
Aokiji
"Duel" Victor
One of the admirals at Navy HQ. His overwhelming strength crushed Luffy, bringing a swift end to their "duel". But, keeping his promise to Luffy (or perhaps repaying a debt), he soon left on his sea-borne bicycle without killing anyone.
Special
Locks crew's slots for 1 turn. If the Captain is a Shooter class and crew lands 2 PERFECT strikes on this turn, doubles Shooter characters' ATK on the next turn
| Level 1 | 16 turns |
| Level 2 | 15 turns |
| Level 3 | 14 turns |
| Level 4 | 13 turns |
| Max | 12 turns |
Captain Ability
Boosts Shooter characters' ATK by 2.5x. Landing 3 PERFECTs in a row boosts their ATK by a further 1.3x
Crewmate Ability
Boosts Shooter characters' base HP by 50
Unlocks at Limit Break 11
Boosts Shooter characters' base ATK by 50
Unlocks at Limit Break 13
Support Ability
Shooter characters
Adds 6% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,174 | 655 | 155 |
| Lv 99 | 2,364 | 1,406 | 336 |
| Lv 150 | 3,546 | 2,109 | 504 |
| Limit Break | 2,514+150 | 1,496+90 | 396+60 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 10
Show all 15
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 40
Add Crewmate Ability 1: Boosts Shooter characters' base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Boosts Shooter characters' base ATK by 50
Add 1 Power Slot
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces RCV Bind duration by 3 turns if crew has 6 Shooter characters
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn if crew has 6 Shooter characters
- Level 2
Reduces RCV Bind duration by 1 turn if crew has 6 Shooter characters
- Level 3
Reduces RCV Bind duration by 1 turn if crew has 6 Shooter characters
- Level 4
Reduces RCV Bind duration by 2 turns if crew has 6 Shooter characters
- Level 5
Reduces RCV Bind duration by 3 turns if crew has 6 Shooter characters
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,503 | 1,488 | 355 |
| Lv 110 | 2,618 | 1,557 | 372 |
| Lv 120 | 2,850 | 1,695 | 405 |
| Lv 130 | 3,082 | 1,833 | 438 |
| Lv 150 | 3,546 | 2,109 | 504 |



























