
Admiral Sengoku
Cunning Officer Upholding Justice in the Great Era of Piracy
Admiral of the Navy. He and Vice Admiral Garp stopped the Golden Lion Shiki, who raided the Navy HQ by himself. Although they managed to capture Shiki, over half of the town was obliterated in the process.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, makes crew's type slots have matching slot effects for 1 turn, heals crew by 5x character's RCV, and changes right-column slots to INT. If Friend Captain's slot is STR, and sets the chain multiplier's minimum value at 2.5 and maximum value at 25.0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 12 turns | 8 turns |
−2 turns at Limit Break 4
−2 turns at Limit Break 9
Captain Ability
Boosts Fighter and Striker characters' ATK by 3.25x, HP by 1.2x, and makes their INT slots have matching slot effects
Crewmate Ability
Boosts Fighter and Striker characters' base ATK by 60
Makes Fighter and Striker characters' INT slots have matching slot effect
Unlocks at Limit Break 6
Support Ability
Fighter characters
Adds 10% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 2% of character's base HP to supported character's base HP
- Level 2
Adds 4% of character's base HP to supported character's base HP
- Level 3
Adds 6% of character's base HP to supported character's base HP
- Level 4
Adds 8% of character's base HP to supported character's base HP
- Level 5
Adds 10% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,639 | 779 | 67 |
| Lv 99 | 3,278 | 1,559 | 134 |
| Lv 150 | 4,917 | 2,338 | 201 |
| Limit Break | 3,478+200 | 1,659+100 | 184+50 |
Limit Break
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Potential Ability 1: RCV Bind Resistance
Show all 10
Add Crewmate Ability 2: Makes Fighter and Striker characters' INT slots have matching slot effect
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,470 | 1,650 | 141 |
| Lv 110 | 3,631 | 1,727 | 148 |
| Lv 120 | 3,952 | 1,879 | 161 |
| Lv 130 | 4,274 | 2,032 | 174 |
| Lv 150 | 4,917 | 2,338 | 201 |
Pirate Rumble
- Style
Defender- DEF
- 272
- SPD
- 119
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets INT-type teammates for Guard % Up Lv.5 (20 s), HP 15% healing
Charge time: 24 s
Show all 10 levels
- Level 1
Targets INT-type teammates for Guard % Up Lv.1 (11 s), HP 6% healing
Charge time: 24 s
- Level 2
Targets INT-type teammates for Guard % Up Lv.1 (12 s), HP 7% healing
Charge time: 24 s
- Level 3
Targets INT-type teammates for Guard % Up Lv.1 (13 s), HP 8% healing
Charge time: 24 s
- Level 4
Targets INT-type teammates for Guard % Up Lv.2 (14 s), HP 9% healing
Charge time: 24 s
- Level 5
Targets INT-type teammates for Guard % Up Lv.2 (15 s), HP 10% healing
Charge time: 24 s
- Level 6
Targets INT-type teammates for Guard % Up Lv.3 (16 s), HP 11% healing
Charge time: 24 s
- Level 7
Targets INT-type teammates for Guard % Up Lv.3 (17 s), HP 12% healing
Charge time: 24 s
- Level 8
Targets INT-type teammates for Guard % Up Lv.4 (18 s), HP 13% healing
Charge time: 24 s
- Level 9
Targets INT-type teammates for Guard % Up Lv.4 (19 s), HP 14% healing
Charge time: 24 s
- Level 10
Targets INT-type teammates for Guard % Up Lv.5 (20 s), HP 15% healing
Charge time: 24 s
INT-type teammates HP Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, DEF Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, DEF Up Lv.1
- Level 3
INT-type teammates HP Up Lv.3, DEF Up Lv.2
- Level 4
INT-type teammates HP Up Lv.4, DEF Up Lv.2
- Level 5
INT-type teammates HP Up Lv.5, DEF Up Lv.3
Heal 150 HP at an interval

















