Admiral Sengoku

Cunning Officer Upholding Justice in the Great Era of Piracy

Admiral of the Navy. He and Vice Admiral Garp stopped the Golden Lion Shiki, who raided the Navy HQ by himself. Although they managed to capture Shiki, over half of the town was obliterated in the process.

Special

Raised Fist of Justice

Reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, makes crew's type slots have matching slot effects for 1 turn, heals crew by 5x character's RCV, and changes right-column slots to INT. If Friend Captain's slot is STR, and sets the chain multiplier's minimum value at 2.5 and maximum value at 25.0 for 1 turn

BaseLimit Break
Max12 turns8 turns

−2 turns at Limit Break 4

−2 turns at Limit Break 9

Captain Ability

Pirate-Quelling Strength

Boosts Fighter and Striker characters' ATK by 3.25x, HP by 1.2x, and makes their INT slots have matching slot effects

Crewmate Ability

+STATS

Boosts Fighter and Striker characters' base ATK by 60

UNIQ

Makes Fighter and Striker characters' INT slots have matching slot effect

Unlocks at Limit Break 6

Support Ability

Supported Characters

Fighter characters

Level 5 (Max)

Adds 10% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 2% of character's base HP to supported character's base HP

  2. Level 2

    Adds 4% of character's base HP to supported character's base HP

  3. Level 3

    Adds 6% of character's base HP to supported character's base HP

  4. Level 4

    Adds 8% of character's base HP to supported character's base HP

  5. Level 5

    Adds 10% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,63977967
Lv 993,2781,559134
Lv 1504,9172,338201
Limit Break3,478+2001,659+100184+50

Limit Break

01

Boosts base RCV by 50

02

Boosts base HP by 100

03

Boosts base ATK by 50

04

Reduces Special charge time by 2 turns

05

Potential Ability 1: RCV Bind Resistance

Show all 10
06

Add Crewmate Ability 2: Makes Fighter and Striker characters' INT slots have matching slot effect

07

Boosts base HP by 100

08

Boosts base ATK by 50

09

Reduces Special charge time by 2 turns

10

Potential Ability 2: Slot Bind Resistance

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,4701,650141
Lv 1103,6311,727148
Lv 1203,9521,879161
Lv 1304,2742,032174
Lv 1504,9172,338201

Pirate Rumble

Style
Defender
DEF
272
SPD
119
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Raised Fist of Justice
Level 10 (Max)

Targets INT-type teammates for Guard % Up Lv.5 (20 s), HP 15% healing

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets INT-type teammates for Guard % Up Lv.1 (11 s), HP 6% healing

    Charge time: 24 s

  2. Level 2

    Targets INT-type teammates for Guard % Up Lv.1 (12 s), HP 7% healing

    Charge time: 24 s

  3. Level 3

    Targets INT-type teammates for Guard % Up Lv.1 (13 s), HP 8% healing

    Charge time: 24 s

  4. Level 4

    Targets INT-type teammates for Guard % Up Lv.2 (14 s), HP 9% healing

    Charge time: 24 s

  5. Level 5

    Targets INT-type teammates for Guard % Up Lv.2 (15 s), HP 10% healing

    Charge time: 24 s

  6. Level 6

    Targets INT-type teammates for Guard % Up Lv.3 (16 s), HP 11% healing

    Charge time: 24 s

  7. Level 7

    Targets INT-type teammates for Guard % Up Lv.3 (17 s), HP 12% healing

    Charge time: 24 s

  8. Level 8

    Targets INT-type teammates for Guard % Up Lv.4 (18 s), HP 13% healing

    Charge time: 24 s

  9. Level 9

    Targets INT-type teammates for Guard % Up Lv.4 (19 s), HP 14% healing

    Charge time: 24 s

  10. Level 10

    Targets INT-type teammates for Guard % Up Lv.5 (20 s), HP 15% healing

    Charge time: 24 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.5, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.1, DEF Up Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.2, DEF Up Lv.1

  3. Level 3

    INT-type teammates HP Up Lv.3, DEF Up Lv.2

  4. Level 4

    INT-type teammates HP Up Lv.4, DEF Up Lv.2

  5. Level 5

    INT-type teammates HP Up Lv.5, DEF Up Lv.3

Resilience

Heal 150 HP at an interval

Family

Sengoku
SengokuBuddha SengokuSengokuBuddha SengokuSengokuSengokuSengoku: NeoSengokuBuddha SengokuSengokuBuddha SengokuSengoku"Buddha" SengokuBuddha SengokuSengokuSengokuSengoku the BuddhaSengoku
Linked families
Sengoku & Garp