
Kuzan
Imitating His Mentor's Battleship Bag
A younger former Admiral of Navy HQ. He requests to become a protege under Garp. At first, he struggles against the Battleship Bag without Haki, but as the days pass, he gradually learns how to land punches powerful enough to be comparable to Garp's.
Special
Reduces crew's Special charge time by 1 turn, and deals 70x character's ATK in QCK damage to one enemy. If character has used "Apprenticing to Become Stronger" 0 times, reduces all enemies' DEF Up duration by 4 turns, reduces crew's Despair duration by 4 turns, and applies increase damage taken status to all enemies by 1.75x for 1 turn. If character has used "Apprenticing to Become Stronger" 1 time or more, reduces all enemies' DEF Up duration by 6 turns, reduces crew's Despair duration by 6 turns, and changes crew's ATK multiplier of TNDRCV slots to 2.5x when slots match (normally 2.0x when matching) 0.5x when unfavorable, 1.0x otherwise) for 1 turn. If crew has [Continuous Restore] with a duration of 3 turns or longer when Special is launched, reduces character's Special charge time by 8 turns (Special charge time reduction effect of "Apprenticing to Become Stronger" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter characters' ATK by 3.5x, HP by 1.25x, makes their QCKTND slots have matching slot effects, and boosts their ATK by a further 1.25x after characters attack at GOOD or better in the order of QCK, STR, PSY without breaking the chain
Crewmate Ability
Makes Fighter characters' QCKTND slots have matching slot effects
Boosts Fighter characters' base HP by 100
Unlocks at Limit Break 12
Support Ability
Monkey D. Garp
Once per quest, if supported character uses a Special, reduces crew's Despair duration by 1 turn, and reduces supported character's Special charge time by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces supported character's Special charge time by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces supported character's Special charge time by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces supported character's Special charge time by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces supported character's Special charge time by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's Despair duration by 1 turn, and reduces supported character's Special charge time by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,961 | 725 | 82 |
| Lv 99 | 3,921 | 1,449 | 164 |
| Lv 150 | 5,881 | 2,173 | 246 |
| Limit Break | 4,021+100 | 1,599+150 | 214+50 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base ATK by 40
Show all 15
Boosts base RCV by 10
Boosts base HP by 30
Add 1 Power Slot
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 40
Add Crewmate Ability 2: Boosts Fighter characters' base HP by 100
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,151 | 1,534 | 173 |
| Lv 110 | 4,343 | 1,605 | 181 |
| Lv 120 | 4,728 | 1,747 | 197 |
| Lv 130 | 5,112 | 1,889 | 213 |
| Lv 150 | 5,881 | 2,173 | 246 |
How to get
Featured · Oct 15, 2024 – Oct 27, 2024
Featured · Oct 14, 2024 – Oct 27, 2024
Featured · Oct 13, 2024 – Oct 27, 2024



























