
Hancock: Sweet Flirtatious Halloween
Night of Halloween
Captain of the Kuja Pirates and one of the Seven Warlords of the Sea enjoying the Halloween night. She remembers the huge smile that Luffy had on his face as he enjoyed the annual festival. "I think I'm a little tipsy."
Special
Reduces crew's Special Bind/ATK Down duration by 6 turns, and sets chain multiplier to 3.5x for 2 turns. If crew has base ATK boost effect when Special is launched, extends the duration of the base ATK boost effect by 1 turn (boosts QCK, Free Spirit, and Shooter characters' base ATK by +1000 for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts QCK, Free Spirit, and Shooter characters' ATK by 5x and HP by 1.25x. When taking damage from the enemy and if the enemy is not immune to status effects, inflicts Love-Love status (binds regular attacks until they are hit 7 times) to the attacking enemy
Crewmate Ability
Boosts crew's base stats by 75
Unlocks at Limit Break 10
Lets character completely evade Special Bind
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Marguerite, Boa Sandersonia, Boa Marigold
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.75x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.5x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.5x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.75x for 1 turn at start of crew's next turn
Super Special

After 7 turns
Heals crew by 15,000 HP, inflicts Love-Love status (binds regular attacks until they are hit 10 times; adds 10 hits to the status threshold if enemy is already in Love-Love status) to each enemy, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,746 | 765 | 106 |
| Lv 99 | 3,492 | 1,531 | 373 |
| Lv 150 | 5,238 | 2,296 | 559 |
| Limit Break | 3,992+500 | 1,731+200 | 473+100 |
| Limit Break+ | 4,492+1,000 | 1,931+400 | 523+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base ATK by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 10
Show all 40
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Boosts crew's base stats by 75
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Lets character completely evade Special Bind
Boosts base RCV by 40
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 100
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,697 | 1,621 | 394 |
| Lv 110 | 3,868 | 1,696 | 413 |
| Lv 120 | 4,210 | 1,846 | 449 |
| Lv 130 | 4,553 | 1,996 | 486 |
| Lv 150 | 5,238 | 2,296 | 559 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 124
- SPD
- 174
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
First 40 s of battle, targets enemies within large range for Special CT 25% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.5 (20 s); targets 1 teammate with low current HP for RCV x 5 healing
Charge time: 27 s
Show all 10 levels
- Level 1
First 40 s of battle, targets enemies within large range for Special CT 15% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.1 (11 s); targets 1 teammate with low current HP for RCV x 1 healing
Charge time: 27 s
- Level 2
First 40 s of battle, targets enemies within large range for Special CT 16% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.1 (12 s); targets 1 teammate with low current HP for RCV x 1.4 healing
Charge time: 27 s
- Level 3
First 40 s of battle, targets enemies within large range for Special CT 17% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.1 (13 s); targets 1 teammate with low current HP for RCV x 1.8 healing
Charge time: 27 s
- Level 4
First 40 s of battle, targets enemies within large range for Special CT 18% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.2 (14 s); targets 1 teammate with low current HP for RCV x 2.2 healing
Charge time: 27 s
- Level 5
First 40 s of battle, targets enemies within large range for Special CT 19% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.2 (15 s); targets 1 teammate with low current HP for RCV x 2.6 healing
Charge time: 27 s
- Level 6
First 40 s of battle, targets enemies within large range for Special CT 20% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.3 (16 s); targets 1 teammate with low current HP for RCV x 3 healing
Charge time: 27 s
- Level 7
First 40 s of battle, targets enemies within large range for Special CT 21% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.3 (17 s); targets 1 teammate with low current HP for RCV x 3.4 healing
Charge time: 27 s
- Level 8
First 40 s of battle, targets enemies within large range for Special CT 22% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.3 (18 s); targets 1 teammate with low current HP for RCV x 3.8 healing
Charge time: 27 s
- Level 9
First 40 s of battle, targets enemies within large range for Special CT 23% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.4 (19 s); targets 1 teammate with low current HP for RCV x 4.2 healing
Charge time: 27 s
- Level 10
First 40 s of battle, targets enemies within large range for Special CT 25% delay; after 40 s of battle, targets QCK-type teammates for DEF Up Lv.5 (20 s); targets 1 teammate with low current HP for RCV x 5 healing
Charge time: 27 s
Team RCV Up Lv.5; QCK-type teammates SPD Up Lv.6; when healing, up to 5 times QCK-type teammates Special CT Speed Up Lv.1
Show all 5 levels
- Level 1
Team RCV Up Lv.1; QCK-type teammates SPD Up Lv.2; when healing, up to 5 times QCK-type teammates Special CT Speed Up Lv.1
- Level 2
Team RCV Up Lv.2; QCK-type teammates SPD Up Lv.3; when healing, up to 5 times QCK-type teammates Special CT Speed Up Lv.1
- Level 3
Team RCV Up Lv.3; QCK-type teammates SPD Up Lv.4; when healing, up to 5 times QCK-type teammates Special CT Speed Up Lv.1
- Level 4
Team RCV Up Lv.4; QCK-type teammates SPD Up Lv.5; when healing, up to 5 times QCK-type teammates Special CT Speed Up Lv.1
- Level 5
Team RCV Up Lv.5; QCK-type teammates SPD Up Lv.6; when healing, up to 5 times QCK-type teammates Special CT Speed Up Lv.1
Completely evades Paralysis, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 31, 2024 – Nov 27, 2024
Featured · Oct 23, 2022 – Oct 31, 2022
Featured · Apr 26, 2022 – May 12, 2022
Featured · Dec 31, 2021 – Jan 1, 2022
Featured · Dec 30, 2021 – Dec 31, 2021
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Featured · Dec 29, 2021 – Dec 30, 2021
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