
Boa Hancock from ONE PIECE magazine
User of the Rumble-Rumble Fruit
User of the Rumble-Rumble Fruit. Hancock herself is struck instead by the fact that Luffy is completely immune to the thunderbolt Hancock hurls at him.
Special
Reduces crew's Bind duration by 7 turns, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 3 turns, heals crew by 15,000 HP, applies Paralysis (60% chance not to reduce action turns) to all enemies for 2 turns, boosts the ATK of the next final tap performed by a QCK, Striker, or Powerhouse character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), boosts damage dealt to enemies affected by Paralysis by 2.25x for 1 turn (allows this effect to be further increased up to 2 times), and if 4 or more Straw Hat Pirates Kuja Pirates Logia-type characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn, and this Special's Paralysis effect will ignore immunity to status effects
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, and boosts QCK, Striker, and Powerhouse characters' ATK by 5.5x and RCV by 1.35x. If crew uses a Special to boost damage dealt to enemies with a specific status effect, extends the duration of the boost by 1 turn. If "Monkey D. Luffy", "Boa Sandersonia", or "Boa Marigold" is a crewmate and uses a Special, reduces crew's Paralysis duration by 10 turns, and sets character's Special charge to MAX (up to 1 time per quest) [Applies following effect based on number of applicable Character Tags on crew] Boosts Straw Hat Pirates Kuja Pirates Logia-type characters' ATK by 1.2x
Crewmate Ability
Boosts Striker and Powerhouse characters' base stats by 150
If crew is inflicted with Paralysis, reduces Paralysis duration by 25% (ignoring the decimal; launches when status has 4 turns or more) and reduces character's Special charge time by number of turns reduced
Unlocks at Limit Break 25
Support Ability
QCK-type Monkey D. Luffy
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns, and reduces right-column characters' Special charge time by 1 turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn
- Level 3
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn
- Level 4
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn, and reduces right-column characters' Special charge time by 1 turn
- Level 5
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns, and reduces right-column characters' Special charge time by 1 turn
Super Special

When Monkey D. Luffy and 3 or more QCK characters are on the crew (except as Support Characters; can be launched when character is a crewmate)
Reduces all enemies' DEF UP and damage reduction (except [Damage Cut]) duration by 1 turn, applies -20% QCK Resistance to all enemies for 1 turn, further increases damage dealt to enemies with a specific status effect boosts that are launched after this Special by crew (applies to boosts applied by Support Effect) by +0.25, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,099 | 916 | 121 |
| Lv 99 | 4,197 | 1,831 | 241 |
| Lv 150 | 6,295 | 2,746 | 361 |
| Limit Break | 4,697+500 | 2,031+200 | 341+100 |
| Limit Break+ | 5,197+1,000 | 2,231+400 | 391+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 40
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: If crew is inflicted with Paralysis, reduces Paralysis duration by 25% (ignoring the decimal; launches when status has 4 turns or more) and reduces character's Special charge time by number of turns reduced
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 40
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,443 | 1,938 | 255 |
| Lv 110 | 4,649 | 2,028 | 266 |
| Lv 120 | 5,060 | 2,207 | 290 |
| Lv 130 | 5,472 | 2,387 | 313 |
| Lv 150 | 6,295 | 2,746 | 361 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 125
- SPD
- 187
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for DEF Down Lv.8 (5 s), ATK x 3 damage, 50% chance of Paralysis(15 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 4 damage, 50% chance of Special Bind (10 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range for DEF Down Lv.4 (5 s), ATK x 1 damage, 20% chance of Paralysis(11 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 2 damage, 20% chance of Special Bind (6 s)
Charge time: 30 s
- Level 2
Targets enemies within large range for DEF Down Lv.4 (5 s), ATK x 1.2 damage, 23% chance of Paralysis(11 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 2.2 damage, 23% chance of Special Bind (6 s)
Charge time: 30 s
- Level 3
Targets enemies within large range for DEF Down Lv.5 (5 s), ATK x 1.4 damage, 26% chance of Paralysis(12 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 2.4 damage, 26% chance of Special Bind (7 s)
