Sengoku the Buddha

The Navy Fleet Admiral. Sengoku has eaten the Zoan Human-Human Fruit (Model: Daibutsu), which enables him to transform into a giant Buddha and release shockwaves from his palms. He believes in Moral Justice. Also known as "Sengoku the Buddha."

Special

Zen Shockwave

Deals random PSY damage to all enemies and boosts ATK of all characters by 1.5x for 1 turn

BaseLimit Break
Level 128 turns20 turns
Level 227 turns19 turns
Level 326 turns18 turns
Level 425 turns17 turns
Level 524 turns16 turns
Level 623 turns15 turns
Level 722 turns14 turns
Level 821 turns13 turns
Level 920 turns12 turns
Max19 turns11 turns

−1 turn at Limit Break 17

−1 turn at Limit Break 26

−6 turns at Limit Break 39 (LB+)

Zen ShockwaveLLB

Deals 150x character's ATK in PSY damage to all enemies, doubles crew's ATK for 1 turn, changes slots of characters with a Cost of 20 or less to character's own type, and boosts their slot effects by 2.25x for 1 turn

BaseLimit Break
Level 128 turns20 turns
Level 227 turns19 turns
Level 326 turns18 turns
Level 425 turns17 turns
Level 524 turns16 turns
Level 623 turns15 turns
Level 722 turns14 turns
Level 821 turns13 turns
Level 920 turns12 turns
Max19 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 17

−1 turn at Limit Break 26

−6 turns at Limit Break 39 (LB+)

Captain Ability

Moral Justice will Never be Defeated!!!

Reduces Special charge time by 2 turns at start of quest and triples ATK for Sengoku the Buddha and characters with a Cost of 20 or less

LB

Reduces Special charge time by 2 turns at start of quest, boosts ATK by 3.5x and HP and RCV by 1.5x for characters with a Cost of 20 or less or with a Cost of 54

Unlocks at Limit Break 38

LLB

Reduces Special charge time by 2 turns at start of quest, boosts ATK by 5.25x and HP by 1.75x for characters with a Cost of 20 or less, and boosts ATK by 5x for characters with a Cost of 54

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces Special charge time by 2 turns at start of quest, boosts ATK by 5.5x and HP by 1.75x for characters with a Cost of 20 or less, and boosts ATK by 5.25x for characters with a Cost of 54

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts base ATK and HP by 100 for characters with a Cost of 29 or less

Unlocks at Limit Break 18

UNIQ

Makes crew's INT slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

Characters with a Cost of 29 or less

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts supported character's ATK by 2.5x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.25x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.5x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.75x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 2.5x for 1 turn

Stats

HPATKRCV
Lv 11,962711191
Lv 993,4291,338389
Lv 1505,1432,007583
Limit Break3,779+3501,588+250489+100
Limit Break+4,279+8501,788+450539+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 20

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Boosts base HP by 20

13

Boosts base RCV by 20

14

Boosts base ATK by 30

15

Potential Ability 2: Critical ATK

16

Boosts base ATK by 30

17

Reduces Special charge time by 1 turn

18

Add Crewmate Ability 1: Boosts base ATK and HP by 100 for characters with a Cost of 29 or less

19

Boosts base ATK by 30

20

Boosts base RCV by 30

21

Boosts base ATK by 50

22

Boosts base RCV by 30

23

Boosts base ATK by 60

24

Boosts base HP by 40

25

Boosts base HP by 60

26

Reduces Special charge time by 1 turn

27

Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects

28

Boosts base HP by 70

29

Boosts base HP by 110

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 50

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base HP by 150

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 6 turns

40

Boosts base ATK by 100

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,6301,416411
Lv 1103,7981,482430
New Pirate Rumble skills
Lv 1204,1341,613468
New Captain Ability
Lv 1304,4701,744506
New Pirate Rumble skills
Lv 1505,1432,007583
New Special · New Pirate Rumble skills

Evolution

Sengoku
Sea StallionRainbow Pirate PenguinRainbow Hermit CrabYellow Armored CrabRainbow Striped Dragon
75,000 Beli
Sengoku the Buddha
Sengoku the Buddha
Sea StallionBlack Pirate PenguinBlack Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
"Buddha" Sengoku

Pirate Rumble

Style
Supporter
DEF
204
SPD
140
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Zen Shockwave
Level 10 (Max)

Targets enemies within medium range for ATK x 0.45 damage; targets team for ATK Up Lv.3; when remaining time is less than 50 s, ATK Up Lv.3

Charge time: 41 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK x 0.3 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1

    Charge time: 41 s

  2. Level 2

    Targets enemies within medium range for ATK x 0.32 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1

    Charge time: 41 s

  3. Level 3

    Targets enemies within medium range for ATK x 0.33 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1

    Charge time: 41 s

  4. Level 4

    Targets enemies within medium range for ATK x 0.35 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1

    Charge time: 41 s

  5. Level 5

    Targets enemies within medium range for ATK x 0.36 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1

    Charge time: 41 s

  6. Level 6

    Targets enemies within medium range for ATK x 0.38 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1

    Charge time: 41 s

  7. Level 7

    Targets enemies within medium range for ATK x 0.39 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1

    Charge time: 41 s

  8. Level 8

    Targets enemies within medium range for ATK x 0.41 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  9. Level 9

    Targets enemies within medium range for ATK x 0.42 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  10. Level 10

    Targets enemies within medium range for ATK x 0.45 damage; targets team for ATK Up Lv.3; when remaining time is less than 50 s, ATK Up Lv.3

    Charge time: 41 s

Ability
Level 5 (Max)

Team HP Up Lv.5; when remaining time is less than 50 s, team ATK Up Lv.3

Show all 5 levels
  1. Level 1

    Team HP Up Lv.1; when remaining time is less than 50 s, team ATK Up Lv.3

  2. Level 2

    Team HP Up Lv.2; when remaining time is less than 50 s, team ATK Up Lv.3

  3. Level 3

    Team HP Up Lv.3; when remaining time is less than 50 s, team ATK Up Lv.3

  4. Level 4

    Team HP Up Lv.4; when remaining time is less than 50 s, team ATK Up Lv.3

  5. Level 5

    Team HP Up Lv.5; when remaining time is less than 50 s, team ATK Up Lv.3

Resilience

30% chance to evade Action Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sengoku
SengokuBuddha SengokuSengokuAdmiral SengokuBuddha SengokuSengokuSengokuSengoku: NeoSengokuBuddha SengokuSengokuBuddha SengokuSengoku"Buddha" SengokuBuddha SengokuSengokuSengokuSengoku
Linked families
Sengoku & Garp