Donquixote Doflamingo

Judgment of the Divine

One of the Seven Warlords of the Sea and current King of Dressrosa. Cruel and merciless, he uses his enemies' rage and despair against them. He made a copy of himself using "Black Knight" to fight Law and Luffy at the top of the Royal Palace.

Special

"D"-Intercepting Black Knight

Changes adjacent slots to character's own type and boosts Driven characters' slot effects by 2.25x for 1 turn

BaseLimit Break
Level 120 turns17 turns
Level 219 turns16 turns
Level 318 turns15 turns
Level 417 turns14 turns
Level 516 turns13 turns
Max15 turns12 turns

−1 turn at Limit Break 17

−1 turn at Limit Break 26

−1 turn at Limit Break 39 (LB+)

"D"-Intercepting Black Knight LLB

Locks crew's slots for 1 turn, makes it easier to land PERFECT strikes for 1 turn, changes adjacent slots (including BLOCK slots) to character's own type, boosts Driven characters' slot effects by 2.25x for 2 turns, and boosts the type effects of normal attacks for Driven characters by 1.75x for 2 turns

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Max14 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 17

−1 turn at Limit Break 26

−1 turn at Limit Break 39 (LB+)

Captain Ability

God Incarnate's Doppelganger Sitting Atop the Royal Palace

Boosts Driven characters' ATK by 3.5x, HP by 1.2x, and makes their PSYINT slots have matching slot effects

LLB

Reduces Special charge time by 1 turn, boosts Driven characters' ATK by 5.25x when slots match (5x otherwise), boosts their HP by 1.2x,and makes their PSYINTRCVTND slots have matching slot effects, and heals crew by 1x character's RCV for every PERFECT at end of turn

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Character's QCK slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 18

UNIQ

Makes Driven characters' QCK slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Once per quest, if supported character uses a Special to change slots, boosts Driven characters' slot effects by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to change slots, boosts Driven characters' slot effects by 1.5x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to change slots, boosts Driven characters' slot effects by 1.55x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to change slots, boosts Driven characters' slot effects by 1.6x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to change slots, boosts Driven characters' slot effects by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to change slots, boosts Driven characters' slot effects by 1.75x for 1 turn

Stats

HPATKRCV
Lv 11,601789241
Lv 993,1001,608461
Lv 1504,6502,412691
Limit Break3,550+4501,858+250536+75
Limit Break+3,850+7502,008+400636+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 20

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Boosts base HP by 20

13

Boosts base RCV by 20

14

Boosts base ATK by 30

15

Potential Ability 2: Pinch Healing

16

Boosts base ATK by 30

17

Reduces Special charge time by 1 turn

18

Add Crewmate Ability 1: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike

19

Boosts base ATK by 30

20

Boosts base RCV by 35

21

Boosts base ATK by 50

22

Boosts base HP by 30

23

Boosts base ATK by 60

24

Boosts base HP by 50

25

Boosts base HP by 70

26

Reduces Special charge time by 1 turn

27

Add Crewmate Ability 2: Makes Driven characters' QCK slots have matching slot effects

28

Boosts base HP by 100

29

Boosts base HP by 130

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base RCV by 25

34

Boosts base HP by 50

35

Boosts base ATK by 50

36

Boosts base HP by 100

37

Boosts base HP by 100

38

Boosts base RCV by 75

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1053,2821,702488
Lv 1103,4341,781510
New Pirate Rumble skills
Lv 1203,7381,939555
New Captain Ability
Lv 1304,0422,096600
New Pirate Rumble skills
Lv 1504,6502,412691
New Special · New Pirate Rumble skills

Evolution

Donquixote Doflamingo
Sea StallionBlue Pirate PenguinRainbow Pirate PenguinBlue Plated LobsterRainbow Striped Dragon
75,000 Beli
Heavenly Demon Doflamingo
Heavenly Demon Doflamingo
Super Evolution · 200,000 Beli
Donquixote Doflamingo

Pirate Rumble

Style
Defender
DEF
287
SPD
134
Cost
55
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

"D"-Intercepting Black Knight
Level 10 (Max)

Targets 3 enemies for ATK x 2 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (19 s), Critical % Up Lv.6 (19 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for ATK x 1 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (10 s), Critical % Up Lv.2 (10 s)

    Charge time: 27 s

  2. Level 2

    Targets 3 enemies for ATK x 1.1 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (11 s), Critical % Up Lv.2 (11 s)

    Charge time: 27 s

  3. Level 3

    Targets 3 enemies for ATK x 1.2 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (12 s), Critical % Up Lv.2 (12 s)

    Charge time: 27 s

  4. Level 4

    Targets 3 enemies for ATK x 1.3 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (13 s), Critical % Up Lv.3 (13 s)

    Charge time: 27 s

  5. Level 5

    Targets 3 enemies for ATK x 1.4 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (14 s), Critical % Up Lv.3 (14 s)

    Charge time: 27 s

  6. Level 6

    Targets 3 enemies for ATK x 1.5 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (15 s), Critical % Up Lv.4 (15 s)

    Charge time: 27 s

  7. Level 7

    Targets 3 enemies for ATK x 1.6 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (16 s), Critical % Up Lv.4 (16 s)

    Charge time: 27 s

  8. Level 8

    Targets 3 enemies for ATK x 1.7 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (17 s), Critical % Up Lv.4 (17 s)

    Charge time: 27 s

  9. Level 9

    Targets 3 enemies for ATK x 1.8 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (18 s), Critical % Up Lv.5 (18 s)

    Charge time: 27 s

  10. Level 10

    Targets 3 enemies for ATK x 2 damage; targets Slasher/Driven class teammates for DEF Up Lv.5 (19 s), Critical % Up Lv.6 (19 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Slasher/Driven class teammates HP Up Lv.6; first 30 s of battle, Slasher/Driven class teammates DEF Up Lv.3, ATK Up Lv.6

Show all 5 levels
  1. Level 1

    Slasher/Driven class teammates HP Up Lv.2; first 30 s of battle, Slasher/Driven class teammates DEF Up Lv.3, ATK Up Lv.2

  2. Level 2

    Slasher/Driven class teammates HP Up Lv.3; first 30 s of battle, Slasher/Driven class teammates DEF Up Lv.3, ATK Up Lv.3

  3. Level 3

    Slasher/Driven class teammates HP Up Lv.4; first 30 s of battle, Slasher/Driven class teammates DEF Up Lv.3, ATK Up Lv.4

  4. Level 4

    Slasher/Driven class teammates HP Up Lv.5; first 30 s of battle, Slasher/Driven class teammates DEF Up Lv.3, ATK Up Lv.5

  5. Level 5

    Slasher/Driven class teammates HP Up Lv.6; first 30 s of battle, Slasher/Driven class teammates DEF Up Lv.3, ATK Up Lv.6

Resilience

When current HP is below 50%, heal 150 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Donquixote Doflamingo
Donquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingo: Horror Night ParadeDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoUnderground Broker, JokerUnderground Alias, JokerDoflamingo: Halloween Night WalkerDoflamingo: Night WalkerDoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote Doflamingo: NeoDonquixote Doflamingo: NeoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote Doflamingo
Linked families
Doflamingo & Crocodile (Mr. 0)Doflamingo & SugarDoflamingo & TrebolDonquixote Pirates