Charge time: 30 s
- Level 4
Targets enemies within large range for DEF Down Lv.5 (5 s), ATK x 1.6 damage, 29% chance of Paralysis(12 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 2.6 damage, 29% chance of Special Bind (7 s)
Charge time: 30 s
- Level 5
Targets enemies within large range for DEF Down Lv.6 (5 s), ATK x 1.8 damage, 32% chance of Paralysis(13 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 2.8 damage, 32% chance of Special Bind (8 s)
Charge time: 30 s
- Level 6
Targets enemies within large range for DEF Down Lv.6 (5 s), ATK x 2 damage, 35% chance of Paralysis(13 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 3 damage, 35% chance of Special Bind (8 s)
Charge time: 30 s
- Level 7
Targets enemies within large range for DEF Down Lv.7 (5 s), ATK x 2.2 damage, 38% chance of Paralysis(14 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 3.2 damage, 38% chance of Special Bind (9 s)
Charge time: 30 s
- Level 8
Targets enemies within large range for DEF Down Lv.7 (5 s), ATK x 2.4 damage, 41% chance of Paralysis(14 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 3.4 damage, 41% chance of Special Bind (9 s)
Charge time: 30 s
- Level 9
Targets enemies within large range for DEF Down Lv.8 (5 s), ATK x 2.6 damage, 44% chance of Paralysis(15 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 3.6 damage, 44% chance of Special Bind (10 s)
Charge time: 30 s
- Level 10
Targets enemies within large range for DEF Down Lv.8 (5 s), ATK x 3 damage, 50% chance of Paralysis(15 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 4 damage, 50% chance of Special Bind (10 s)
Charge time: 30 s
QCK-type/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 6 or more QCK-type characters are on the team, Logia-type teammates and team's "Monkey D. Luffy" ATK Up Lv.5, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
QCK-type/Striker class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; if 6 or more QCK-type characters are on the team, Logia-type teammates and team's "Monkey D. Luffy" ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 2
QCK-type/Striker class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; if 6 or more QCK-type characters are on the team, Logia-type teammates and team's "Monkey D. Luffy" ATK Up Lv.2, Special CT Speed Up Lv.1
- Level 3
QCK-type/Striker class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; if 6 or more QCK-type characters are on the team, Logia-type teammates and team's "Monkey D. Luffy" ATK Up Lv.3, Special CT Speed Up Lv.1
- Level 4
QCK-type/Striker class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; if 6 or more QCK-type characters are on the team, Logia-type teammates and team's "Monkey D. Luffy" ATK Up Lv.4, Special CT Speed Up Lv.2
- Level 5
QCK-type/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 6 or more QCK-type characters are on the team, Logia-type teammates and team's "Monkey D. Luffy" ATK Up Lv.5, Special CT Speed Up Lv.3
Completely evades Action Bind, reduce damage taken from STR by 30%
Targets enemies within large range for DEF Down Lv.9 (10 s), ATK x 3.5 damage, 75% chance of Paralysis (15 s); if 6 or more QCK-type characters are on the team, targets 3 enemies for ATK x 4.5 damage, 75% chance of Special Bind (10 s), ATK Down Lv.5 (20 s)
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Raises Boost Level of Straw Hat Pirates Kuja Pirates Logia-type characters by 6 for 1 turn
When a Striker or Powerhouse class Straw Hat Pirates Kuja Pirates Logia-type character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Straw Hat Pirates Kuja Pirates Logia-type characters by 2 for 1 turn
ConditionWhen a Striker or Powerhouse class Straw Hat Pirates Kuja Pirates Logia-type character performs Super Tandem
- Level 2
Raises Boost Level of Straw Hat Pirates Kuja Pirates Logia-type characters by 3 for 1 turn
ConditionWhen a Striker or Powerhouse class Straw Hat Pirates Kuja Pirates Logia-type character performs Super Tandem
- Level 3
Raises Boost Level of Straw Hat Pirates Kuja Pirates Logia-type characters by 4 for 1 turn
ConditionWhen a Striker or Powerhouse class Straw Hat Pirates Kuja Pirates Logia-type character performs Super Tandem
- Level 4
Raises Boost Level of Straw Hat Pirates Kuja Pirates Logia-type characters by 5 for 1 turn
ConditionWhen a Striker or Powerhouse class Straw Hat Pirates Kuja Pirates Logia-type character performs Super Tandem
- Level 5
Raises Boost Level of Straw Hat Pirates Kuja Pirates Logia-type characters by 6 for 1 turn
ConditionWhen a Striker or Powerhouse class Straw Hat Pirates Kuja Pirates Logia-type character performs Super Tandem
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