
Empress Boa Hancock
Kuja Pirates Captain
Captain of the Kuja Pirates and one of the Royal Seven Warlords of the Sea. It is said the eye of the Gorgon is on her back, and it is supposedly capable of turning anyone who views it into stone.
Special
Sets chain multiplier to 2.5x for 2 turns and delays all enemy attacks by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 26 turns |
| Level 2 | 27 turns | 25 turns |
| Level 3 | 26 turns | 24 turns |
| Level 4 | 25 turns | 23 turns |
| Level 5 | 24 turns | 22 turns |
| Level 6 | 23 turns | 21 turns |
| Level 7 | 22 turns | 20 turns |
| Level 8 | 21 turns | 19 turns |
| Level 9 | 20 turns | 18 turns |
| Level 10 | 19 turns | 17 turns |
| Level 11 | 18 turns | 16 turns |
| Level 12 | 17 turns | 15 turns |
| Level 13 | 16 turns | 14 turns |
| Level 14 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−2 turns at Limit Break 8
Captain Ability
Boosts Free Spirit characters' ATK by 2.5x and doubles their HP
Crewmate Ability
Boosts Shooter characters' base stats by 20
Unlocks at Limit Break 7
Makes Shooter characters' PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Marguerite, Boa Sandersonia, Boa Marigold
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.5x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.2x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.2x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.5x for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 943 | 589 | 161 |
| Lv 99 | 2,055 | 1,378 | 375 |
| Lv 150 | 3,082 | 2,067 | 562 |
| Limit Break | 2,255+200 | 1,478+100 | 425+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 20
Show all 15
Boosts base ATK by 30
Add Crewmate Ability 1: Boosts Shooter characters' base stats by 20
Reduces Special charge time by 2 turns
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 100
Add Crewmate Ability 2: Makes Shooter characters' PSY slots have matching slot effects
Boosts base ATK by 50
Add 1 Power Slot
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,175 | 1,459 | 397 |
| Lv 110 | 2,276 | 1,526 | 415 |
| Lv 120 | 2,477 | 1,661 | 452 |
| Lv 130 | 2,679 | 1,796 | 488 |
| Lv 150 | 3,082 | 2,067 | 562 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 146
- SPD
- 143
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within medium range (frontal) for 65% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.5 (25 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.1 (15 s)
Charge time: 24 s
- Level 2
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.1 (16 s)
Charge time: 24 s
- Level 3
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.1 (17 s)
Charge time: 24 s
- Level 4
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.1 (18 s)
Charge time: 24 s
- Level 5
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.2 (19 s)
Charge time: 24 s
- Level 6
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.2 (20 s)
Charge time: 24 s
- Level 7
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.2 (21 s)
Charge time: 24 s
- Level 8
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.3 (22 s)
Charge time: 24 s
- Level 9
Targets enemies within medium range (frontal) for 45% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.3 (23 s)
Charge time: 24 s
- Level 10
Targets enemies within medium range (frontal) for 65% chance of Special Bind (10 s); targets Free Spirit class teammates for Critical % Up Lv.5 (25 s)
Charge time: 24 s
Free Spirit class teammates HP Up Lv.5; when striking a Critical, up to 3 times High ATK teammate ATK Up Lv.2
Show all 5 levels
- Level 1
Free Spirit class teammates HP Up Lv.1; when striking a Critical, up to 3 times High ATK teammate ATK Up Lv.2
- Level 2
Free Spirit class teammates HP Up Lv.2; when striking a Critical, up to 3 times High ATK teammate ATK Up Lv.2
- Level 3
Free Spirit class teammates HP Up Lv.3; when striking a Critical, up to 3 times High ATK teammate ATK Up Lv.2
- Level 4
Free Spirit class teammates HP Up Lv.4; when striking a Critical, up to 3 times High ATK teammate ATK Up Lv.2
- Level 5
Free Spirit class teammates HP Up Lv.5; when striking a Critical, up to 3 times High ATK teammate ATK Up Lv.2















































