Hancock

Love-Love Bat: Midnight Halloween Parade

Captain of the Kuja Pirates in a bat costume. With her bewitching charm, even the Halloween decorations are drawn to her. "Hee hee. It seems my beauty has pulled you in."

Special

Mischievous Love-Love Mellow

Drastically reduces all enemies' DEF for 1 turn, reduces all enemies' [Damage Cut][Continuous Restore][ATK Up] and Resilience duration by 2 turns, heals crew by 10,310 HP, changes Captain's EMPTY slot to INT, locks Captain's slot for 1 turn, and if Captain's slot is INT, boosts damage dealt to DEF Down enemies by 1.75x and changes Captain's slot to PSY, and if Captain's slot is PSY, doubles Shooter characters' slot effects for 1 turn and changes Captain's slot to INT

BaseLimit Break
Level 138 turns20 turns
Level 237 turns19 turns
Level 336 turns18 turns
Level 435 turns17 turns
Level 534 turns16 turns
Level 633 turns15 turns
Level 732 turns14 turns
Max31 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−3 turns at Limit Break 49 (LB+)

Mischievous Love-Love MellowLLB

If enemy has DEF Down status and crew has slot effect boost, changes crew's slots to character's own type, and reduces all enemies' [Damage Cut][Continuous Restore][ATK Up] and Resilience duration by 3 turns (reduces all enemies' [Damage Cut][Continuous Restore][ATK Up] and Resilience duration by 2 turns otherwise), then after that, drastically reduces all enemies' DEF for 1 turn, heals crew by 10,310 HP, locks crew's slots for 1 turn, doubles damage dealt to DEF Down enemies for 1 turn, and boosts Shooter characters' slot effects by 2.25x for 1 turn

BaseLimit Break
Level 138 turns20 turns
Level 237 turns19 turns
Level 336 turns18 turns
Level 435 turns17 turns
Level 534 turns16 turns
Level 633 turns15 turns
Level 732 turns14 turns
Max31 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−3 turns at Limit Break 49 (LB+)

Captain Ability

All-Alluring Bat

Boosts Shooter characters' ATK by 1.5x, RCV by 1.1x, and boosts crew's ATK further if any enemies were defeated in previous turns (up to approximately 2.5x in 6 straight turns for Shooter characters)

LB

Boosts Shooter characters' ATK by 2.25x, RCV by 1.3x, and boosts crew's ATK further if any enemies were defeated in previous turns (up to approximately 3.25x in 6 straight turns for Shooter characters)

Unlocks at Limit Break 39

LLB

Boosts Shooter characters' ATK by 2.25x, RCV by 1.3x, and boosts crew's ATK further if any enemies were defeated in previous turns (up to approximately 3.25x in 6 straight turns for Shooter characters)

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces crew's Special charge time by 2 turns at start of quest, boosts Shooter characters' ATK by 4.75x, HP by 1.2x, RCV by 1.3x, and boosts crew's ATK further if any enemies were defeated in previous turns (up to approximately 5.5x in 4 straight turns for Shooter characters)

Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Shooter characters' base stats by 30

Unlocks at Limit Break 7

UNIQ

Makes Shooter characters' RCV slots have matching slot effects

Unlocks at Limit Break 30

Support Ability

Supported Characters

Monkey D. Luffy, Boa Sandersonia, Boa Marigold

Level 5 (Max)

Adds 10% of character's base HP and RCV to supported character's base HP and RCV

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP and RCV to supported character's base HP and RCV

  2. Level 2

    Adds 6% of character's base HP and RCV to supported character's base HP and RCV

  3. Level 3

    Adds 7% of character's base HP and RCV to supported character's base HP and RCV

  4. Level 4

    Adds 8% of character's base HP and RCV to supported character's base HP and RCV

  5. Level 5

    Adds 10% of character's base HP and RCV to supported character's base HP and RCV

Stats

HPATKRCV
Lv 11,351681182
Lv 992,7691,329325
Lv 1504,1531,993487
Limit Break3,199+4301,529+200425+100
Limit Break+3,549+7801,729+400500+175

Limit Break

01

Add 1 Power Slot

02

Boosts base RCV by 10

03

Boosts base RCV by 10

04

Boosts base RCV by 20

05

Potential Ability 1: Barrier Pierce

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts Shooter characters' base stats by 30

08

Boosts base RCV by 20

09

Boosts base RCV by 20

10

Boosts base RCV by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base HP by 20

15

Boosts base HP by 30

16

Boosts base HP by 30

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 30

20

Boosts base HP by 30

21

Boosts base HP by 30

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 50

25

Boosts base HP by 60

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 70

29

Boosts base HP by 80

30

Add Crewmate Ability 2: Makes Shooter characters' RCV slots have matching slot effects

31

Boosts base ATK by 30

32

Boosts base ATK by 40

33

Boosts base ATK by 40

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base ATK by 40

38

Boosts base ATK by 50

39

Power Up Captain Ability

40

Potential Ability 2: Special Double Launch

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 25

44

Boosts base HP by 100

45

Boosts base ATK by 50

46

Boosts base RCV by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Reduces Special charge time by 3 turns

