
Doflamingo: Halloween Night Walker
Happy Halloween!
King of Dressrosa dressed in a skeleton suit and ready for Halloween. He makes skeletons dance and kicks the party up to the next level. The ghosts and bats are feeling it, too. "Watch closely! I'll show you a real party!!"
Special
Completely removes all enemies' Resilience, and if enemy is immune to status effects or delay, boosts Shooter and Fighter characters' ATK and slot effects by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 15 turns |
| Level 2 | 18 turns | 14 turns |
| Level 3 | 17 turns | 13 turns |
| Level 4 | 16 turns | 12 turns |
| Level 5 | 15 turns | 11 turns |
| Level 6 | 14 turns | 10 turns |
| Max | 13 turns | 9 turns |
−1 turn at Limit Break 6
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Shooter and Fighter characters' ATK by 2.25x, HP by 1.5x, and damages all enemies for 5x damage dealt by those enemies at end of turn
Crewmate Ability
Boosts Shooter and Fighter characters' base ATK by 30
Boosts Shooter and Fighter characters' base ATK by 75 when HP is low
Unlocks at Limit Break 8
Support Ability
INT characters
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 7% of character's base HP to supported character's base HP
- Level 3
Adds 9% of character's base HP to supported character's base HP
- Level 4
Adds 12% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 954 | 988 | 32 |
| Lv 99 | 3,212 | 1,478 | 172 |
| Lv 150 | 4,818 | 2,217 | 258 |
| Limit Break | 3,452+240 | 1,598+120 | 202+30 |
| Limit Break+ | 3,952+740 | 1,798+320 | 252+80 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 30
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 10
Show all 25
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Add Crewmate Ability 2: Boosts Shooter and Fighter characters' base ATK by 75 when HP is low
Boosts base HP by 50
Boosts base HP by 70
Boosts base HP by 80
Add 1 Power Slot
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 150
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 3 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,400 | 1,564 | 182 |
| Lv 110 | 3,558 | 1,637 | 190 |
| Lv 120 | 3,873 | 1,782 | 207 |
| Lv 130 | 4,188 | 1,927 | 224 |
| Lv 150 | 4,818 | 2,217 | 258 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 137
- SPD
- 151
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets all enemies for Guard % Down Lv.4 (25 s); targets Fighter/Shooter class teammates for Critical % Up Lv.5 (25 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets all enemies for Guard % Down Lv.1 (15 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (15 s)
Charge time: 30 s
- Level 2
Targets all enemies for Guard % Down Lv.1 (16 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (16 s)
Charge time: 30 s
- Level 3
Targets all enemies for Guard % Down Lv.1 (17 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (17 s)
Charge time: 30 s
- Level 4
Targets all enemies for Guard % Down Lv.1 (18 s); targets Fighter/Shooter class teammates for Critical % Up Lv.2 (18 s)
Charge time: 30 s
- Level 5
Targets all enemies for Guard % Down Lv.2 (19 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (19 s)
Charge time: 30 s
- Level 6
Targets all enemies for Guard % Down Lv.2 (20 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (20 s)
Charge time: 30 s
- Level 7
Targets all enemies for Guard % Down Lv.2 (21 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (21 s)
Charge time: 30 s
- Level 8
Targets all enemies for Guard % Down Lv.2 (22 s); targets Fighter/Shooter class teammates for Critical % Up Lv.3 (22 s)
Charge time: 30 s
- Level 9
Targets all enemies for Guard % Down Lv.3 (23 s); targets Fighter/Shooter class teammates for Critical % Up Lv.4 (23 s)
Charge time: 30 s
- Level 10
Targets all enemies for Guard % Down Lv.4 (25 s); targets Fighter/Shooter class teammates for Critical % Up Lv.5 (25 s)
Charge time: 30 s
Fighter/Shooter class teammates ATK Up Lv.5
Show all 5 levels
- Level 1
Fighter/Shooter class teammates ATK Up Lv.1
- Level 2
Fighter/Shooter class teammates ATK Up Lv.2
- Level 3
Fighter/Shooter class teammates ATK Up Lv.3
- Level 4
Fighter/Shooter class teammates ATK Up Lv.4
- Level 5
Fighter/Shooter class teammates ATK Up Lv.5





































