
Sengoku the Buddha
The Navy Fleet Admiral. Sengoku has eaten the Zoan Human-Human Fruit (Model: Daibutsu), which enables him to transform into a giant Buddha and release shockwaves from his palms. He believes in Moral Justice. Also known as "Sengoku the Buddha."
Special
Deals random PSY damage to all enemies and boosts ATK of all characters by 1.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 20 turns |
| Level 2 | 27 turns | 19 turns |
| Level 3 | 26 turns | 18 turns |
| Level 4 | 25 turns | 17 turns |
| Level 5 | 24 turns | 16 turns |
| Level 6 | 23 turns | 15 turns |
| Level 7 | 22 turns | 14 turns |
| Level 8 | 21 turns | 13 turns |
| Level 9 | 20 turns | 12 turns |
| Max | 19 turns | 11 turns |
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−6 turns at Limit Break 39 (LB+)
Deals 150x character's ATK in PSY damage to all enemies, doubles crew's ATK for 1 turn, changes slots of characters with a Cost of 20 or less to character's own type, and boosts their slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 20 turns |
| Level 2 | 27 turns | 19 turns |
| Level 3 | 26 turns | 18 turns |
| Level 4 | 25 turns | 17 turns |
| Level 5 | 24 turns | 16 turns |
| Level 6 | 23 turns | 15 turns |
| Level 7 | 22 turns | 14 turns |
| Level 8 | 21 turns | 13 turns |
| Level 9 | 20 turns | 12 turns |
| Max | 19 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−6 turns at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 2 turns at start of quest and triples ATK for Sengoku the Buddha and characters with a Cost of 20 or less
Reduces Special charge time by 2 turns at start of quest, boosts ATK by 3.5x and HP and RCV by 1.5x for characters with a Cost of 20 or less or with a Cost of 54
Unlocks at Limit Break 38
Reduces Special charge time by 2 turns at start of quest, boosts ATK by 5.25x and HP by 1.75x for characters with a Cost of 20 or less, and boosts ATK by 5x for characters with a Cost of 54
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest, boosts ATK by 5.5x and HP by 1.75x for characters with a Cost of 20 or less, and boosts ATK by 5.25x for characters with a Cost of 54
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts base ATK and HP by 100 for characters with a Cost of 29 or less
Unlocks at Limit Break 18
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Characters with a Cost of 29 or less
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.25x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.5x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.75x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,962 | 711 | 191 |
| Lv 99 | 3,429 | 1,338 | 389 |
| Lv 150 | 5,143 | 2,007 | 583 |
| Limit Break | 3,779+350 | 1,588+250 | 489+100 |
| Limit Break+ | 4,279+850 | 1,788+450 | 539+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Critical ATK
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Add Crewmate Ability 1: Boosts base ATK and HP by 100 for characters with a Cost of 29 or less
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base ATK by 60
Boosts base HP by 40
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base HP by 70
Boosts base HP by 110
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 6 turns
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,630 | 1,416 | 411 |
| Lv 110 | 3,798 | 1,482 | 430 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,134 | 1,613 | 468 |
| New Captain Ability | |||
| Lv 130 | 4,470 | 1,744 | 506 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,143 | 2,007 | 583 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 204
- SPD
- 140
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets enemies within medium range for ATK x 0.45 damage; targets team for ATK Up Lv.3; when remaining time is less than 50 s, ATK Up Lv.3
Charge time: 41 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.3 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1
Charge time: 41 s
- Level 2
Targets enemies within medium range for ATK x 0.32 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1
Charge time: 41 s
- Level 3
Targets enemies within medium range for ATK x 0.33 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1
Charge time: 41 s
- Level 4
Targets enemies within medium range for ATK x 0.35 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1
Charge time: 41 s
- Level 5
Targets enemies within medium range for ATK x 0.36 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1
Charge time: 41 s
- Level 6
Targets enemies within medium range for ATK x 0.38 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1
Charge time: 41 s
- Level 7
Targets enemies within medium range for ATK x 0.39 damage; targets team for ATK Up Lv.1; when remaining time is less than 50 s, ATK Up Lv.1
Charge time: 41 s
- Level 8
Targets enemies within medium range for ATK x 0.41 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2
Charge time: 41 s
- Level 9
Targets enemies within medium range for ATK x 0.42 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2
Charge time: 41 s
- Level 10
Targets enemies within medium range for ATK x 0.45 damage; targets team for ATK Up Lv.3; when remaining time is less than 50 s, ATK Up Lv.3
Charge time: 41 s
Team HP Up Lv.5; when remaining time is less than 50 s, team ATK Up Lv.3
Show all 5 levels
- Level 1
Team HP Up Lv.1; when remaining time is less than 50 s, team ATK Up Lv.3
- Level 2
Team HP Up Lv.2; when remaining time is less than 50 s, team ATK Up Lv.3
- Level 3
Team HP Up Lv.3; when remaining time is less than 50 s, team ATK Up Lv.3
- Level 4
Team HP Up Lv.4; when remaining time is less than 50 s, team ATK Up Lv.3
- Level 5
Team HP Up Lv.5; when remaining time is less than 50 s, team ATK Up Lv.3
30% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

















