
Aokiji
Navy HQ Admiral's Composure
One of the Navy HQ Admirals. He stands as the greatest barrier the Whitebeard Pirates face in their attack on Marineford.
Special
Deals 300,000 damage to one enemy (ignoring all defensive effects), reduces all enemies' DEF Up and [Damage Cut] duration by 5 turns, and if Captain is a Shooter or Free Spirit class, doubles Shooter and Free Spirit characters' ATK for 2 turns
| Level 1 | 17 turns |
| Level 2 | 16 turns |
| Level 3 | 15 turns |
| Level 4 | 14 turns |
| Level 5 | 13 turns |
| Level 6 | 12 turns |
| Max | 11 turns |
Captain Ability
Boosts Shooter characters' ATK by 1.5x, makes their STR slots have matching slot effects, and boosts their ATK further if any enemies were defeated in previous turns (up to approximately 2.5x in 3 straight turns)
Crewmate Ability
Boosts Shooter and Free Spirit characters' base ATK by 50
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 603 | 395 | 36 |
| Lv 50 | 1,340 | 878 | 80 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 164
- SPD
- 134
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for ATK x 1.5 damage, DEF Down Lv.2 (15 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.5 damage, DEF Down Lv.1 (6 s)
Charge time: 26 s
- Level 2
Targets enemies within medium range for ATK x 0.6 damage, DEF Down Lv.1 (7 s)
Charge time: 26 s
- Level 3
Targets enemies within medium range for ATK x 0.7 damage, DEF Down Lv.1 (8 s)
Charge time: 26 s
- Level 4
Targets enemies within medium range for ATK x 0.8 damage, DEF Down Lv.1 (9 s)
Charge time: 26 s
- Level 5
Targets enemies within medium range for ATK x 0.9 damage, DEF Down Lv.1 (10 s)
Charge time: 26 s
- Level 6
Targets enemies within medium range for ATK x 1 damage, DEF Down Lv.1 (11 s)
Charge time: 26 s
- Level 7
Targets enemies within medium range for ATK x 1.1 damage, DEF Down Lv.1 (12 s)
Charge time: 26 s
- Level 8
Targets enemies within medium range for ATK x 1.2 damage, DEF Down Lv.1 (13 s)
Charge time: 26 s
- Level 9
Targets enemies within medium range for ATK x 1.3 damage, DEF Down Lv.1 (14 s)
Charge time: 26 s
- Level 10
Targets enemies within medium range for ATK x 1.5 damage, DEF Down Lv.2 (15 s)
Charge time: 26 s
Shooter/Free Spirit class teammates ATK Up Lv.5, HP Up Lv.2
Show all 5 levels
- Level 1
Shooter/Free Spirit class teammates ATK Up Lv.1, HP Up Lv.2
- Level 2
Shooter/Free Spirit class teammates ATK Up Lv.2, HP Up Lv.2
- Level 3
Shooter/Free Spirit class teammates ATK Up Lv.3, HP Up Lv.2
- Level 4
Shooter/Free Spirit class teammates ATK Up Lv.4, HP Up Lv.2
- Level 5
Shooter/Free Spirit class teammates ATK Up Lv.5, HP Up Lv.2
60% chance to evade Special Bind



























