
Kuzan
Surprising Former Navy Admiral
Former Admiral of Navy HQ. He appears at Punk Hazard after the Straw Hat Pirates left the island. He instantly freezes Doflamingo who attempted to eradicate Smoker.
Special
Deals 100x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces all enemies' damage reduction and [Damage Cut] duration by 2 turns, changes all slots (including BLOCK slots) to character's own type, boosts QCK and PSY characters' ATK by 2.25x for 1 turn, and if 20 or more QCKPSY slots are used in normal attacks before Special is launched, reduces character's Special charge time by 12 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces all enemies' damage reduction and [Damage Cut] duration by 3 turns, changes all slots (including BLOCK slots) to character's own type, boosts QCK and PSY characters' ATK by 2.25x for 1 turn, and if 16 or more QCKPSY slots are used in normal attacks before Special is launched, reduces character's Special charge time by 12 turns. If crew has [ATK Up] when Special is launched, boosts QCK and PSY characters' slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts QCK and PSY characters' ATK by 3.5x and HP by 1.35x, makes their QCKPSY slots have matching slot effects, and if characters land GOOD or better attacks in the order of PSY, QCK without breaking the chain, boosts QCK and PSY characters' ATK by a further 1.2x
Boosts QCK and PSY characters' ATK by 4x and HP by 1.35x, makes their QCKPSY slots have matching slot effects, and if characters land GOOD or better attacks in the order of PSY, QCK without breaking the chain, boosts QCK and PSY characters' ATK by a further 1.25x and boosts the chance of landing on own type slot
Unlocks at Limit Break 38
Boosts QCK and PSY characters' ATK by 4x and HP by 1.35x, makes their QCKPSY slots have matching slot effects, and if characters land GOOD or better attacks in the order of PSY, QCK without breaking the chain, boosts QCK and PSY characters' ATK by a further 1.2x
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 1 turn at start of quest, boosts QCK and PSY characters' ATK by 4.75x and HP by 1.5x, makes their QCKPSY slots have matching slot effects, if characters land GOOD or better attacks in the order of PSY, QCK without breaking the chain, boosts QCK and PSY characters' ATK by a further 1.1x, boosts the chance of landing on own type slot, and heals crew by 1x character's RCV for every PERFECT at end of turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts QCK and PSY characters' base ATK and HP by 100
Unlocks at Limit Break 8
Makes character's STRINT slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Smoker, Monkey D. Garp
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot and adjacent slots to character's own type
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot and adjacent slots to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,860 | 874 | 173 |
| Lv 99 | 3,720 | 1,749 | 347 |
| Lv 150 | 5,580 | 2,623 | 520 |
| Limit Break | 4,230+510 | 1,939+190 | 427+80 |
| Limit Break+ | 4,580+860 | 2,139+390 | 502+155 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 1: INT Damage Reduction
Boosts base HP by 40
Show all 40
Boosts base HP by 40
Boosts base RCV by 15
Add Crewmate Ability 1: Boosts QCK and PSY characters' base ATK and HP by 100
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 15
Boosts base ATK by 15
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 70
Boosts base HP by 70
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 15
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base RCV by 20
Boosts base RCV by 30
Add Crewmate Ability 2: Makes character's STRINT slots have matching slot effects
Boosts base ATK by 35
Boosts base HP by 100
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 250
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,938 | 1,851 | 367 |
| Lv 110 | 4,121 | 1,937 | 384 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,485 | 2,108 | 418 |
| New Captain Ability | |||
| Lv 130 | 4,850 | 2,280 | 452 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,580 | 2,623 | 520 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 193
- SPD
- 202
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets all enemies for 3500 damage; targets STR/INT-type enemies for DEF Down Lv.5 (28 s), Special CT Speed Down Lv.5 (28 s)
Charge time: 34 s
Show all 10 levels
- Level 1
Targets all enemies for 2500 damage; targets STR/INT-type enemies for DEF Down Lv.1 (19 s), Special CT Speed Down Lv.1 (19 s)
Charge time: 34 s
- Level 2
Targets all enemies for 2600 damage; targets STR/INT-type enemies for DEF Down Lv.1 (20 s), Special CT Speed Down Lv.1 (20 s)
Charge time: 34 s
- Level 3
Targets all enemies for 2700 damage; targets STR/INT-type enemies for DEF Down Lv.1 (21 s), Special CT Speed Down Lv.1 (21 s)
Charge time: 34 s
- Level 4
Targets all enemies for 2800 damage; targets STR/INT-type enemies for DEF Down Lv.2 (22 s), Special CT Speed Down Lv.2 (22 s)
Charge time: 34 s
- Level 5
Targets all enemies for 2900 damage; targets STR/INT-type enemies for DEF Down Lv.2 (23 s), Special CT Speed Down Lv.2 (23 s)
Charge time: 34 s
- Level 6
Targets all enemies for 3000 damage; targets STR/INT-type enemies for DEF Down Lv.3 (24 s), Special CT Speed Down Lv.3 (24 s)
Charge time: 34 s
- Level 7
Targets all enemies for 3100 damage; targets STR/INT-type enemies for DEF Down Lv.3 (25 s), Special CT Speed Down Lv.3 (25 s)
Charge time: 34 s
- Level 8
Targets all enemies for 3200 damage; targets STR/INT-type enemies for DEF Down Lv.3 (26 s), Special CT Speed Down Lv.3 (26 s)
Charge time: 34 s
- Level 9
Targets all enemies for 3300 damage; targets STR/INT-type enemies for DEF Down Lv.4 (27 s), Special CT Speed Down Lv.4 (27 s)
Charge time: 34 s
- Level 10
Targets all enemies for 3500 damage; targets STR/INT-type enemies for DEF Down Lv.5 (28 s), Special CT Speed Down Lv.5 (28 s)
Charge time: 34 s
QCK/PSY-type teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.3
Show all 5 levels
- Level 1
QCK/PSY-type teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.3
- Level 2
QCK/PSY-type teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.3
- Level 3
QCK/PSY-type teammates ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.3
- Level 4
QCK/PSY-type teammates ATK Up Lv.5, SPD Up Lv.5, DEF Up Lv.3
- Level 5
QCK/PSY-type teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.3
Completely evades Action Bind, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























