
Boa Hancock
Vacation on the Evening Beach
Captain of the Kuja Pirates and one of the Seven Warlords of the Sea. Now in the cool evening, she watches the sun set on the horizon as thoughts of the one she loves begin to stir. "Oh, to frolic on the beach with him someday..."
Special
Reduces crew's Special charge time by 2 turns, inflicts Love-Love status on each enemy (binds regular attacks until they are hit 15 times), and heals crew by 11x character's RCV at end of turn for 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts PSY characters' ATK by 4x, boosts other characters' ATK by 3.75x, boosts PSY characters' ATK (up to 5x) based on amount of HP healed in previous turn, boosts the chance of landing on RCV slots, and makes crew's RCV slots have matching slot effects
Crewmate Ability
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 10
Makes character immune to Special Reverse
Unlocks at Limit Break 25
Support Ability
PSY characters
Changes supported character's slot to PSY and heals crew by 4,000 HP at start of final battle
Show all 5 levels
- Level 1
Changes supported character's slot to PSY and heals crew by 500 HP at start of final battle
- Level 2
Changes supported character's slot to PSY and heals crew by 1,000 HP at start of final battle
- Level 3
Changes supported character's slot to PSY and heals crew by 1,500 HP at start of final battle
- Level 4
Changes supported character's slot to PSY and heals crew by 3,000 HP at start of final battle
- Level 5
Changes supported character's slot to PSY and heals crew by 4,000 HP at start of final battle
Super Special

When crew is inflicted with [Continuous Restore] status
Changes all slots (including BLOCK slots) to PSY, boosts PSY characters' ATK by 2.5x for 1 turn, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,215 | 882 | 180 |
| Lv 99 | 3,018 | 1,551 | 380 |
| Lv 150 | 4,527 | 2,326 | 570 |
| Limit Break | 3,518+500 | 1,751+200 | 480+100 |
| Limit Break+ | 3,868+850 | 1,951+400 | 555+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: Pinch Healing
Boosts base HP by 30
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Makes crew's PSY slots have matching slot effects
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Barrier Pierce
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 110
Add Crewmate Ability 2: Makes character immune to Special Reverse
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base ATK by 70
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,195 | 1,642 | 402 |
| Lv 110 | 3,343 | 1,718 | 420 |
| Lv 120 | 3,639 | 1,870 | 458 |
| Lv 130 | 3,935 | 2,022 | 495 |
| Lv 150 | 4,527 | 2,326 | 570 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 149
- SPD
- 160
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemy with low HP for 4000 damage; targets PSY-type teammates for ATK Up Lv.6 (15 s); targets enemies within large range (horizontal) for ATK Down Lv.11 (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemy with low HP for 1500 damage; targets PSY-type teammates for ATK Up Lv.1 (11 s); targets enemies within large range (horizontal) for ATK Down Lv.1 (11 s)
Charge time: 28 s
- Level 2
Targets enemy with low HP for 1750 damage; targets PSY-type teammates for ATK Up Lv.1 (11 s); targets enemies within large range (horizontal) for ATK Down Lv.2 (11 s)
Charge time: 28 s
- Level 3
Targets enemy with low HP for 2000 damage; targets PSY-type teammates for ATK Up Lv.2 (12 s); targets enemies within large range (horizontal) for ATK Down Lv.3 (12 s)
Charge time: 28 s
- Level 4
Targets enemy with low HP for 2250 damage; targets PSY-type teammates for ATK Up Lv.2 (12 s); targets enemies within large range (horizontal) for ATK Down Lv.4 (12 s)
Charge time: 28 s
- Level 5
Targets enemy with low HP for 2500 damage; targets PSY-type teammates for ATK Up Lv.3 (13 s); targets enemies within large range (horizontal) for ATK Down Lv.5 (13 s)
Charge time: 28 s
- Level 6
Targets enemy with low HP for 2750 damage; targets PSY-type teammates for ATK Up Lv.3 (13 s); targets enemies within large range (horizontal) for ATK Down Lv.6 (13 s)
Charge time: 28 s
- Level 7
Targets enemy with low HP for 3000 damage; targets PSY-type teammates for ATK Up Lv.4 (14 s); targets enemies within large range (horizontal) for ATK Down Lv.7 (14 s)
Charge time: 28 s
- Level 8
Targets enemy with low HP for 3250 damage; targets PSY-type teammates for ATK Up Lv.4 (14 s); targets enemies within large range (horizontal) for ATK Down Lv.8 (14 s)
Charge time: 28 s
- Level 9
Targets enemy with low HP for 3500 damage; targets PSY-type teammates for ATK Up Lv.5 (15 s); targets enemies within large range (horizontal) for ATK Down Lv.9 (15 s)
Charge time: 28 s
- Level 10
Targets enemy with low HP for 4000 damage; targets PSY-type teammates for ATK Up Lv.6 (15 s); targets enemies within large range (horizontal) for ATK Down Lv.11 (15 s)
Charge time: 28 s
PSY-type teammates ATK Up Lv.5; when HP is below 50%, PSY-type teammates DEF Up Lv.3
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.1; when HP is below 50%, PSY-type teammates DEF Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.2; when HP is below 50%, PSY-type teammates DEF Up Lv.1
- Level 3
PSY-type teammates ATK Up Lv.3; when HP is below 50%, PSY-type teammates DEF Up Lv.1
- Level 4
PSY-type teammates ATK Up Lv.4; when HP is below 50%, PSY-type teammates DEF Up Lv.1
- Level 5
PSY-type teammates ATK Up Lv.5; when HP is below 50%, PSY-type teammates DEF Up Lv.3
70% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage















































