
Aokiji
Navy HQ Powerhouse
One of the admirals at Navy HQ. He once believed in the concept of "burning justice," although that changed to "lazy justice" somewhere along the line. He remains a fearsome fighter, though, mercilessly pursuing anyone who crosses him.
Special
Extends duration of crew's ATK and slot effect boosts by 1 turn
| Level 1 | 19 turns |
| Level 2 | 18 turns |
| Level 3 | 17 turns |
| Level 4 | 16 turns |
| Level 5 | 15 turns |
| Level 6 | 14 turns |
| Max | 13 turns |
Captain Ability
Doubles crew's ATK, boosts their HP a little, and boosts their ATK further if any enemies were defeated in previous turns (up to 3.5x in 8 straight turns)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 362 | 271 | 103 |
| Lv 70 | 1,599 | 800 | 240 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 153
- SPD
- 175
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range for 1900 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range for 850 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 2
Targets enemies within large range for 950 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 3
Targets enemies within large range for 1050 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 4
Targets enemies within large range for 1150 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 5
Targets enemies within large range for 1250 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 6
Targets enemies within large range for 1350 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 7
Targets enemies within large range for 1450 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 8
Targets enemies within large range for 1550 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 9
Targets enemies within large range for 1650 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
- Level 10
Targets enemies within large range for 1900 damage; 80% chance of Action Bind (5 s)
Charge time: 35 s
When striking a Critical, up to 2 times Team ATK Up Lv.6
Show all 5 levels
- Level 1
When striking a Critical, up to 2 times Team ATK Up Lv.2
- Level 2
When striking a Critical, up to 2 times Team ATK Up Lv.3
- Level 3
When striking a Critical, up to 2 times Team ATK Up Lv.4
- Level 4
When striking a Critical, up to 2 times Team ATK Up Lv.5
- Level 5
When striking a Critical, up to 2 times Team ATK Up Lv.6
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























