
Kuzan
Quake-Hindering Ice
One of the Navy HQ Admirals. He freezes the tsunami caused by Whitebeard, along with the entire surrounding sea, before giving chase to Whitebeard. Even though his pursuit was stopped, this display was more than enough to show the strength he possesses as an Admiral.
Special
Deals 300,000 damage to one enemy (ignoring all defensive effects), reduces all enemies' DEF Up and [Damage Cut] duration by 5 turns, and if Captain is a Shooter or Free Spirit class, doubles Shooter and Free Spirit characters' ATK for 2 turns
| Level 1 | 17 turns |
| Level 2 | 16 turns |
| Level 3 | 15 turns |
| Level 4 | 14 turns |
| Level 5 | 13 turns |
| Level 6 | 12 turns |
| Max | 11 turns |
Captain Ability
Boosts Shooter characters' ATK by 2.5x, makes their STR slots have matching slot effects, and boosts their ATK further if any enemies were defeated in previous turns (up to 3.25x in 3 straight turns)
Crewmate Ability
Boosts Shooter and Free Spirit characters' base ATK by 50
Makes Shooter and Free Spirit characters' STR slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Borsalino (Kizaru), Sakazuki (Akainu)
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up and [Damage Cut] duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up duration by 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up duration by 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up and [Damage Cut] duration by 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up and [Damage Cut] duration by 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up and [Damage Cut] duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,328 | 866 | 68 |
| Lv 99 | 2,950 | 1,444 | 227 |
| Lv 150 | 4,425 | 2,166 | 340 |
| Limit Break | 3,150+200 | 1,544+100 | 277+50 |
| Limit Break+ | 3,350+400 | 1,744+300 | 377+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 25
Boosts base RCV by 30
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Shooter and Free Spirit characters' STR slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,123 | 1,528 | 240 |
| Lv 110 | 3,268 | 1,599 | 251 |
| Lv 120 | 3,557 | 1,741 | 273 |
| Lv 130 | 3,846 | 1,882 | 295 |
| Lv 150 | 4,425 | 2,166 | 340 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 164
- SPD
- 134
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for ATK x 1.5 damage, DEF Down Lv.2 (15 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.5 damage, DEF Down Lv.1 (6 s)
Charge time: 26 s
- Level 2
Targets enemies within medium range for ATK x 0.6 damage, DEF Down Lv.1 (7 s)
Charge time: 26 s
- Level 3
Targets enemies within medium range for ATK x 0.7 damage, DEF Down Lv.1 (8 s)
Charge time: 26 s
- Level 4
Targets enemies within medium range for ATK x 0.8 damage, DEF Down Lv.1 (9 s)
Charge time: 26 s
- Level 5
Targets enemies within medium range for ATK x 0.9 damage, DEF Down Lv.1 (10 s)
Charge time: 26 s
- Level 6
Targets enemies within medium range for ATK x 1 damage, DEF Down Lv.1 (11 s)
Charge time: 26 s
- Level 7
Targets enemies within medium range for ATK x 1.1 damage, DEF Down Lv.1 (12 s)
Charge time: 26 s
- Level 8
Targets enemies within medium range for ATK x 1.2 damage, DEF Down Lv.1 (13 s)
Charge time: 26 s
- Level 9
Targets enemies within medium range for ATK x 1.3 damage, DEF Down Lv.1 (14 s)
Charge time: 26 s
- Level 10
Targets enemies within medium range for ATK x 1.5 damage, DEF Down Lv.2 (15 s)
Charge time: 26 s
Shooter/Free Spirit class teammates ATK Up Lv.5, HP Up Lv.2
Show all 5 levels
- Level 1
Shooter/Free Spirit class teammates ATK Up Lv.1, HP Up Lv.2
- Level 2
Shooter/Free Spirit class teammates ATK Up Lv.2, HP Up Lv.2
- Level 3
Shooter/Free Spirit class teammates ATK Up Lv.3, HP Up Lv.2
- Level 4
Shooter/Free Spirit class teammates ATK Up Lv.4, HP Up Lv.2
- Level 5
Shooter/Free Spirit class teammates ATK Up Lv.5, HP Up Lv.2
60% chance to evade Special Bind



























