
Aokiji
Three Admirals Defending Marineford
One of the Navy Admirals. During the Paramount War, he confronts the Whitebeard Pirates. With his Chill-Chill Fruit power, he freezes the entire bay along with the tidal waves to stop the enemies' ships.
Special
Reduces crew's ATK Down/Special Bind duration by 5 turns and reduces all enemies' [Damage Cut] duration by 5 turns. If character is a crewmate, can choose to swap character out for the Captain for 1 turn. If every type is on the crew, further increases crew's ATK and slot effects boosts by +0.25
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.5x and makes crew's QCKTND slots have matching slot effects. When every type is on the crew, boosts crew's ATK by 4x, and if character became Captain during the quest, boosts crew's ATK a further 1.35x and reduces damage taken by 10%
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 6
When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, DEX, PSY, and INT Resistance to all enemies for 1 turn
Unlocks at Limit Break 12
Support Ability
Sengoku, Borsalino (Kizaru), Issho (Fujitora), Sakazuki (Akainu)
Adds 7% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' [Damage Cut] duration by 1 turn
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' [Damage Cut] duration by 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Sengoku, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora) , Monkey D. Garp
Boosts the type effects of normal attacks for character by 2.5x for 1 turn, can choose to completely remove crew's Swap Captains effect, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,590 | 708 | 124 |
| Lv 99 | 3,180 | 1,416 | 248 |
| Lv 150 | 4,770 | 2,124 | 372 |
| Limit Break | 3,380+200 | 1,516+100 | 298+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 1: Barrier Pierce
Boosts base ATK by 20
Show all 15
Add Crewmate Ability 1: Reduces character's Special Bind duration by 5 turns
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 40
Boosts base HP by 50
Add Crewmate Ability 2: When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, DEX, PSY, and INT Resistance to all enemies for 1 turn
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Final Tap Sugo Special
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Boosts character's base ATK by +800 (stacks with effects from Special)
When crew has both [ATK Up] and slot effect boost
Show all 5 levels
- Level 1
Boosts character's base ATK by +200 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 2
Boosts character's base ATK by +350 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 3
Boosts character's base ATK by +500 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 4
Boosts character's base ATK by +650 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 5
Boosts character's base ATK by +800 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,367 | 1,499 | 262 |
| Lv 110 | 3,522 | 1,568 | 274 |
| Lv 120 | 3,834 | 1,707 | 299 |
| Lv 130 | 4,146 | 1,846 | 323 |
| Lv 150 | 4,770 | 2,124 | 372 |
Pirate Rumble
- Style
Defender- DEF
- 234
- SPD
- 113
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Shooter class teammates for Guard % Up Lv.5 (15 s), DEF Up Lv.5 (15 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets Shooter class teammates for Guard % Up Lv.1 (6 s), DEF Up Lv.1 (6 s)
Charge time: 25 s
- Level 2
Targets Shooter class teammates for Guard % Up Lv.1 (7 s), DEF Up Lv.1 (7 s)
Charge time: 25 s
- Level 3
Targets Shooter class teammates for Guard % Up Lv.2 (8 s), DEF Up Lv.2 (8 s)
Charge time: 25 s
- Level 4
Targets Shooter class teammates for Guard % Up Lv.2 (9 s), DEF Up Lv.2 (9 s)
Charge time: 25 s
- Level 5
Targets Shooter class teammates for Guard % Up Lv.3 (10 s), DEF Up Lv.3 (10 s)
Charge time: 25 s
- Level 6
Targets Shooter class teammates for Guard % Up Lv.3 (11 s), DEF Up Lv.3 (11 s)
Charge time: 25 s
- Level 7
Targets Shooter class teammates for Guard % Up Lv.4 (12 s), DEF Up Lv.4 (12 s)
Charge time: 25 s
- Level 8
Targets Shooter class teammates for Guard % Up Lv.4 (13 s), DEF Up Lv.4 (13 s)
Charge time: 25 s
- Level 9
Targets Shooter class teammates for Guard % Up Lv.5 (14 s), DEF Up Lv.5 (14 s)
Charge time: 25 s
- Level 10
Targets Shooter class teammates for Guard % Up Lv.5 (15 s), DEF Up Lv.5 (15 s)
Charge time: 25 s
Shooter class teammates HP Up Lv.5, ATK Up Lv.4; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Shooter class teammates HP Up Lv.1, ATK Up Lv.1; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.1
- Level 2
Shooter class teammates HP Up Lv.2, ATK Up Lv.2; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.1
- Level 3
Shooter class teammates HP Up Lv.3, ATK Up Lv.2; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.2
- Level 4
Shooter class teammates HP Up Lv.4, ATK Up Lv.3; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.2
- Level 5
Shooter class teammates HP Up Lv.5, ATK Up Lv.4; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.3
60% chance to evade Action Bind
How to get
Featured · Oct 1, 2022 – Oct 30, 2022
Featured · Sep 30, 2022 – Oct 30, 2022



























