Kuzan

Quake-Hindering Ice

One of the Navy HQ Admirals. He freezes the tsunami caused by Whitebeard, along with the entire surrounding sea, before giving chase to Whitebeard. Even though his pursuit was stopped, this display was more than enough to show the strength he possesses as an Admiral.

Special

Frozen Spear

Deals 300,000 damage to one enemy (ignoring all defensive effects), reduces all enemies' DEF Up and [Damage Cut] duration by 5 turns, and if Captain is a Shooter or Free Spirit class, doubles Shooter and Free Spirit characters' ATK for 2 turns

Level 117 turns
Level 216 turns
Level 315 turns
Level 414 turns
Level 513 turns
Level 612 turns
Max11 turns

Captain Ability

He Who Could Freeze the World

Boosts Shooter characters' ATK by 2.5x, makes their STR slots have matching slot effects, and boosts their ATK further if any enemies were defeated in previous turns (up to 3.25x in 3 straight turns)

Crewmate Ability

+STATS

Boosts Shooter and Free Spirit characters' base ATK by 50

UNIQ

Makes Shooter and Free Spirit characters' STR slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Borsalino (Kizaru), Sakazuki (Akainu)

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up and [Damage Cut] duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up and [Damage Cut] duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up and [Damage Cut] duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up and [Damage Cut] duration by 2 turns

Stats

HPATKRCV
Lv 11,32886668
Lv 992,9501,444227
Lv 1504,4252,166340
Limit Break3,150+2001,544+100277+50
Limit Break+3,350+4001,744+300377+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base RCV by 10

Show all 25
06

Boosts base RCV by 30

07

Boosts base HP by 50

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base HP by 50

11

Boosts base HP by 50

12

Add Crewmate Ability 2: Makes Shooter and Free Spirit characters' STR slots have matching slot effects

13

Boosts base ATK by 30

14

Boosts base ATK by 50

15

Potential Ability 2: Barrier Pierce

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 100

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base RCV by 50

23

Boosts base ATK by 50

24

Boosts base ATK by 50

25

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,1231,528240
Lv 1103,2681,599251
Lv 1203,5571,741273
Lv 1303,8461,882295
Lv 1504,4252,166340

Evolution

Aokiji
Rainbow Armored CrabBlue Hermit CrabBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Kuzan

Pirate Rumble

Style
Obstructer
DEF
164
SPD
134
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Frozen Spear
Level 10 (Max)

Targets enemies within medium range for ATK x 1.5 damage, DEF Down Lv.2 (15 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK x 0.5 damage, DEF Down Lv.1 (6 s)

    Charge time: 26 s

  2. Level 2

    Targets enemies within medium range for ATK x 0.6 damage, DEF Down Lv.1 (7 s)

    Charge time: 26 s

  3. Level 3

    Targets enemies within medium range for ATK x 0.7 damage, DEF Down Lv.1 (8 s)

    Charge time: 26 s

  4. Level 4

    Targets enemies within medium range for ATK x 0.8 damage, DEF Down Lv.1 (9 s)

    Charge time: 26 s

  5. Level 5

    Targets enemies within medium range for ATK x 0.9 damage, DEF Down Lv.1 (10 s)

    Charge time: 26 s

  6. Level 6

    Targets enemies within medium range for ATK x 1 damage, DEF Down Lv.1 (11 s)

    Charge time: 26 s

  7. Level 7

    Targets enemies within medium range for ATK x 1.1 damage, DEF Down Lv.1 (12 s)

    Charge time: 26 s

  8. Level 8

    Targets enemies within medium range for ATK x 1.2 damage, DEF Down Lv.1 (13 s)

    Charge time: 26 s

  9. Level 9

    Targets enemies within medium range for ATK x 1.3 damage, DEF Down Lv.1 (14 s)

    Charge time: 26 s

  10. Level 10

    Targets enemies within medium range for ATK x 1.5 damage, DEF Down Lv.2 (15 s)

    Charge time: 26 s

Ability
Level 5 (Max)

Shooter/Free Spirit class teammates ATK Up Lv.5, HP Up Lv.2

Show all 5 levels
  1. Level 1

    Shooter/Free Spirit class teammates ATK Up Lv.1, HP Up Lv.2

  2. Level 2

    Shooter/Free Spirit class teammates ATK Up Lv.2, HP Up Lv.2

  3. Level 3

    Shooter/Free Spirit class teammates ATK Up Lv.3, HP Up Lv.2

  4. Level 4

    Shooter/Free Spirit class teammates ATK Up Lv.4, HP Up Lv.2

  5. Level 5

    Shooter/Free Spirit class teammates ATK Up Lv.5, HP Up Lv.2

Resilience

60% chance to evade Special Bind

Family

Kuzan (Aokiji)
KuzanAokijiKuzanAokijiKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanAokijiKuzanAokijiKuzanAokijiKuzanAokiji: NeoAokiji: NeoAokijiAokijiAokijiKuzanAokijiAokijiAokiji
Linked families
Blackbeard & Kuzan