
Donquixote Doflamingo
Game-Ending Bullet String
One of the Seven Warlords of the Sea and current King of Dressrosa. In order to finish off Law, he unleashes Bullet String. While Luffy tries to interfere with the attack, Doflamingo remembers when the Straw Hat Pirates started to distinguish themselves.
Special
Reduces crew's Special charge time by 1 turn, locks crew's slots for 1 turn, boosts the base ATK of characters with a Cost of 40 or less by +1250 for 1 turn, and if Captain is a Driven or Cerebral class, reduces crew's Bind/ATK Down duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Level 6 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Driven and Cerebral characters' ATK by 3.5x, HP and RCV by 1.2x, boosts the ATK for Driven and Cerebral characters with a Cost of 40 or less by approximately 4.25x, and makes Driven and Cerebral characters' RCVTND slots have matching slot effects
Crewmate Ability
Makes Driven and Cerebral characters' RCVTND slots have matching slot effects
Boosts base stats by 150 for characters with a Cost of 40 or less
Unlocks at Limit Break 8
Support Ability
Vergo, Monet, Sugar, Trebol, Pica, Diamante
Adds 10% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 6% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 9% of character's base stats to supported character's base stats
- Level 5
Adds 10% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,291 | 841 | 81 |
| Lv 99 | 3,210 | 1,460 | 198 |
| Lv 150 | 4,815 | 2,190 | 297 |
| Limit Break | 3,410+200 | 1,560+100 | 248+50 |
| Limit Break+ | 3,610+400 | 1,760+300 | 348+150 |
Limit Break
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base HP by 50
Potential Ability 1: Critical ATK
Boosts base ATK by 25
Show all 25
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Boosts base stats by 150 for characters with a Cost of 40 or less
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,398 | 1,545 | 209 |
| Lv 110 | 3,556 | 1,617 | 219 |
| Lv 120 | 3,870 | 1,760 | 238 |
| Lv 130 | 4,185 | 1,903 | 258 |
| Lv 150 | 4,815 | 2,190 | 297 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 186
- SPD
- 158
- Cost
- 35
Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range (horizontal) for SPD Down Lv.4 (10 s), DEF Down Lv.4 (10 s); targets 3 enemies within large range (horizontal) for ATK x 1.2 damage
Charge time: 34 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for SPD Down Lv.1 (10 s), DEF Down Lv.1 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.3 damage
Charge time: 34 s
- Level 2
Targets enemies within large range (horizontal) for SPD Down Lv.1 (10 s), DEF Down Lv.1 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.4 damage
Charge time: 34 s
- Level 3
Targets enemies within large range (horizontal) for SPD Down Lv.1 (10 s), DEF Down Lv.1 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.5 damage
Charge time: 34 s
- Level 4
Targets enemies within large range (horizontal) for SPD Down Lv.1 (10 s), DEF Down Lv.1 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.6 damage
Charge time: 34 s
- Level 5
Targets enemies within large range (horizontal) for SPD Down Lv.2 (10 s), DEF Down Lv.2 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.7 damage
Charge time: 34 s
- Level 6
Targets enemies within large range (horizontal) for SPD Down Lv.2 (10 s), DEF Down Lv.2 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.8 damage
Charge time: 34 s
- Level 7
Targets enemies within large range (horizontal) for SPD Down Lv.2 (10 s), DEF Down Lv.2 (10 s); targets 3 enemies within large range (horizontal) for ATK x 0.9 damage
Charge time: 34 s
- Level 8
Targets enemies within large range (horizontal) for SPD Down Lv.3 (10 s), DEF Down Lv.3 (10 s); targets 3 enemies within large range (horizontal) for ATK x 1 damage
Charge time: 34 s
- Level 9
Targets enemies within large range (horizontal) for SPD Down Lv.3 (10 s), DEF Down Lv.3 (10 s); targets 3 enemies within large range (horizontal) for ATK x 1.1 damage
Charge time: 34 s
- Level 10
Targets enemies within large range (horizontal) for SPD Down Lv.4 (10 s), DEF Down Lv.4 (10 s); targets 3 enemies within large range (horizontal) for ATK x 1.2 damage
Charge time: 34 s
QCK-type teammates ATK Up Lv.5; STR-type enemies ATK Down Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1; STR-type enemies ATK Down Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2; STR-type enemies ATK Down Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3; STR-type enemies ATK Down Lv.2
- Level 4
QCK-type teammates ATK Up Lv.4; STR-type enemies ATK Down Lv.2
- Level 5
QCK-type teammates ATK Up Lv.5; STR-type enemies ATK Down Lv.3
60% chance to evade Damage Over Time
How to get
Kizuna Clash · 2023-01-25 – 2023-01-29Reward





































