK Down Lv.5 (20 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets 2 enemies for 50% chance of Paralysis (11 s); targets all enemies for DEF Down Lv.1 (11 s), SPD Down Lv.1 (11 s); targets STR-type enemies for ATK Down Lv.1 (11 s)
Charge time: 26 s
- Level 2
Targets 2 enemies for 55% chance of Paralysis (12 s); targets all enemies for DEF Down Lv.1 (12 s), SPD Down Lv.1 (12 s); targets STR-type enemies for ATK Down Lv.1 (12 s)
Charge time: 26 s
- Level 3
Targets 2 enemies for 60% chance of Paralysis (13 s); targets all enemies for DEF Down Lv.1 (13 s), SPD Down Lv.1 (13 s); targets STR-type enemies for ATK Down Lv.1 (13 s)
Charge time: 26 s
- Level 4
Targets 2 enemies for 65% chance of Paralysis (14 s); targets all enemies for DEF Down Lv.1 (14 s), SPD Down Lv.1 (14 s); targets STR-type enemies for ATK Down Lv.2 (14 s)
Charge time: 26 s
- Level 5
Targets 2 enemies for 70% chance of Paralysis (15 s); targets all enemies for DEF Down Lv.1 (15 s), SPD Down Lv.2 (15 s); targets STR-type enemies for ATK Down Lv.2 (15 s)
Charge time: 26 s
- Level 6
Targets 2 enemies for 75% chance of Paralysis (16 s); targets all enemies for DEF Down Lv.2 (16 s), SPD Down Lv.2 (16 s); targets STR-type enemies for ATK Down Lv.3 (16 s)
Charge time: 26 s
- Level 7
Targets 2 enemies for 80% chance of Paralysis (17 s); targets all enemies for DEF Down Lv.2 (17 s), SPD Down Lv.2 (17 s); targets STR-type enemies for ATK Down Lv.3 (17 s)
Charge time: 26 s
- Level 8
Targets 2 enemies for 85% chance of Paralysis (18 s); targets all enemies for DEF Down Lv.2 (18 s), SPD Down Lv.3 (18 s); targets STR-type enemies for ATK Down Lv.3 (18 s)
Charge time: 26 s
- Level 9
Targets 2 enemies for 90% chance of Paralysis (19 s); targets all enemies for DEF Down Lv.2 (19 s), SPD Down Lv.3 (19 s); targets STR-type enemies for ATK Down Lv.4 (19 s)
Charge time: 26 s
- Level 10
Targets 2 enemies for 100% chance of Paralysis (20 s); targets all enemies for DEF Down Lv.3 (20 s), SPD Down Lv.4 (20 s); targets STR-type enemies for ATK Down Lv.5 (20 s)
Charge time: 26 s
QCK-type teammates ATK Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3, DEF Up Lv.1
- Level 4
QCK-type teammates ATK Up Lv.4, DEF Up Lv.1
- Level 5
QCK-type teammates ATK Up Lv.5, DEF Up Lv.2
60% chance to evade Special Bind
How to get
Kizuna Clash · 2021-07-15 – 2021-07-20Reward
Event · Kizuna Clash!!





































