
Kuzan
Ex-Naval HQ Top Force
A former Naval HQ Admiral. Right after the Paramount War, he confronted Akainu (Sakazuki) and waged a duel with him, only to lose and leave the Navy. His current allegiances are unknown, but Smoker suspects some underworld ties.
Special
Extends duration of crew's ATK and slot effect boosts by 1 turn, sets chain multiplier to 2.5x for 1 turn, and deals 100,000 damage to all enemies (ignoring all defensive effects)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Level 6 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 26
−2 turns at Limit Break 39 (LB+)
Extends duration of crew's ATK and slot effect boosts by 1 turn, sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 1 turn, and deals 1,000,000 damage to all enemies (ignoring all defensive effects)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Level 6 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 26
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 2.25x and HP by 1.25x and boosts their ATK further if any enemies were defeated in previous turns (up to approximately 3.5x in 5 straight turns)
Boosts crew's ATK by 3x, HP by 1.25x, and boosts their ATK further if any enemies were defeated in previous turns (up to approximately 4x in 5 straight turns)
Unlocks at Limit Break 38
Reduces character's Special charge time by 3 turns at start of quest, further reduces crew's Special charge time by 1 turn at start of quest, boost crew's ATK by 4.25x and HP by 1.25x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 5x in 5 straight turns), and boosts crew's ATK and slot effects by 1.75x for 2 turns at start of battle 3
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces character's Special charge time by 3 turns at start of quest, further reduces crew's Special charge time by 1 turn at start of quest, boost crew's ATK by 4.5x and HP by 1.35x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 5.25x in 5 straight turns), and doubles crew's ATK and slot effects for 2 turns at start of battle 3
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes Striker and Shooter characters' QCK slots have matching slot effects
Unlocks at Limit Break 20
Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 27
Support Ability
Smoker, Monkey D. Garp, Sengoku
Reduces damage taken from STR characters by 5% and adds 13% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1% and adds 3% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from STR characters by 2% and adds 5% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from STR characters by 3% and adds 7% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from STR characters by 4% and adds 10% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from STR characters by 5% and adds 13% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,558 | 751 | 198 |
| Lv 99 | 3,478 | 1,501 | 420 |
| Lv 150 | 5,217 | 2,251 | 630 |
| Limit Break | 3,828+350 | 1,751+250 | 520+100 |
| Limit Break+ | 4,178+700 | 1,951+450 | 595+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: STR Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Critical ATK
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base ATK by 50
Add Crewmate Ability 1: Makes Striker and Shooter characters' QCK slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 60
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,682 | 1,589 | 444 |
| Lv 110 | 3,853 | 1,662 | 465 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,194 | 1,809 | 506 |
| New Captain Ability | |||
| Lv 130 | 4,535 | 1,956 | 547 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,217 | 2,251 | 630 |
| New Special | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 178
- SPD
- 180
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range for 2500 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range for 1450 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 2
Targets enemies within large range for 1550 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 3
Targets enemies within large range for 1650 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 4
Targets enemies within large range for 1750 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 5
Targets enemies within large range for 1850 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 6
Targets enemies within large range for 1950 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 7
Targets enemies within large range for 2050 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 8
Targets enemies within large range for 2150 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 9
Targets enemies within large range for 2250 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
- Level 10
Targets enemies within large range for 2500 damage; 85% chance of Action Bind (5 s)
Charge time: 35 s
When striking a Critical, up to 2 times Team ATK Up Lv.7
Show all 5 levels
- Level 1
When striking a Critical, up to 2 times Team ATK Up Lv.3
- Level 2
When striking a Critical, up to 2 times Team ATK Up Lv.4
- Level 3
When striking a Critical, up to 2 times Team ATK Up Lv.5
- Level 4
When striking a Critical, up to 2 times Team ATK Up Lv.6
- Level 5
When striking a Critical, up to 2 times Team ATK Up Lv.7
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























