Sengoku

Former Navy HQ Fleet Admiral

Former Fleet Admiral at Navy HQ. He retired after the Paramount War, and chose to remain in the Navy as inspector general to train new sailors. He reminisces with Law about Rocinante (aka Corazon) at Dressrosa.

Special

Turning Point of History

Reduces crew's Bind/Special Bind/ATK Down duration by 6 turns, changes crew's BLOCK and unfavorable slots to character's own type, and if Captain is a Fighter or Cerebral class, boosts Fighter and Cerebral characters' slot effects by 2.25x for 1 turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Inspector General's Guidance

Reduces Special charge time by 2 turns at start of quest, and boosts Fighter and Cerebral characters' ATK by 3x and HP by 1.2x

Crewmate Ability

+STATS

Boosts Fighter and Cerebral characters' base ATK by 75

UNIQ

Makes character's DEXQCK slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Fighter characters

Level 5 (Max)

Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 1% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 2% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 11,20367293
Lv 992,8011,461321
Lv 1504,2012,191481
Limit Break3,001+2001,561+100371+50
Limit Break+3,201+4001,761+300471+150

Limit Break

01

Boosts base ATK by 25

02

Boosts base HP by 50

03

Boosts base ATK by 25

04

Potential Ability 1: Fear Resistance

05

Boosts base RCV by 25

Show all 25
06

Boosts base HP by 50

07

Boosts base ATK by 25

08

Add Crewmate Ability 2: Makes character's DEXQCK slots have matching slot effects

09

Boosts base HP by 50

10

Add 1 Power Slot

11

Boosts base RCV by 25

12

Reduces Special charge time by 1 turn

13

Boosts base HP by 50

14

Boosts base ATK by 25

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base RCV by 50

19

Boosts base ATK by 50

20

Boosts base ATK by 50

21

Boosts base HP by 100

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,9651,546339
Lv 1103,1021,618355
Lv 1203,3771,761386
Lv 1303,6511,904418
Lv 1504,2012,191481

How to get

Family

Sengoku
SengokuBuddha SengokuSengokuAdmiral SengokuBuddha SengokuSengokuSengoku: NeoSengokuBuddha SengokuSengokuBuddha SengokuSengoku"Buddha" SengokuBuddha SengokuSengokuSengokuSengoku the BuddhaSengoku
Linked families
Sengoku & Garp