Kuzan

Fists Aimed Toward His Mentor

Tenth Ship Captain of the Blackbeard Pirates. Former protege of Garp. Reflecting on his memories of training under Garp in the past, he unleashes Ice Glove at his former mentor. Their fists slammed into each other's faces, knocking them both far back.

Special

Ice Glove Against His Mentor
Stage 1

Deals 50x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Bind duration by 2 turns, adds 50x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns, locks crew's slots for 1 turn, and extends the duration of crew's [Continuous Restore] duration by 1 turn

Stage 2

Reduces crew's Special charge time by 2 turns, deals 80x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Bind duration by 5 turns, and adds 80x character's ATK in non-type damage on top of tap-timing bonuses for 3 turns. If crew has [Continuous Restore] status with 5 or more turns remaining when Special is launched, extends the duration of crew's [Continuous Restore] by 3 turns, and sets the chain multiplier's minimum value at 3.25 and maximum value at 20.0 for 3 turns. If crew does not have [Continuous Restore] status or [Continuous Restore] has 4 or less turns remaining, heals crew by 3x character's RCV at end of turn for 9 turns, sets the chain multiplier to 3.25x for 3 turns, then after that, if crew's HP is 80% or above when Special is launched, cuts crew's HP by 20% but reduces character's Special charge time by 4 turns

BaseLimit Break
Level 111 / 21 turns10 / 20 turns
Level 210 / 20 turns9 / 19 turns
Level 39 / 19 turns8 / 18 turns
Level 48 / 18 turns7 / 17 turns
Level 57 / 17 turns6 / 16 turns
Level 66 / 16 turns5 / 15 turns
Max5 / 15 turns4 / 14 turns

−1 turn at Limit Break 15

Captain Ability

The Former Protege

Reduces character's Special charge time by 4 turns and reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4x, HP by 1.25x, and boosts their ATK further if any enemies were defeated in previous turns (up to 5x in 4 straight turns)

Crewmate Ability

UNIQ

Makes crew's DEXslots have matching slot effects, and reduces character's Special Reverse by 5 turns

UNIQ

Boosts crew's base stats by 60, and makes character immune to Stun

Unlocks at Limit Break 25

Support Ability

Supported Characters

Marshall D. Teach (Blackbeard), Lafitte, Van Ogre, Jesus Burgess (Mr. Store), Shiryu, Doc Q, Avalo Pizarro, Catarina Devon, Vasco Shot, San Juan Wolf

Level 5 (Max)

Adds 9% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.5x

Show all 5 levels
  1. Level 1

    Adds 5% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.1x

  2. Level 2

    Adds 6% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.2x

  3. Level 3

    Adds 7% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.3x

  4. Level 4

    Adds 8% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.4x

  5. Level 5

    Adds 9% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.5x

Stats

HPATKRCV
Lv 11,659799113
Lv 993,3181,598225
Lv 1504,9772,397337
Limit Break3,518+2001,698+100275+50
Limit Break+3,868+5501,898+300375+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 20

03

Boosts base HP by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base HP by 70

07

Boosts base ATK by 10

08

Boosts base ATK by 20

09

Potential Ability 2: Barrier Pierce

10

Add 1 Power Slot

11

Boosts base ATK by 20

12

Boosts base HP by 100

13

Boosts base RCV by 30

14

Boosts base ATK by 30

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base ATK by 75

19

Boosts base RCV by 50

20

Boosts base ATK by 125

21

Boosts base HP by 100

22

Potential Ability 3: Fear Resistance

23

Boosts base RCV by 50

24

Boosts base HP by 150

25

Add Crewmate Ability 2: Boosts crew's base stats by 60, and makes character immune to Stun

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,5131,692238
Lv 1103,6751,770249
Lv 1204,0011,927271
Lv 1304,3262,083293
Lv 1504,9772,397337

Evolution

Kuzan
Super Evolution · 30,000 Beli
Kuzan

Pirate Rumble

Style
Obstructer
DEF
172
SPD
160
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Ice Glove Against His Mentor
Level 10 (Max)

