Aokiji

Three Admirals Defending Marineford

One of the Navy Admirals. During the Paramount War, he confronts the Whitebeard Pirates. With his Chill-Chill Fruit power, he freezes the entire bay along with the tidal waves to stop the enemies' ships.

Special

Impaling Partisan

Reduces crew's ATK Down/Special Bind duration by 5 turns and reduces all enemies' [Damage Cut] duration by 5 turns. If character is a crewmate, can choose to swap character out for the Captain for 1 turn. If every type is on the crew, further increases crew's ATK and slot effects boosts by +0.25

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Level 614 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 14

Captain Ability

Binding Ice

Boosts crew's HP by 1.5x and makes crew's QCKTND slots have matching slot effects. When every type is on the crew, boosts crew's ATK by 4x, and if character became Captain during the quest, boosts crew's ATK a further 1.35x and reduces damage taken by 10%

Crewmate Ability

RES

Reduces character's Special Bind duration by 5 turns

Unlocks at Limit Break 6

UNIQ

When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, DEX, PSY, and INT Resistance to all enemies for 1 turn

Unlocks at Limit Break 12

Support Ability

Supported Characters

Sengoku, Borsalino (Kizaru), Issho (Fujitora), Sakazuki (Akainu)

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' [Damage Cut] duration by 1 turn

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' [Damage Cut] duration by 1 turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Sengoku, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora) , Monkey D. Garp

Boosts the type effects of normal attacks for character by 2.5x for 1 turn, can choose to completely remove crew's Swap Captains effect, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 11,590708124
Lv 993,1801,416248
Lv 1504,7702,124372
Limit Break3,380+2001,516+100298+50

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 40

03

Boosts base ATK by 20

04

Potential Ability 1: Barrier Pierce

05

Boosts base ATK by 20

Show all 15
06

Add Crewmate Ability 1: Reduces character's Special Bind duration by 5 turns

07

Boosts base RCV by 50

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base ATK by 40

11

Boosts base HP by 50

12

Add Crewmate Ability 2: When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, DEX, PSY, and INT Resistance to all enemies for 1 turn

13

Boosts base HP by 60

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Final Tap Sugo Special

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +800 (stacks with effects from Special)

Condition

When crew has both [ATK Up] and slot effect boost

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +200 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

  2. Level 2

    Boosts character's base ATK by +350 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

  3. Level 3

    Boosts character's base ATK by +500 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

  4. Level 4

    Boosts character's base ATK by +650 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

  5. Level 5

    Boosts character's base ATK by +800 (stacks with effects from Special)

    Condition

    When crew has both [ATK Up] and slot effect boost

Level Limit Break

HPATKRCV
Lv 1053,3671,499262
Lv 1103,5221,568274
Lv 1203,8341,707299
Lv 1304,1461,846323
Lv 1504,7702,124372

Pirate Rumble

Style
Defender
DEF
234
SPD
113
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Impaling Partisan
Level 10 (Max)

Targets Shooter class teammates for Guard % Up Lv.5 (15 s), DEF Up Lv.5 (15 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets Shooter class teammates for Guard % Up Lv.1 (6 s), DEF Up Lv.1 (6 s)

    Charge time: 25 s

  2. Level 2

    Targets Shooter class teammates for Guard % Up Lv.1 (7 s), DEF Up Lv.1 (7 s)

    Charge time: 25 s

  3. Level 3

    Targets Shooter class teammates for Guard % Up Lv.2 (8 s), DEF Up Lv.2 (8 s)

    Charge time: 25 s

  4. Level 4

    Targets Shooter class teammates for Guard % Up Lv.2 (9 s), DEF Up Lv.2 (9 s)

    Charge time: 25 s

  5. Level 5

    Targets Shooter class teammates for Guard % Up Lv.3 (10 s), DEF Up Lv.3 (10 s)

    Charge time: 25 s

  6. Level 6

    Targets Shooter class teammates for Guard % Up Lv.3 (11 s), DEF Up Lv.3 (11 s)

    Charge time: 25 s

  7. Level 7

    Targets Shooter class teammates for Guard % Up Lv.4 (12 s), DEF Up Lv.4 (12 s)

    Charge time: 25 s

  8. Level 8

    Targets Shooter class teammates for Guard % Up Lv.4 (13 s), DEF Up Lv.4 (13 s)

    Charge time: 25 s

  9. Level 9

    Targets Shooter class teammates for Guard % Up Lv.5 (14 s), DEF Up Lv.5 (14 s)

    Charge time: 25 s

  10. Level 10

    Targets Shooter class teammates for Guard % Up Lv.5 (15 s), DEF Up Lv.5 (15 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Shooter class teammates HP Up Lv.5, ATK Up Lv.4; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Shooter class teammates HP Up Lv.1, ATK Up Lv.1; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.1

  2. Level 2

    Shooter class teammates HP Up Lv.2, ATK Up Lv.2; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.1

  3. Level 3

    Shooter class teammates HP Up Lv.3, ATK Up Lv.2; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.2

  4. Level 4

    Shooter class teammates HP Up Lv.4, ATK Up Lv.3; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.2

  5. Level 5

    Shooter class teammates HP Up Lv.5, ATK Up Lv.4; when remaining HP is below 50%, Shooter class teammates DEF Up Lv.3

Resilience

60% chance to evade Action Bind

How to get

Sugo-Fest

Featured · Oct 1, 2022 – Oct 30, 2022

Sugo-Fest

Featured · Sep 30, 2022 – Oct 30, 2022

Family

Kuzan (Aokiji)
KuzanAokijiKuzanAokijiKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanKuzanAokijiKuzanAokijiKuzanAokiji: NeoAokiji: NeoAokijiAokijiAokijiKuzanAokijiAokijiAokiji
Linked families
Blackbeard & Kuzan