
Kuzan
Fists Aimed Toward His Mentor
Tenth Ship Captain of the Blackbeard Pirates. Former protege of Garp. Reflecting on his memories of training under Garp in the past, he unleashes Ice Glove at his former mentor. Their fists slammed into each other's faces, knocking them both far back.
Special
Deals 50x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Bind duration by 2 turns, adds 50x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns, locks crew's slots for 1 turn, and extends the duration of crew's [Continuous Restore] duration by 1 turn
Reduces crew's Special charge time by 2 turns, deals 80x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Bind duration by 5 turns, and adds 80x character's ATK in non-type damage on top of tap-timing bonuses for 3 turns. If crew has [Continuous Restore] status with 5 or more turns remaining when Special is launched, extends the duration of crew's [Continuous Restore] by 3 turns, and sets the chain multiplier's minimum value at 3.25 and maximum value at 20.0 for 3 turns. If crew does not have [Continuous Restore] status or [Continuous Restore] has 4 or less turns remaining, heals crew by 3x character's RCV at end of turn for 9 turns, sets the chain multiplier to 3.25x for 3 turns, then after that, if crew's HP is 80% or above when Special is launched, cuts crew's HP by 20% but reduces character's Special charge time by 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 11 / 21 turns | 10 / 20 turns |
| Level 2 | 10 / 20 turns | 9 / 19 turns |
| Level 3 | 9 / 19 turns | 8 / 18 turns |
| Level 4 | 8 / 18 turns | 7 / 17 turns |
| Level 5 | 7 / 17 turns | 6 / 16 turns |
| Level 6 | 6 / 16 turns | 5 / 15 turns |
| Max | 5 / 15 turns | 4 / 14 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces character's Special charge time by 4 turns and reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4x, HP by 1.25x, and boosts their ATK further if any enemies were defeated in previous turns (up to 5x in 4 straight turns)
Crewmate Ability
Makes crew's DEXslots have matching slot effects, and reduces character's Special Reverse by 5 turns
Boosts crew's base stats by 60, and makes character immune to Stun
Unlocks at Limit Break 25
Support Ability
Marshall D. Teach (Blackbeard), Lafitte, Van Ogre, Jesus Burgess (Mr. Store), Shiryu, Doc Q, Avalo Pizarro, Catarina Devon, Vasco Shot, San Juan Wolf
Adds 9% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.5x
Show all 5 levels
- Level 1
Adds 5% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.1x
- Level 2
Adds 6% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.2x
- Level 3
Adds 7% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.3x
- Level 4
Adds 8% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.4x
- Level 5
Adds 9% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Monkey D. Garp by 1.5x
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,659 | 799 | 113 |
| Lv 99 | 3,318 | 1,598 | 225 |
| Lv 150 | 4,977 | 2,397 | 337 |
| Limit Break | 3,518+200 | 1,698+100 | 275+50 |
| Limit Break+ | 3,868+550 | 1,898+300 | 375+150 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 25
Boosts base HP by 70
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Add 1 Power Slot
Boosts base ATK by 20
Boosts base HP by 100
Boosts base RCV by 30
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 75
Boosts base RCV by 50
Boosts base ATK by 125
Boosts base HP by 100
Potential Ability 3: Fear Resistance
Boosts base RCV by 50
Boosts base HP by 150
Add Crewmate Ability 2: Boosts crew's base stats by 60, and makes character immune to Stun
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,513 | 1,692 | 238 |
| Lv 110 | 3,675 | 1,770 | 249 |
| Lv 120 | 4,001 | 1,927 | 271 |
| Lv 130 | 4,326 | 2,083 | 293 |
| Lv 150 | 4,977 | 2,397 | 337 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 172
- SPD
- 160
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within large range for ATK Down Lv.6 (30 s), DEF Down Lv.6 (30 s), ATK x 2.2 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s), DEF Down Lv.5 (30 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.2 (21 s), DEF Down Lv.2 (21 s), ATK x 1.3 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.3 (21 s), SPD Down Lv.3 (21 s), DEF Down Lv.1 (21 s)
Charge time: 30 s
- Level 2
Targets enemies within large range for ATK Down Lv.2 (22 s), DEF Down Lv.2 (22 s), ATK x 1.4 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.3 (22 s), SPD Down Lv.3 (22 s), DEF Down Lv.1 (22 s)
Charge time: 30 s
- Level 3
Targets enemies within large range for ATK Down Lv.2 (23 s), DEF Down Lv.2 (23 s), ATK x 1.5 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.3 (23 s), SPD Down Lv.3 (23 s), DEF Down Lv.1 (23 s)
Charge time: 30 s
- Level 4
Targets enemies within large range for ATK Down Lv.3 (24 s), DEF Down Lv.3 (24 s), ATK x 1.6 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.4 (24 s), SPD Down Lv.4 (24 s), DEF Down Lv.2 (24 s)
Charge time: 30 s
- Level 5
Targets enemies within large range for ATK Down Lv.3 (25 s), DEF Down Lv.3 (25 s), ATK x 1.7 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.4 (25 s), SPD Down Lv.4 (25 s), DEF Down Lv.2 (25 s)
Charge time: 30 s
- Level 6
Targets enemies within large range for ATK Down Lv.4 (26 s), DEF Down Lv.4 (26 s), ATK x 1.8 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.5 (26 s), SPD Down Lv.5 (26 s), DEF Down Lv.3 (26 s)
Charge time: 30 s
- Level 7
Targets enemies within large range for ATK Down Lv.4 (27 s), DEF Down Lv.4 (27 s), ATK x 1.9 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.5 (27 s), SPD Down Lv.5 (27 s), DEF Down Lv.3 (27 s)
Charge time: 30 s
- Level 8
Targets enemies within large range for ATK Down Lv.4 (28 s), DEF Down Lv.4 (28 s), ATK x 2 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.5 (28 s), SPD Down Lv.5 (28 s), DEF Down Lv.3 (28 s)
Charge time: 30 s
- Level 9
Targets enemies within large range for ATK Down Lv.5 (29 s), DEF Down Lv.5 (29 s), ATK x 2.1 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.6 (29 s), SPD Down Lv.6 (29 s), DEF Down Lv.4 (29 s)
Charge time: 30 s
- Level 10
Targets enemies within large range for ATK Down Lv.6 (30 s), DEF Down Lv.6 (30 s), ATK x 2.2 damage; if 5 or more Free Spirit/Shooter characters are on the team, targets 3 enemies with high Special CT for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s), DEF Down Lv.5 (30 s)
Charge time: 30 s
Free Spirit/Shooter class teammates ATK Up Lv.5, HP Up Lv.5; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
Free Spirit/Shooter class teammates ATK Up Lv.1, HP Up Lv.1; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.1, SPD Up Lv.1
- Level 2
Free Spirit/Shooter class teammates ATK Up Lv.2, HP Up Lv.2; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.2, SPD Up Lv.2
- Level 3
Free Spirit/Shooter class teammates ATK Up Lv.3, HP Up Lv.3; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.3, SPD Up Lv.3
- Level 4
Free Spirit/Shooter class teammates ATK Up Lv.4, HP Up Lv.4; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.4, SPD Up Lv.4
- Level 5
Free Spirit/Shooter class teammates ATK Up Lv.5, HP Up Lv.5; if 5 or more Free Spirit/Shooter characters are on the team, self ATK Up Lv.5, SPD Up Lv.5
80% chance to evade Special Bind, reduce damage taken from QCK by 20%



