Targets enemies within large range for ATK Down Lv.6 (30 s), DEF Down Lv.6 (30 s), ATK x 2.2 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s), DEF Down Lv.5 (30 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK Down Lv.2 (21 s), DEF Down Lv.2 (21 s), ATK x 1.3 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.3 (21 s), SPD Down Lv.3 (21 s), DEF Down Lv.1 (21 s)

    Charge time: 30 s

  2. Level 2

    Targets enemies within large range for ATK Down Lv.2 (22 s), DEF Down Lv.2 (22 s), ATK x 1.4 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.3 (22 s), SPD Down Lv.3 (22 s), DEF Down Lv.1 (22 s)

    Charge time: 30 s

  3. Level 3

    Targets enemies within large range for ATK Down Lv.2 (23 s), DEF Down Lv.2 (23 s), ATK x 1.5 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.3 (23 s), SPD Down Lv.3 (23 s), DEF Down Lv.1 (23 s)

    Charge time: 30 s

  4. Level 4

    Targets enemies within large range for ATK Down Lv.3 (24 s), DEF Down Lv.3 (24 s), ATK x 1.6 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.4 (24 s), SPD Down Lv.4 (24 s), DEF Down Lv.2 (24 s)

    Charge time: 30 s

  5. Level 5

    Targets enemies within large range for ATK Down Lv.3 (25 s), DEF Down Lv.3 (25 s), ATK x 1.7 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.4 (25 s), SPD Down Lv.4 (25 s), DEF Down Lv.2 (25 s)

    Charge time: 30 s

  6. Level 6

    Targets enemies within large range for ATK Down Lv.4 (26 s), DEF Down Lv.4 (26 s), ATK x 1.8 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.5 (26 s), SPD Down Lv.5 (26 s), DEF Down Lv.3 (26 s)

    Charge time: 30 s

  7. Level 7

    Targets enemies within large range for ATK Down Lv.4 (27 s), DEF Down Lv.4 (27 s), ATK x 1.9 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.5 (27 s), SPD Down Lv.5 (27 s), DEF Down Lv.3 (27 s)

    Charge time: 30 s

  8. Level 8

    Targets enemies within large range for ATK Down Lv.4 (28 s), DEF Down Lv.4 (28 s), ATK x 2 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.5 (28 s), SPD Down Lv.5 (28 s), DEF Down Lv.3 (28 s)

    Charge time: 30 s

  9. Level 9

    Targets enemies within large range for ATK Down Lv.5 (29 s), DEF Down Lv.5 (29 s), ATK x 2.1 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.6 (29 s), SPD Down Lv.6 (29 s), DEF Down Lv.4 (29 s)

    Charge time: 30 s

  10. Level 10

    Targets enemies within large range for ATK Down Lv.6 (30 s), DEF Down Lv.6 (30 s), ATK x 2.2 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s), DEF Down Lv.5 (30 s)

    Charge time: 30 s

Ability
Level 5 (Max)

Free Spirit/Shooter class teammates ATK Up Lv.5, HP Up Lv.5; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.5, SPD Up Lv.5

Show all 5 levels
  1. Level 1

    Free Spirit/Shooter class teammates ATK Up Lv.1, HP Up Lv.1; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    Free Spirit/Shooter class teammates ATK Up Lv.2, HP Up Lv.2; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.2, SPD Up Lv.2

  3. Level 3

    Free Spirit/Shooter class teammates ATK Up Lv.3, HP Up Lv.3; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.3, SPD Up Lv.3

  4. Level 4

    Free Spirit/Shooter class teammates ATK Up Lv.4, HP Up Lv.4; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.4, SPD Up Lv.4

  5. Level 5

    Free Spirit/Shooter class teammates ATK Up Lv.5, HP Up Lv.5; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.5, SPD Up Lv.5

Resilience

80% chance to evade Special Bind, reduce damage taken from QCK by 20%

Family

Kuzan (Aokiji)
KuzanAokijiKuzanAokijiKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanAokijiKuzanKuzanAokijiKuzanAokijiKuzanAokiji: NeoAokiji: NeoAokijiAokijiAokijiKuzanAokijiAokijiAokiji
Linked families
Blackbeard & Kuzan