
Boa Hancock
Empress of the Sea Spray
Captain of the Kuja Pirates and former Warlord of the Sea. She rides a giant fish and enjoys cooling off from the sun in the breeze and the beautifully glittering sea spray.
Special
Sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)), inflicts Love-Love status (binds regular attacks until they are hit 5 times) to each enemy, heals crew by 30,000 HP, reduces crew's Bind duration by 2 turns multiplied by number of RCV slots used during battle (up to a maximum of 10 turns), applies -7% STR, PSY, and DEX Resistance multiplied by number of RCV slots used during battle (up to a maximum of -70%) to all enemies for 1 turn, and if 4 or more Kuja Pirates Paramythia-type characters are on the crew, applies "Territory: STR-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts STR and PSY characters' RCV by 1.25x, boosts their ATK (between 4x and 4.5x) based on amount of HP healed in previous turn, boosts crew's chance of landing on RCV slots, and makes crew's RCV slots have matching slot effects
Crewmate Ability
Boosts crew's base stats by 60
Sets left column slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 25
Support Ability
STR characters
Adds 10% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 2% of character's base RCV to supported character's base RCV
- Level 2
Adds 4% of character's base RCV to supported character's base RCV
- Level 3
Adds 6% of character's base RCV to supported character's base RCV
- Level 4
Adds 8% of character's base RCV to supported character's base RCV
- Level 5
Adds 10% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,589 | 824 | 111 |
| Lv 99 | 3,177 | 1,648 | 222 |
| Lv 150 | 4,765 | 2,472 | 333 |
| Limit Break | 3,377+200 | 1,748+100 | 272+50 |
| Limit Break+ | 3,877+700 | 1,948+300 | 322+100 |
Limit Break
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Barrier Pierce
Boosts base ATK by 20
Show all 25
Boosts base ATK by 30
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 30
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 50
Potential Ability 3: Recoverable HP Amount Down Resistance
Boosts base HP by 200
Boosts base ATK by 100
Add Crewmate Ability 2: Sets left column slots to RCV slots at start of quest (no stacking identical abilities)
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces Recoverable HP Amount Down duration by 5 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 2 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 4 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,363 | 1,744 | 235 |
| Lv 110 | 3,519 | 1,825 | 245 |
| Lv 120 | 3,830 | 1,987 | 267 |
| Lv 130 | 4,142 | 2,148 | 289 |
| Lv 150 | 4,765 | 2,472 | 333 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 167
- SPD
- 166
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range for 100% chance of Paralysis (10 s); targets enemies within medium range for 100% chance of Special Bind (10 s); targets enemies within small range for 100% chance of Confusion (10 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range for 64% chance of Paralysis (10 s); targets enemies within medium range for 64% chance of Special Bind (10 s); targets enemies within small range for 64% chance of Confusion (10 s)
Charge time: 27 s
- Level 2
Targets enemies within large range for 68% chance of Paralysis (10 s); targets enemies within medium range for 68% chance of Special Bind (10 s); targets enemies within small range for 68% chance of Confusion (10 s)
Charge time: 27 s
- Level 3
Targets enemies within large range for 72% chance of Paralysis (10 s); targets enemies within medium range for 72% chance of Special Bind (10 s); targets enemies within small range for 72% chance of Confusion (10 s)
Charge time: 27 s
- Level 4
Targets enemies within large range for 76% chance of Paralysis (10 s); targets enemies within medium range for 76% chance of Special Bind (10 s); targets enemies within small range for 76% chance of Confusion (10 s)
Charge time: 27 s
- Level 5
Targets enemies within large range for 80% chance of Paralysis (10 s); targets enemies within medium range for 80% chance of Special Bind (10 s); targets enemies within small range for 80% chance of Confusion (10 s)
Charge time: 27 s
- Level 6
Targets enemies within large range for 84% chance of Paralysis (10 s); targets enemies within medium range for 84% chance of Special Bind (10 s); targets enemies within small range for 84% chance of Confusion (10 s)
Charge time: 27 s
- Level 7
Targets enemies within large range for 88% chance of Paralysis (10 s); targets enemies within medium range for 88% chance of Special Bind (10 s); targets enemies within small range for 88% chance of Confusion (10 s)
Charge time: 27 s
- Level 8
Targets enemies within large range for 92% chance of Paralysis (10 s); targets enemies within medium range for 92% chance of Special Bind (10 s); targets enemies within small range for 92% chance of Confusion (10 s)
Charge time: 27 s
- Level 9
Targets enemies within large range for 96% chance of Paralysis (10 s); targets enemies within medium range for 96% chance of Special Bind (10 s); targets enemies within small range for 96% chance of Confusion (10 s)
Charge time: 27 s
- Level 10
Targets enemies within large range for 100% chance of Paralysis (10 s); targets enemies within medium range for 100% chance of Special Bind (10 s); targets enemies within small range for 100% chance of Confusion (10 s)
Charge time: 27 s
STR-type teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; if there are 5 or more Free Spirit enemies, STR-type teammates ATK Up Lv.5
Show all 5 levels
- Level 1
STR-type teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; if there are 5 or more Free Spirit enemies, STR-type teammates ATK Up Lv.1
- Level 2
STR-type teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; if there are 5 or more Free Spirit enemies, STR-type teammates ATK Up Lv.2
- Level 3
STR-type teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; if there are 5 or more Free Spirit enemies, STR-type teammates ATK Up Lv.3
- Level 4
STR-type teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; if there are 5 or more Free Spirit enemies, STR-type teammates ATK Up Lv.4
- Level 5
STR-type teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; if there are 5 or more Free Spirit enemies, STR-type teammates ATK Up Lv.5
80% chance to evade Special Bind, reduce damage taken from DEX by 20%















































