
Hancock: Queen of the Midnight Party
Happy Spooky Halloween!
Captain of the Kuja Pirates and one of the Seven Warlords of the Sea. With a drink in hand she looks down on those in attendance, staring down even the ghosts who try to get in her way. "Not even ghosts can stand up to my beauty."
Special
Reduces crew's Bind duration by 5 turns, reduces all enemies' [Damage Cut] and Resilience duration by 5 turns, and makes crew's STRDEXQCK slots have matching slot effects for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Level 6 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts INT characters' ATK by 2.5x and RCV by 1.2x
Crewmate Ability
Boosts INT characters' base RCV by 50
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Monkey D. Luffy, Boa Sandersonia, Boa Marigold, Gloriosa (Grandma Nyon)
Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 1% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Reduces damage taken from PSY characters by 2% and adds 2% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Reduces damage taken from PSY characters by 3% and adds 3% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Reduces damage taken from PSY characters by 4% and adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,166 | 857 | 88 |
| Lv 99 | 2,592 | 1,428 | 292 |
| Lv 150 | 3,888 | 2,142 | 438 |
| Limit Break | 2,792+200 | 1,528+100 | 342+50 |
| Limit Break+ | 2,992+400 | 1,728+300 | 442+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Show all 25
Boosts base ATK by 20
Boosts base ATK by 20
Add 1 Power Slot
Boosts base HP by 100
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,744 | 1,512 | 309 |
| Lv 110 | 2,871 | 1,582 | 323 |
| Lv 120 | 3,125 | 1,722 | 352 |
| Lv 130 | 3,379 | 1,862 | 380 |
| Lv 150 | 3,888 | 2,142 | 438 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 143
- SPD
- 147
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemies within small range for ATK x 2 damage; targets team for ATK Up Lv.5 (15 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within small range for ATK x 1.5 damage; targets team for ATK Up Lv.1 (15 s)
Charge time: 32 s
- Level 2
Targets enemies within small range for ATK x 1.55 damage; targets team for ATK Up Lv.1 (15 s)
Charge time: 32 s
- Level 3
Targets enemies within small range for ATK x 1.6 damage; targets team for ATK Up Lv.2 (15 s)
Charge time: 32 s
- Level 4
Targets enemies within small range for ATK x 1.65 damage; targets team for ATK Up Lv.2 (15 s)
Charge time: 32 s
- Level 5
Targets enemies within small range for ATK x 1.7 damage; targets team for ATK Up Lv.3 (15 s)
Charge time: 32 s
- Level 6
Targets enemies within small range for ATK x 1.75 damage; targets team for ATK Up Lv.3 (15 s)
Charge time: 32 s
- Level 7
Targets enemies within small range for ATK x 1.8 damage; targets team for ATK Up Lv.4 (15 s)
Charge time: 32 s
- Level 8
Targets enemies within small range for ATK x 1.85 damage; targets team for ATK Up Lv.4 (15 s)
Charge time: 32 s
- Level 9
Targets enemies within small range for ATK x 1.9 damage; targets team for ATK Up Lv.5 (15 s)
Charge time: 32 s
- Level 10
Targets enemies within small range for ATK x 2 damage; targets team for ATK Up Lv.5 (15 s)
Charge time: 32 s
INT-type teammates Critical % Up Lv.3; when striking a Critical, up to 3 times INT-type teammates DEF Up Lv.1, ATK Up Lv.1
Show all 5 levels
- Level 1
INT-type teammates Critical % Up Lv.1; when striking a Critical, up to 1 time INT-type teammates DEF Up Lv.1, ATK Up Lv.1
- Level 2
INT-type teammates Critical % Up Lv.1; when striking a Critical, up to 2 times INT-type teammates DEF Up Lv.1, ATK Up Lv.1
- Level 3
INT-type teammates Critical % Up Lv.2; when striking a Critical, up to 2 times INT-type teammates DEF Up Lv.1, ATK Up Lv.1
- Level 4
INT-type teammates Critical % Up Lv.2; when striking a Critical, up to 3 times INT-type teammates DEF Up Lv.1, ATK Up Lv.1
- Level 5
INT-type teammates Critical % Up Lv.3; when striking a Critical, up to 3 times INT-type teammates DEF Up Lv.1, ATK Up Lv.1
60% chance to evade Paralysis















































