
Boa Hancock
Straw Hat Luffy's Supporter
Captain of the Kuja Pirates and one of the Seven Warlords of the Sea. She took Luffy to the deserted island of Ruskaina so he could train in preparation for the New World. She had planned to bring him food every day but Rayleigh stopped her.
Special
Deals 25,000 damage to random enemies 12 times, delays them by 1 turn, and doubles the type effects of normal attacks for Free Spirit characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 22
−2 turns at Limit Break 39 (LB+)
Deals 30,000 damage to random enemies 12 times. If any enemies have delay or Love-Love status after being damaged, reduces all enemies' [Damage Cut] and damage reduction duration by 6 turns (3 turns otherwise). After that, delays all enemies by 1 turn, boosts the type effects of normal attacks for Free Spirit characters by 2.25x for 2 turns, and if "Monkey D. Luffy" is in the crew or is set as Support for character, boosts damage dealt to delayed enemies by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 22
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts the next Free Spirit character's ATK by at least 3x (up to 3.75x) based on the timing of the previous attack, and heals crew by 1,200 HP at end of turn
Boosts the next Free Spirit character's ATK by at least 3.25x (up to 3.75x) based on the timing of the previous attack, boosts Free Spirit characters' HP by 1.3x, and heals crew by 1,200 HP at end of turn
Unlocks at Limit Break 38
Reduces crew's Special charge time by 1 turn at start of quest, boosts the next Free Spirit character's ATK by at least 4.25x (up to 5x) based on the timing of the previous attack, boosts Free Spirit characters' HP by 1.35x, and heals crew by 1,500 HP at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts the next Free Spirit character's ATK by at least 4.5x (up to 5.25x) based on the timing of the previous attack, boosts Free Spirit characters' HP by 1.35x, and heals crew by 2,000 HP at end of turn. If crew is inflicted with [ATK Up] status, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Love-Love Combination" at start of crew's next turn (only once per quest)
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes character's STRDEXQCKINT slots have matching slots effects if Captain is a Free Spirit class
Unlocks at Limit Break 11
Support Ability
Monkey D. Luffy, Boa Sandersonia, Boa Marigold
Reduces damage taken from INT characters by 5% and adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 2% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from INT characters by 2% and adds 3% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from INT characters by 3% and adds 5% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from INT characters by 4% and adds 7% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from INT characters by 5% and adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,459 | 761 | 255 |
| Lv 99 | 3,070 | 1,477 | 496 |
| Lv 150 | 4,605 | 2,215 | 744 |
| Limit Break | 3,590+520 | 1,667+190 | 616+120 |
| Limit Break+ | 3,940+870 | 1,867+390 | 691+195 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 40
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base HP by 50
Boosts base ATK by 20
Add Crewmate Ability 1: Makes character's STRDEXQCKINT slots have matching slots effects if Captain is a Free Spirit class
Boosts base RCV by 15
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Barrier Pierce
Boosts base RCV by 15
Boosts base HP by 50
Boosts base ATK by 25
Boosts base RCV by 15
Boosts base HP by 60
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 15
Boosts base HP by 70
Boosts base ATK by 25
Boosts base RCV by 30
Boosts base HP by 80
Boosts base ATK by 30
Boosts base HP by 90
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 2x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 2x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 2x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,250 | 1,563 | 525 |
| Lv 110 | 3,401 | 1,636 | 549 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,702 | 1,780 | 598 |
| New Captain Ability | |||
| Lv 130 | 4,003 | 1,925 | 646 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,605 | 2,215 | 744 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 148
- SPD
- 150
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack
Targets closest enemies
Targets 3 enemies for 1300 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.6 (23 s); Critical % Up Lv.4 (23 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.3 (10 s); Critical % Up Lv.2 (10 s)
Charge time: 31 s
- Level 2
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.3 (11 s); Critical % Up Lv.2 (11 s)
Charge time: 31 s
- Level 3
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.3 (13 s); Critical % Up Lv.2 (13 s)
Charge time: 31 s
- Level 4
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.3 (14 s); Critical % Up Lv.2 (14 s)
Charge time: 31 s
- Level 5
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.4 (16 s); Critical % Up Lv.2 (16 s)
Charge time: 31 s
- Level 6
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.4 (17 s); Critical % Up Lv.2 (17 s)
Charge time: 31 s
- Level 7
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.4 (19 s); Critical % Up Lv.3 (19 s)
Charge time: 31 s
- Level 8
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.5 (20 s); Critical % Up Lv.3 (20 s)
Charge time: 31 s
- Level 9
Targets 3 enemies for 1100 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.5 (22 s); Critical % Up Lv.3 (22 s)
Charge time: 31 s
- Level 10
Targets 3 enemies for 1300 damage; targets Shooter/Free Spirit class teammates for ATK Up Lv.6 (23 s); Critical % Up Lv.4 (23 s)
Charge time: 31 s
Shooter/Free Spirit class teammates Critical % Up Lv.6; when striking a Critical, up to 4 times Shooter/Free Spirit class teammates ATK Up Lv.2
Show all 5 levels
- Level 1
Shooter/Free Spirit class teammates Critical % Up Lv.2; when striking a Critical, up to 4 times Shooter/Free Spirit class teammates ATK Up Lv.2
- Level 2
Shooter/Free Spirit class teammates Critical % Up Lv.3; when striking a Critical, up to 4 times Shooter/Free Spirit class teammates ATK Up Lv.2
- Level 3
Shooter/Free Spirit class teammates Critical % Up Lv.4; when striking a Critical, up to 4 times Shooter/Free Spirit class teammates ATK Up Lv.2
- Level 4
Shooter/Free Spirit class teammates Critical % Up Lv.5; when striking a Critical, up to 4 times Shooter/Free Spirit class teammates ATK Up Lv.2
- Level 5
Shooter/Free Spirit class teammates Critical % Up Lv.6; when striking a Critical, up to 4 times Shooter/Free Spirit class teammates ATK Up Lv.2
Heal 200 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage















































