Doflamingo: Halloween Night Walker

Happy Halloween!

King of Dressrosa dressed in a skeleton suit and ready for Halloween. He makes skeletons dance and kicks the party up to the next level. The ghosts and bats are feeling it, too. "Watch closely! I'll show you a real party!!"

Special

Mocking King of an Undead Throne

Completely removes all enemies' Resilience, and if enemy is immune to status effects or delay, boosts Shooter and Fighter characters' ATK and slot effects by 1.75x for 1 turn

BaseLimit Break
Level 119 turns15 turns
Level 218 turns14 turns
Level 317 turns13 turns
Level 416 turns12 turns
Level 515 turns11 turns
Level 614 turns10 turns
Max13 turns9 turns

−1 turn at Limit Break 6

−3 turns at Limit Break 24 (LB+)

Captain Ability

King Dancing with Skeletons

Boosts Shooter and Fighter characters' ATK by 2.25x, HP by 1.5x, and damages all enemies for 5x damage dealt by those enemies at end of turn

Crewmate Ability

+STATS

Boosts Shooter and Fighter characters' base ATK by 30

+STATS

Boosts Shooter and Fighter characters' base ATK by 75 when HP is low

Unlocks at Limit Break 8

Support Ability

Supported Characters

INT characters

Level 5 (Max)

Adds 15% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 6% of character's base HP to supported character's base HP

  2. Level 2

    Adds 7% of character's base HP to supported character's base HP

  3. Level 3

    Adds 9% of character's base HP to supported character's base HP

  4. Level 4

    Adds 12% of character's base HP to supported character's base HP

  5. Level 5

    Adds 15% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 195498832
Lv 993,2121,478172
Lv 1504,8182,217258
Limit Break3,452+2401,598+120202+30
Limit Break+3,952+7401,798+320252+80

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 30

03

Boosts base RCV by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base RCV by 10

Show all 25
06

Reduces Special charge time by 1 turn

07

Boosts base RCV by 10

08

Add Crewmate Ability 2: Boosts Shooter and Fighter characters' base ATK by 75 when HP is low

09

Boosts base HP by 50

10

Boosts base HP by 70

11

Boosts base HP by 80

12

Add 1 Power Slot

13

Boosts base ATK by 40

14

Boosts base ATK by 50

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base ATK by 100

18

Boosts base RCV by 25

19

Boosts base RCV by 25

20

Boosts base HP by 150

21

Boosts base HP by 150

22

Boosts base HP by 200

23

Boosts base ATK by 100

24

Reduces Special charge time by 3 turns

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,4001,564182
Lv 1103,5581,637190
Lv 1203,8731,782207
Lv 1304,1881,927224
Lv 1504,8182,217258

Evolution

Doflamingo: Night Walker
Rainbow Hermit CrabRainbow Armored CrabBlack Plated LobsterBlack Armored CrabBlack Striped Dragon
30,000 Beli
Doflamingo: Halloween Night Walker

Pirate Rumble

Style
Obstructer
DEF
137
SPD
151
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Mocking King of an Undead Throne
Level 10 (Max)

Targets all enemies for Guard % Down Lv.4 (25 s); targets Fighter/Shooter class teammates for Critical % Up Lv.5 (25 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets all enemies for Guard % Down Lv.1 (15 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (15 s)

    Charge time: 30 s

  2. Level 2

    Targets all enemies for Guard % Down Lv.1 (16 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (16 s)

    Charge time: 30 s

  3. Level 3

    Targets all enemies for Guard % Down Lv.1 (17 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (17 s)

    Charge time: 30 s

  4. Level 4

    Targets all enemies for Guard % Down Lv.1 (18 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (18 s)

    Charge time: 30 s

  5. Level 5

    Targets all enemies for Guard % Down Lv.2 (19 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (19 s)

    Charge time: 30 s

  6. Level 6

    Targets all enemies for Guard % Down Lv.2 (20 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (20 s)

    Charge time: 30 s

  7. Level 7

    Targets all enemies for Guard % Down Lv.2 (21 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (21 s)

    Charge time: 30 s

  8. Level 8

    Targets all enemies for Guard % Down Lv.2 (22 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (22 s)

    Charge time: 30 s

  9. Level 9

    Targets all enemies for Guard % Down Lv.3 (23 s); targets Fighter/Shooter class teammates for Critical % Up Lv.4 (23 s)

    Charge time: 30 s

  10. Level 10

    Targets all enemies for Guard % Down Lv.4 (25 s); targets Fighter/Shooter class teammates for Critical % Up Lv.5 (25 s)

    Charge time: 30 s

Ability
Level 5 (Max)

Fighter/Shooter class teammates ATK Up Lv.5

Show all 5 levels
  1. Level 1

    Fighter/Shooter class teammates ATK Up Lv.1

  2. Level 2

    Fighter/Shooter class teammates ATK Up Lv.2

  3. Level 3

    Fighter/Shooter class teammates ATK Up Lv.3

  4. Level 4

    Fighter/Shooter class teammates ATK Up Lv.4

  5. Level 5

    Fighter/Shooter class teammates ATK Up Lv.5

Family

Donquixote Doflamingo
Donquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingo: Horror Night ParadeDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoUnderground Broker, JokerUnderground Alias, JokerDoflamingo: Night WalkerDoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoDoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote Doflamingo: NeoDonquixote Doflamingo: NeoDonquixote DoflamingoDonquixote DoflamingoHeavenly Demon DoflamingoDonquixote DoflamingoDonquixote DoflamingoDonquixote Doflamingo
Linked families
Doflamingo & Crocodile (Mr. 0)Doflamingo & SugarDoflamingo & TrebolDonquixote Pirates