Kuzan

Ex-Naval HQ Top Force

A former Naval HQ Admiral. Right after the Paramount War, he confronted Akainu (Sakazuki) and waged a duel with him, only to lose and leave the Navy. His current allegiances are unknown, but Smoker suspects some underworld ties.

Special

Resolute Ice Attack

Extends duration of crew's ATK and slot effect boosts by 1 turn, sets chain multiplier to 2.5x for 1 turn, and deals 100,000 damage to all enemies (ignoring all defensive effects)

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Level 614 turns11 turns
Max13 turns10 turns

−1 turn at Limit Break 26

−2 turns at Limit Break 39 (LB+)

Resolute Ice AttackLLB

Extends duration of crew's ATK and slot effect boosts by 1 turn, sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 1 turn, and deals 1,000,000 damage to all enemies (ignoring all defensive effects)

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Level 614 turns11 turns
Max13 turns10 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 26

−2 turns at Limit Break 39 (LB+)

Captain Ability

"Absolute Justice" Thawed

Boosts crew's ATK by 2.25x and HP by 1.25x and boosts their ATK further if any enemies were defeated in previous turns (up to approximately 3.5x in 5 straight turns)

LB

Boosts crew's ATK by 3x, HP by 1.25x, and boosts their ATK further if any enemies were defeated in previous turns (up to approximately 4x in 5 straight turns)

Unlocks at Limit Break 38

LLB

Reduces character's Special charge time by 3 turns at start of quest, further reduces crew's Special charge time by 1 turn at start of quest, boost crew's ATK by 4.25x and HP by 1.25x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 5x in 5 straight turns), and boosts crew's ATK and slot effects by 1.75x for 2 turns at start of battle 3

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces character's Special charge time by 3 turns at start of quest, further reduces crew's Special charge time by 1 turn at start of quest, boost crew's ATK by 4.5x and HP by 1.35x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 5.25x in 5 straight turns), and doubles crew's ATK and slot effects for 2 turns at start of battle 3

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Makes Striker and Shooter characters' QCK slots have matching slot effects

Unlocks at Limit Break 20

UNIQ

Character's QCK slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 27

Support Ability

Supported Characters

Smoker, Monkey D. Garp, Sengoku

Level 5 (Max)

Reduces damage taken from STR characters by 5% and adds 13% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1% and adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Reduces damage taken from STR characters by 2% and adds 5% of character's base ATK to supported character's base ATK

  3. Level 3

    Reduces damage taken from STR characters by 3% and adds 7% of character's base ATK to supported character's base ATK

  4. Level 4

    Reduces damage taken from STR characters by 4% and adds 10% of character's base ATK to supported character's base ATK

  5. Level 5

    Reduces damage taken from STR characters by 5% and adds 13% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,558751198
Lv 993,4781,501420
Lv 1505,2172,251630
Limit Break3,828+3501,751+250520+100
Limit Break+4,178+7001,951+450595+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: STR Damage Reduction

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base RCV by 10

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Boosts base RCV by 20

13

Boosts base RCV by 20

14

Boosts base ATK by 30

15

Potential Ability 2: Critical ATK

16

Boosts base ATK by 30

17

Boosts base ATK by 40

18

Boosts base RCV by 30

19

Boosts base ATK by 50

20

Add Crewmate Ability 1: Makes Striker and Shooter characters' QCK slots have matching slot effects

21

Boosts base ATK by 50

22

Boosts base HP by 40

23

Add 1 Power Slot

24

Boosts base HP by 60

25

Boosts base HP by 60

26

Reduces Special charge time by 1 turn

27

Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike

28

Boosts base HP by 70

29

Boosts base HP by 80

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1%

  2. Level 2

    Reduces damage taken from STR characters by 2%

  3. Level 3

    Reduces damage taken from STR characters by 3%

  4. Level 4

    Reduces damage taken from STR characters by 4%

  5. Level 5

    Reduces damage taken from STR characters by 5%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1053,6821,589444
Lv 1103,8531,662465
New Pirate Rumble skills
Lv 1204,1941,809506
New Captain Ability
Lv 1304,5351,956547
New Pirate Rumble skills
Lv 1505,2172,251630
New Special

Evolution

Aokiji
Sea StallionRainbow Pirate PenguinBlue Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Kuzan
Kuzan
Sea StallionBlue Pirate PenguinBlue Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Kuzan

Pirate Rumble

Style
Supporter
DEF
178
SPD
180
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Resolute Ice Attack
Level 10 (Max)

Targets enemies within large range for 2500 damage; 85% chance of Action Bind (5 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 1450 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  2. Level 2

    Targets enemies within large range for 1550 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  3. Level 3

    Targets enemies within large range for 1650 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  4. Level 4

    Targets enemies within large range for 1750 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  5. Level 5

    Targets enemies within large range for 1850 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  6. Level 6

    Targets enemies within large range for 1950 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  7. Level 7

    Targets enemies within large range for 2050 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  8. Level 8

    Targets enemies within large range for 2150 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  9. Level 9

    Targets enemies within large range for 2250 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

  10. Level 10

    Targets enemies within large range for 2500 damage; 85% chance of Action Bind (5 s)

    Charge time: 35 s

Ability
Level 5 (Max)

When striking a Critical, up to 2 times Team ATK Up Lv.7

Show all 5 levels
  1. Level 1

    When striking a Critical, up to 2 times Team ATK Up Lv.3

  2. Level 2

    When striking a Critical, up to 2 times Team ATK Up Lv.4

  3. Level 3

    When striking a Critical, up to 2 times Team ATK Up Lv.5

  4. Level 4

    When striking a Critical, up to 2 times Team ATK Up Lv.6

  5. Level 5

    When striking a Critical, up to 2 times Team ATK Up Lv.7

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Kuzan (Aokiji)
KuzanAokijiKuzanAokijiKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanAokijiKuzanKuzanAokijiKuzanAokijiAokiji: NeoAokiji: NeoAokijiAokijiAokijiKuzanAokijiAokijiAokiji
Linked families
Blackbeard & Kuzan