Donquixote Doflamingo

Game-Ending Bullet String

One of the Seven Warlords of the Sea and current King of Dressrosa. In order to finish off Law, he unleashes Bullet String. While Luffy tries to interfere with the attack, Doflamingo remembers when the Straw Hat Pirates started to distinguish themselves.

Special

Slamming Haki Strike

Reduces crew's Special charge time by 1 turn, locks crew's slots for 1 turn, boosts the base ATK of characters with a Cost of 40 or less by +1250 for 1 turn, and if Captain is a Driven or Cerebral class, reduces crew's Bind/ATK Down duration by 5 turns

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Level 617 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Crushing the Distinguished

Boosts Driven and Cerebral characters' ATK by 3.5x, HP and RCV by 1.2x, boosts the ATK for Driven and Cerebral characters with a Cost of 40 or less by approximately 4.25x, and makes Driven and Cerebral characters' RCVTND slots have matching slot effects

Crewmate Ability

UNIQ

Makes Driven and Cerebral characters' RCVTND slots have matching slot effects

+STATS

Boosts base stats by 150 for characters with a Cost of 40 or less

Unlocks at Limit Break 8

Support Ability

Supported Characters

Vergo, Monet, Sugar, Trebol, Pica, Diamante

Level 5 (Max)

Adds 10% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 6% of character's base stats to supported character's base stats

  2. Level 2

    Adds 7% of character's base stats to supported character's base stats

  3. Level 3

    Adds 8% of character's base stats to supported character's base stats

  4. Level 4

    Adds 9% of character's base stats to supported character's base stats

  5. Level 5

    Adds 10% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,29184181
Lv 993,2101,460198
Lv 1504,8152,190297
Limit Break3,410+2001,560+100248+50
Limit Break+3,610+4001,760+300348+150

Limit Break

01

Boosts base ATK by 25

02

Boosts base RCV by 25

03

Boosts base HP by 50

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 25

Show all 25
06

Boosts base HP by 50

07

Boosts base HP by 50

08

Add Crewmate Ability 2: Boosts base stats by 150 for characters with a Cost of 40 or less

09

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

10

Add 1 Power Slot

11

Boosts base RCV by 25

12

Reduces Special charge time by 1 turn

13

Boosts base HP by 50

14

Boosts base ATK by 50

15

Potential Ability 3: Slot Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base RCV by 50

20

Boosts base HP by 100

21

Boosts base ATK by 50

22

Boosts base HP by 100

23

Boosts base ATK by 50

24

Reduces Special charge time by 1 turn

25

Boosts base ATK by 50

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,3981,545209
Lv 1103,5561,617219
Lv 1203,8701,760238
Lv 1304,1851,903258
Lv 1504,8152,190297

Evolution

Donquixote Doflamingo
Super Evolution · 30,000 Beli
Donquixote Doflamingo

Pirate Rumble

Style
Obstructer
DEF
186
SPD
158
Cost
35
Action

Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2

Targets closest enemies

Slamming Haki Strike
Level 10 (Max)

Targets enemies within large range (horizontal) for SPD Down Lv.4 (10 s), DEF Down Lv.4 (10 s); targets 3 enemies within large range (horizontal) for ATK x 1.2 damage

Charge time: 34 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for SPD Down Lv.1 (10 s), DEF Down Lv.1 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.3 damage

    Charge time: 34 s

  2. Level 2

    Targets enemies within large range (horizontal) for SPD Down Lv.1 (10 s), DEF Down Lv.1 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.4 damage

    Charge time: 34 s

  3. Level 3

    Targets enemies within large range (horizontal) for SPD Down Lv.1 (10 s), DEF Down Lv.1 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.5 damage

    Charge time: 34 s

  4. Level 4

    Targets enemies within large range (horizontal) for SPD Down Lv.1 (10 s), DEF Down Lv.1 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.6 damage

    Charge time: 34 s

  5. Level 5

    Targets enemies within large range (horizontal) for SPD Down Lv.2 (10 s), DEF Down Lv.2 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.7 damage

    Charge time: 34 s

  6. Level 6

    Targets enemies within large range (horizontal) for SPD Down Lv.2 (10 s), DEF Down Lv.2 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.8 damage

    Charge time: 34 s

  7. Level 7

    Targets enemies within large range (horizontal) for SPD Down Lv.2 (10 s), DEF Down Lv.2 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.9 damage

    Charge time: 34 s

  8. Level 8

    Targets enemies within large range (horizontal) for SPD Down Lv.3 (10 s), DEF Down Lv.3 (10 s); targets 3 enemies within large range (horizontal) for ATK x 1 damage

    Charge time: 34 s

  9. Level 9

    Targets enemies within large range (horizontal) for SPD Down Lv.3 (10 s), DEF Down Lv.3 (10 s); targets 3 enemies within large range (horizontal) for ATK x 1.1 damage

    Charge time: 34 s

  10. Level 10

    Targets enemies within large range (horizontal) for SPD Down Lv.4 (10 s), DEF Down Lv.4 (10 s); targets 3 enemies within large range (horizontal) for ATK x 1.2 damage

    Charge time: 34 s

Ability
Level 5 (Max)

QCK-type teammates ATK Up Lv.5; STR-type enemies ATK Down Lv.3

Show all 5 levels
  1. Level 1

    QCK-type teammates ATK Up Lv.1; STR-type enemies ATK Down Lv.1

  2. Level 2

    QCK-type teammates ATK Up Lv.2; STR-type enemies ATK Down Lv.1

  3. Level 3

    QCK-type teammates ATK Up Lv.3; STR-type enemies ATK Down Lv.2

  4. Level 4

    QCK-type teammates ATK Up Lv.4; STR-type enemies ATK Down Lv.2

  5. Level 5

    QCK-type teammates ATK Up Lv.5; STR-type enemies ATK Down Lv.3

Resilience

60% chance to evade Damage Over Time

How to get

Vs. Doflamingo

Kizuna Clash · 2023-01-25 – 2023-01-29Reward

Family

Donquixote Doflamingo
Donquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingo: Horror Night ParadeDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoUnderground Broker, JokerUnderground Alias, JokerDoflamingo: Halloween Night WalkerDoflamingo: Night WalkerDoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote Doflamingo: NeoDonquixote Doflamingo: NeoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote Doflamingo
Linked families
Doflamingo & Crocodile (Mr. 0)Doflamingo & SugarDoflamingo & TrebolDonquixote Pirates