Donquixote Doflamingo

Strongman of the Paramount War

One of the Seven Warlords of the Sea. During the Paramount War, he offered to help Crocodile fight Whitebeard, but the discussions fell through. He later attacked Crocodile as he tried to prevent Ace's execution.

Special

Punishment of the Weak

Allows Shooter characters' Special damage and HP-reducing Specials to ignore all enemies' defensive effects for 1 turn, deals 150x character's ATK in QCK damage to one enemy, changes BLOCKRCVTND slots to character's own type, and doubles Shooter characters' slot effects

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 13

Captain Ability

Cruelty Coursing Through the Battleground

Boosts Shooter characters' ATK by 2.5x and HP by 1.25x. Boosts their ATK by 3.25x in turns where "Punishment of the Weak" is used

Crewmate Ability

+STATS

Boosts Shooter characters' base ATK by 75

UNIQ

Makes Shooter characters' QCK slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Shooter characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 1867652151
Lv 992,0261,497341
Lv 1503,0392,245511
Limit Break2,176+1501,617+120411+70

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 30

03

Boosts base HP by 20

04

Potential Ability 1: STR Damage Reduction

05

Boosts base ATK by 30

Show all 15
06

Boosts base RCV by 20

07

Boosts base ATK by 30

08

Add Crewmate Ability 2: Makes Shooter characters' QCK slots have matching slot effects

09

Boosts base RCV by 20

10

Boosts base ATK by 30

11

Boosts base RCV by 30

12

Boosts base HP by 50

13

Reduces Special charge time by 1 turn

14

Boosts base HP by 60

15

Potential Ability 2: Barrier Pierce

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1%

  2. Level 2

    Reduces damage taken from STR characters by 2%

  3. Level 3

    Reduces damage taken from STR characters by 3%

  4. Level 4

    Reduces damage taken from STR characters by 4%

  5. Level 5

    Reduces damage taken from STR characters by 5%

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1052,1451,585361
Lv 1102,2441,658377
Lv 1202,4431,805411
Lv 1302,6411,951444
Lv 1503,0392,245511

Evolution

Donquixote Doflamingo
Sea StallionBlue Pirate PenguinBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Donquixote Doflamingo

Pirate Rumble

Style
Attacker
DEF
83
SPD
176
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Punishment of the Weak
Level 10 (Max)

Targets 1 enemy for ATK x 1.8 damage; targets Driven class teammates for SPD Up Lv.5 (15 s); activates on self ATK x 1 Counter stance (10 s)

Charge time: 15 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for ATK x 0.8 damage; targets Driven class teammates for SPD Up Lv.1 (6 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  2. Level 2

    Targets 1 enemy for ATK x 0.9 damage; targets Driven class teammates for SPD Up Lv.1 (7 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  3. Level 3

    Targets 1 enemy for ATK x 1 damage; targets Driven class teammates for SPD Up Lv.1 (8 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  4. Level 4

    Targets 1 enemy for ATK x 1.1 damage; targets Driven class teammates for SPD Up Lv.2 (9 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  5. Level 5

    Targets 1 enemy for ATK x 1.2 damage; targets Driven class teammates for SPD Up Lv.2 (10 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  6. Level 6

    Targets 1 enemy for ATK x 1.3 damage; targets Driven class teammates for SPD Up Lv.3 (11 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  7. Level 7

    Targets 1 enemy for ATK x 1.4 damage; targets Driven class teammates for SPD Up Lv.3 (12 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  8. Level 8

    Targets 1 enemy for ATK x 1.5 damage; targets Driven class teammates for SPD Up Lv.3 (13 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  9. Level 9

    Targets 1 enemy for ATK x 1.6 damage; targets Driven class teammates for SPD Up Lv.4 (14 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

  10. Level 10

    Targets 1 enemy for ATK x 1.8 damage; targets Driven class teammates for SPD Up Lv.5 (15 s); activates on self ATK x 1 Counter stance (10 s)

    Charge time: 15 s

Ability
Level 5 (Max)

Driven class teammates ATK Up Lv.5; first 20 s of battle, Driven class teammates DEF Up Lv.2

Show all 5 levels
  1. Level 1

    Driven class teammates ATK Up Lv.1; first 20 s of battle, Driven class teammates DEF Up Lv.1

  2. Level 2

    Driven class teammates ATK Up Lv.2; first 20 s of battle, Driven class teammates DEF Up Lv.1

  3. Level 3

    Driven class teammates ATK Up Lv.3; first 20 s of battle, Driven class teammates DEF Up Lv.1

  4. Level 4

    Driven class teammates ATK Up Lv.4; first 20 s of battle, Driven class teammates DEF Up Lv.1

  5. Level 5

    Driven class teammates ATK Up Lv.5; first 20 s of battle, Driven class teammates DEF Up Lv.2

Resilience

70% chance to evade Special Bind, reduce damage taken from Powerhouse by 20%

Family

Donquixote Doflamingo
Donquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingo: Horror Night ParadeDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoUnderground Broker, JokerUnderground Alias, JokerDoflamingo: Halloween Night WalkerDoflamingo: Night WalkerDoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote Doflamingo: NeoDonquixote Doflamingo: NeoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote Doflamingo
Linked families
Doflamingo & Crocodile (Mr. 0)Doflamingo & SugarDoflamingo & TrebolDonquixote Pirates