Aokiji

Ice Man

Navy admiral and Chill-Chill Fruit user. Can freeze his body instantly, reforming it if it shatters, as well as freeze anyone and anything that touches him. Sometimes, he freezes the ocean so he can ride his bicycle on top of it.

Special

Ice Block: Pheasant Beak

Freezes crew's slots in place and boosts Striker characters' ATK by 1.75x for 2 turns

BaseLimit Break
Level 133 turns30 turns
Level 232 turns29 turns
Level 331 turns28 turns
Level 430 turns27 turns
Level 529 turns26 turns
Level 628 turns25 turns
Level 727 turns24 turns
Level 826 turns23 turns
Level 925 turns22 turns
Level 1024 turns21 turns
Level 1123 turns20 turns
Level 1222 turns19 turns
Level 1321 turns18 turns
Level 1420 turns17 turns
Level 1519 turns16 turns
Max18 turns15 turns

−1 turn at Limit Break 10

−2 turns at Limit Break 24 (LB+)

Ice Block: Pheasant Beak LLB

Locks crew's slots for 2 turns, and changes crew's slots (including BLOCK slots) TND. If crew has [ATK Up] when Special is launched, boosts chain multiplier by +1.4 for 1 turn, and heals crew's HP by 40% of maximum HP. If crew has 3 or more Navy characters, boosts Striker characters' ATK by 3x for 2 turns, reduces crew's Special Bind duration by 6 turns, and applies increase damage taken status to all enemies by 1.75x for 2 turns ignoring immunity to status effects (boosts Striker characters' ATK by 2.5x for 2 turns otherwise)

BaseLimit Break
Level 132 turns29 turns
Level 231 turns28 turns
Level 330 turns27 turns
Level 429 turns26 turns
Level 528 turns25 turns
Level 627 turns24 turns
Level 726 turns23 turns
Level 825 turns22 turns
Level 924 turns21 turns
Level 1023 turns20 turns
Level 1122 turns19 turns
Level 1221 turns18 turns
Level 1320 turns17 turns
Level 1419 turns16 turns
Level 1518 turns15 turns
Max17 turns14 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 10

−2 turns at Limit Break 24 (LB+)

Captain Ability

Lazy Justice

Doubles Striker characters' ATK and HP

Crewmate Ability

+STATS

Boosts Striker characters' base ATK by 50

Unlocks at Limit Break 12

UNIQ

Boosts crew's base HP by 200 and makes their INT slots have matching slot effects

Unlocks at Limit Break 21

Support Ability

Supported Characters

Borsalino (Kizaru), Sakazuki (Akainu)

Level 5 (Max)

Adds 6% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 6% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,093644122
Lv 992,4651,435251
Lv 1503,6972,152376
Limit Break2,665+2001,525+90301+50
Limit Break+2,865+4001,725+290401+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 20

03

Boosts base HP by 20

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base RCV by 20

Show all 25
06

Boosts base ATK by 30

07

Boosts base RCV by 30

08

Boosts base ATK by 40

09

Boosts base HP by 30

10

Reduces Special charge time by 1 turn

11

Boosts base HP by 60

12

Add Crewmate Ability 1: Boosts Striker characters' base ATK by 50

13

Boosts base HP by 70

14

Add 1 Power Slot

15

Potential Ability 2: PSY Damage Reduction

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base ATK by 100

19

Boosts base RCV by 50

20

Boosts base HP by 100

21

Add Crewmate Ability 2: Boosts crew's base HP by 200 and makes their INT slots have matching slot effects

22

Boosts base ATK by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Super Tandem

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Level Limit Break

HPATKRCV
Lv 1052,6091,519265
Lv 1102,7301,589277
Lv 1202,9721,730302
Lv 1303,2131,870326
Lv 1503,6972,152376
New Special · New Crewmate Ability 1

Evolution

Aokiji
Sea StallionBlack Pirate PenguinRainbow Pirate PenguinBlack Plated LobsterBlack Striped Dragon
25,000 Beli
Aokiji

Pirate Rumble

Style
Supporter
DEF
162
SPD
159
Cost
30
Action

Normal Attack → Power Attack → Power Attack → Normal Attack

Targets closest enemies

Ice Block: Pheasant Beak
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets Striker class teammates for ATK Up Lv.6 (25 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.45 damage; targets Striker class teammates for ATK Up Lv.2 (15 s)

    Charge time: 28 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.47 damage; targets Striker class teammates for ATK Up Lv.2 (16 s)

    Charge time: 28 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.48 damage; targets Striker class teammates for ATK Up Lv.2 (17 s)

    Charge time: 28 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets Striker class teammates for ATK Up Lv.3 (18 s)

    Charge time: 28 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 0.52 damage; targets Striker class teammates for ATK Up Lv.3 (19 s)

    Charge time: 28 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 0.54 damage; targets Striker class teammates for ATK Up Lv.4 (20 s)

    Charge time: 28 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 0.55 damage; targets Striker class teammates for ATK Up Lv.4 (21 s)

    Charge time: 28 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 0.57 damage; targets Striker class teammates for ATK Up Lv.4 (22 s)

    Charge time: 28 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 0.59 damage; targets Striker class teammates for ATK Up Lv.5 (23 s)

    Charge time: 28 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets Striker class teammates for ATK Up Lv.6 (25 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Striker class teammates Critical % Up Lv.6

Show all 5 levels
  1. Level 1

    Striker class teammates Critical % Up Lv.2

  2. Level 2

    Striker class teammates Critical % Up Lv.3

  3. Level 3

    Striker class teammates Critical % Up Lv.4

  4. Level 4

    Striker class teammates Critical % Up Lv.5

  5. Level 5

    Striker class teammates Critical % Up Lv.6

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.25x to Navy characters for 1 turn

Condition

At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Sakazuki (Akainu), Sengoku, Monkey D. Garp

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.2x to Navy characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Sakazuki (Akainu), Sengoku, Monkey D. Garp

  2. Level 2

    Applies ATK Boost (Tandem) of 1.4x to Navy characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Sakazuki (Akainu), Sengoku, Monkey D. Garp

  3. Level 3

    Applies ATK Boost (Tandem) of 1.6x to Navy characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Sakazuki (Akainu), Sengoku, Monkey D. Garp

  4. Level 4

    Applies ATK Boost (Tandem) of 1.8x to Navy characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Sakazuki (Akainu), Sengoku, Monkey D. Garp

  5. Level 5

    Applies ATK Boost (Tandem) of 2.25x to Navy characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Sakazuki (Akainu), Sengoku, Monkey D. Garp

Family

Kuzan (Aokiji)
KuzanAokijiKuzanAokijiKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanAokijiKuzanKuzanAokijiKuzanAokijiKuzanAokiji: NeoAokiji: NeoAokijiAokijiAokijiKuzanAokijiAokiji
Linked families
Blackbeard & Kuzan