50

Boosts base ATK by 100

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Special Double Launch
Level 5 (Max)

Once per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Once per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Once per quest, reduces character's Special charge time by 2 turns after character uses Special

  3. Level 3

    Once per quest, reduces character's Special charge time by 3 turns after character uses Special

  4. Level 4

    Once per quest, reduces character's Special charge time by 5 turns after character uses Special

  5. Level 5

    Once per quest, sets character's Special charge to MAX after character uses Special

Level Limit Break

HPATKRCV
Lv 1052,9311,407344
Lv 1103,0671,472359
New Pirate Rumble skills
Lv 1203,3381,602391
New Captain Ability
Lv 1303,6101,732423
New Pirate Rumble skills
Lv 1504,1531,993487
New Special · New Crewmate Ability 1 · New Pirate Rumble skills

Evolution

Hancock
Sea PonySea ColtSea HorseSea StallionBlack Striped Dragon
50,000 Beli
Hancock

Pirate Rumble

Style
Supporter
DEF
160
SPD
146
Cost
35
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Mischievous Love-Love Mellow
Level 10 (Max)

Targets enemies within medium range for ATK x 0.5 damage; DEF Down Lv.3 (25 s); targets Shooter class teammates for Critical % Up Lv.4 (25 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK x 0.3 damage; DEF Down Lv.1 (15 s); targets Shooter class teammates for Critical % Up Lv.1 (15 s)

    Charge time: 27 s

  2. Level 2

    Targets enemies within medium range for ATK x 0.32 damage; DEF Down Lv.1 (16 s); targets Shooter class teammates for Critical % Up Lv.1 (16 s)

    Charge time: 27 s

  3. Level 3

    Targets enemies within medium range for ATK x 0.33 damage; DEF Down Lv.1 (17 s); targets Shooter class teammates for Critical % Up Lv.1 (17 s)

    Charge time: 27 s

  4. Level 4

    Targets enemies within medium range for ATK x 0.35 damage; DEF Down Lv.1 (18 s); targets Shooter class teammates for Critical % Up Lv.1 (18 s)

    Charge time: 27 s

  5. Level 5

    Targets enemies within medium range for ATK x 0.37 damage; DEF Down Lv.1 (19 s); targets Shooter class teammates for Critical % Up Lv.1 (19 s)

    Charge time: 27 s

  6. Level 6

    Targets enemies within medium range for ATK x 0.39 damage; DEF Down Lv.1 (20 s); targets Shooter class teammates for Critical % Up Lv.2 (20 s)

    Charge time: 27 s

  7. Level 7

    Targets enemies within medium range for ATK x 0.4 damage; DEF Down Lv.1 (21 s); targets Shooter class teammates for Critical % Up Lv.2 (21 s)

    Charge time: 27 s

  8. Level 8

    Targets enemies within medium range for ATK x 0.42 damage; DEF Down Lv.1 (22 s); targets Shooter class teammates for Critical % Up Lv.2 (22 s)

    Charge time: 27 s

  9. Level 9

    Targets enemies within medium range for ATK x 0.44 damage; DEF Down Lv.1 (23 s); targets Shooter class teammates for Critical % Up Lv.2 (23 s)

    Charge time: 27 s

  10. Level 10

    Targets enemies within medium range for ATK x 0.5 damage; DEF Down Lv.3 (25 s); targets Shooter class teammates for Critical % Up Lv.4 (25 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Shooter class teammates Critical % Up Lv.5; if current HP is above 30%, self ATK Up Lv.5

Show all 5 levels
  1. Level 1

    Shooter class teammates Critical % Up Lv.1; if current HP is above 30%, self ATK Up Lv.5

  2. Level 2

    Shooter class teammates Critical % Up Lv.2; if current HP is above 30%, self ATK Up Lv.5

  3. Level 3

    Shooter class teammates Critical % Up Lv.3; if current HP is above 30%, self ATK Up Lv.5

  4. Level 4

    Shooter class teammates Critical % Up Lv.4; if current HP is above 30%, self ATK Up Lv.5

  5. Level 5

    Shooter class teammates Critical % Up Lv.5; if current HP is above 30%, self ATK Up Lv.5

Resilience

Heal 100 HP at an interval

Family

Boa Hancock
Boa Hancock from ONE PIECE magazineBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockHancock: Sweet Flirtatious HalloweenHancock: Flirtatious HalloweenBoa HancockHancock: Queen of the Midnight PartyHancock: Midnight PartyBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockHancockBoa HancockBoa HancockEmpress Boa Hancock: NeoBoa Hancock: Neo"Empress" Boa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockEmpress Boa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockBoa HancockHancock: Empress of LoveBoa HancockEmpress Boa HancockBoa HancockBoa HancockBoa Hancock
Linked families
Hancock & Nami & RobinHancock & Sandersonia & MarigoldKuja PiratesLuffy & Hancock