
Hancock
Love-Love Bat: Midnight Halloween Parade
Captain of the Kuja Pirates in a bat costume. With her bewitching charm, even the Halloween decorations are drawn to her. "Hee hee. It seems my beauty has pulled you in."
Special
Drastically reduces all enemies' DEF for 1 turn, reduces all enemies' [Damage Cut][Continuous Restore][ATK Up] and Resilience duration by 2 turns, heals crew by 10,310 HP, changes Captain's EMPTY slot to INT, locks Captain's slot for 1 turn, and if Captain's slot is INT, boosts damage dealt to DEF Down enemies by 1.75x and changes Captain's slot to PSY, and if Captain's slot is PSY, doubles Shooter characters' slot effects for 1 turn and changes Captain's slot to INT
| Base | Limit Break | |
|---|---|---|
| Level 1 | 38 turns | 20 turns |
| Level 2 | 37 turns | 19 turns |
| Level 3 | 36 turns | 18 turns |
| Level 4 | 35 turns | 17 turns |
| Level 5 | 34 turns | 16 turns |
| Level 6 | 33 turns | 15 turns |
| Level 7 | 32 turns | 14 turns |
| Max | 31 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−3 turns at Limit Break 49 (LB+)
If enemy has DEF Down status and crew has slot effect boost, changes crew's slots to character's own type, and reduces all enemies' [Damage Cut][Continuous Restore][ATK Up] and Resilience duration by 3 turns (reduces all enemies' [Damage Cut][Continuous Restore][ATK Up] and Resilience duration by 2 turns otherwise), then after that, drastically reduces all enemies' DEF for 1 turn, heals crew by 10,310 HP, locks crew's slots for 1 turn, doubles damage dealt to DEF Down enemies for 1 turn, and boosts Shooter characters' slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 38 turns | 20 turns |
| Level 2 | 37 turns | 19 turns |
| Level 3 | 36 turns | 18 turns |
| Level 4 | 35 turns | 17 turns |
| Level 5 | 34 turns | 16 turns |
| Level 6 | 33 turns | 15 turns |
| Level 7 | 32 turns | 14 turns |
| Max | 31 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−3 turns at Limit Break 49 (LB+)
Captain Ability
Boosts Shooter characters' ATK by 1.5x, RCV by 1.1x, and boosts crew's ATK further if any enemies were defeated in previous turns (up to approximately 2.5x in 6 straight turns for Shooter characters)
Boosts Shooter characters' ATK by 2.25x, RCV by 1.3x, and boosts crew's ATK further if any enemies were defeated in previous turns (up to approximately 3.25x in 6 straight turns for Shooter characters)
Unlocks at Limit Break 39
Boosts Shooter characters' ATK by 2.25x, RCV by 1.3x, and boosts crew's ATK further if any enemies were defeated in previous turns (up to approximately 3.25x in 6 straight turns for Shooter characters)
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 2 turns at start of quest, boosts Shooter characters' ATK by 4.75x, HP by 1.2x, RCV by 1.3x, and boosts crew's ATK further if any enemies were defeated in previous turns (up to approximately 5.5x in 4 straight turns for Shooter characters)
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Shooter characters' base stats by 30
Unlocks at Limit Break 7
Makes Shooter characters' RCV slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Monkey D. Luffy, Boa Sandersonia, Boa Marigold
Adds 10% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Adds 5% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Adds 6% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Adds 7% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Adds 8% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Adds 10% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,351 | 681 | 182 |
| Lv 99 | 2,769 | 1,329 | 325 |
| Lv 150 | 4,153 | 1,993 | 487 |
| Limit Break | 3,199+430 | 1,529+200 | 425+100 |
| Limit Break+ | 3,549+780 | 1,729+400 | 500+175 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Barrier Pierce
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Shooter characters' base stats by 30
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Makes Shooter characters' RCV slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 40
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 40
Boosts base ATK by 50
Power Up Captain Ability
Potential Ability 2: Special Double Launch
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,931 | 1,407 | 344 |
| Lv 110 | 3,067 | 1,472 | 359 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,338 | 1,602 | 391 |
| New Captain Ability | |||
| Lv 130 | 3,610 | 1,732 | 423 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,153 | 1,993 | 487 |
| New Special · New Crewmate Ability 1 · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 160
- SPD
- 146
- Cost
- 35
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within medium range for ATK x 0.5 damage; DEF Down Lv.3 (25 s); targets Shooter class teammates for Critical % Up Lv.4 (25 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.3 damage; DEF Down Lv.1 (15 s); targets Shooter class teammates for Critical % Up Lv.1 (15 s)
Charge time: 27 s
- Level 2
Targets enemies within medium range for ATK x 0.32 damage; DEF Down Lv.1 (16 s); targets Shooter class teammates for Critical % Up Lv.1 (16 s)
Charge time: 27 s
- Level 3
Targets enemies within medium range for ATK x 0.33 damage; DEF Down Lv.1 (17 s); targets Shooter class teammates for Critical % Up Lv.1 (17 s)
Charge time: 27 s
- Level 4
Targets enemies within medium range for ATK x 0.35 damage; DEF Down Lv.1 (18 s); targets Shooter class teammates for Critical % Up Lv.1 (18 s)
Charge time: 27 s
- Level 5
Targets enemies within medium range for ATK x 0.37 damage; DEF Down Lv.1 (19 s); targets Shooter class teammates for Critical % Up Lv.1 (19 s)
Charge time: 27 s
- Level 6
Targets enemies within medium range for ATK x 0.39 damage; DEF Down Lv.1 (20 s); targets Shooter class teammates for Critical % Up Lv.2 (20 s)
Charge time: 27 s
- Level 7
Targets enemies within medium range for ATK x 0.4 damage; DEF Down Lv.1 (21 s); targets Shooter class teammates for Critical % Up Lv.2 (21 s)
Charge time: 27 s
- Level 8
Targets enemies within medium range for ATK x 0.42 damage; DEF Down Lv.1 (22 s); targets Shooter class teammates for Critical % Up Lv.2 (22 s)
Charge time: 27 s
- Level 9
Targets enemies within medium range for ATK x 0.44 damage; DEF Down Lv.1 (23 s); targets Shooter class teammates for Critical % Up Lv.2 (23 s)
Charge time: 27 s
- Level 10
Targets enemies within medium range for ATK x 0.5 damage; DEF Down Lv.3 (25 s); targets Shooter class teammates for Critical % Up Lv.4 (25 s)
Charge time: 27 s
Shooter class teammates Critical % Up Lv.5; if current HP is above 30%, self ATK Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates Critical % Up Lv.1; if current HP is above 30%, self ATK Up Lv.5
- Level 2
Shooter class teammates Critical % Up Lv.2; if current HP is above 30%, self ATK Up Lv.5
- Level 3
Shooter class teammates Critical % Up Lv.3; if current HP is above 30%, self ATK Up Lv.5
- Level 4
Shooter class teammates Critical % Up Lv.4; if current HP is above 30%, self ATK Up Lv.5
- Level 5
Shooter class teammates Critical % Up Lv.5; if current HP is above 30%, self ATK Up Lv.5
Heal 100 HP at an interval















































