Buddha Sengoku

Cunning Officer Leading the Navy Powerhouses

Navy Fleet Admiral. User of the Human-Human Fruit Model: Buddha. He changes his form to a giant Buddha in order to eradicate any that disturb the peace.

Special

Golden Shining Strike

If every type is on the crew, boosts ATK and slot effects by 4x for 1 turn for a chosen character, changes chosen character's slot to character's own type, and changes other characters' slots to TND. If 4 or more PSY characters are on the crew, boosts ATK and slot effects by 3.5x for 1 turn for a chosen character

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Max13 turns11 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Might of the Fleet Admiral

Boosts crew's ATK by 4.5x, HP by 1.5x and makes crew's PSYTND and unfavorable slots have matching slot effects. When every type is on the crew, boosts crew's ATK by approximately 5.5x and reduces damage taken by 10%

Crewmate Ability

UNIQ

When every type is on the crew, tapping on this character with a PSYTND slot will apply -15% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn

Unlocks at Limit Break 10

UNIQ

When every type is on the crew, makes crew's PSYTNDRCV slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Garp, Kuzan (Aokiji), Borsalino (Kizaru), Issho (Fujitora), Sakazuki (Akainu)

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.15x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.3x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.45x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.6x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.75x for 1 turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Issho (Fujitora) , Monkey D. Garp, Tsuru, Smoker, Tashigi, Hina, Coby

Boosts crew's base ATK by +1250 for 1 turn, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 12,005852107
Lv 994,0101,703214
Lv 1506,0152,554321
Limit Break4,510+5001,903+200314+100
Limit Break+5,010+1,0002,103+400364+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 20

08

Boosts base HP by 20

09

Boosts base HP by 50

10

Add Crewmate Ability 1: When every type is on the crew, tapping on this character with a PSYTND slot will apply -15% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn

11

Boosts base HP by 50

12

Boosts base ATK by 20

13

Boosts base HP by 60

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 60

18

Boosts base RCV by 30

19

Boosts base ATK by 20

20

Boosts base HP by 60

21

Boosts base HP by 60

22

Boosts base RCV by 30

23

Boosts base HP by 80

24

Boosts base ATK by 20

25

Add Crewmate Ability 2: When every type is on the crew, makes crew's PSYTNDRCV slots have matching slot effects

26

Boosts base ATK by 30

27

Boosts base ATK by 40

28

Boosts base RCV by 30

29

Boosts base ATK by 40

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base RCV by 30

35

Boosts base HP by 100

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base ATK by 100

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,2451,803226
Lv 1104,4421,886237
Lv 1204,8352,053258
Lv 1305,2282,220279
Lv 1506,0152,554321

Evolution

Sengoku
Sea StallionRainbow Plated LobsterYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Buddha Sengoku

Pirate Rumble

Style
Supporter
DEF
235
SPD
140
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Golden Shining Strike
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 2 damage; targets Fighter class teammates for DEF Up Lv.3 (15 s), Blow Away % Up Lv.7 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 1 damage; targets Fighter class teammates for DEF Up Lv.1 (6 s), Blow Away % Up Lv.1 (11 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 1.1 damage; targets Fighter class teammates for DEF Up Lv.1 (7 s), Blow Away % Up Lv.1 (12 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 1.2 damage; targets Fighter class teammates for DEF Up Lv.1 (8 s), Blow Away % Up Lv.2 (13 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 1.3 damage; targets Fighter class teammates for DEF Up Lv.1 (9 s), Blow Away % Up Lv.2 (14 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 1.4 damage; targets Fighter class teammates for DEF Up Lv.1 (10 s), Blow Away % Up Lv.3 (15 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 1.5 damage; targets Fighter class teammates for DEF Up Lv.2 (11 s), Blow Away % Up Lv.4 (16 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 1.6 damage; targets Fighter class teammates for DEF Up Lv.2 (12 s), Blow Away % Up Lv.4 (17 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 1.7 damage; targets Fighter class teammates for DEF Up Lv.2 (13 s), Blow Away % Up Lv.5 (18 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 1.8 damage; targets Fighter class teammates for DEF Up Lv.2 (14 s), Blow Away % Up Lv.5 (19 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 2 damage; targets Fighter class teammates for DEF Up Lv.3 (15 s), Blow Away % Up Lv.7 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Fighter class teammates HP Up Lv.5, Guard % Up Lv.5; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.2

Show all 5 levels
  1. Level 1

    Fighter class teammates HP Up Lv.1, Guard % Up Lv.1; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1

  2. Level 2

    Fighter class teammates HP Up Lv.2, Guard % Up Lv.2; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1

  3. Level 3

    Fighter class teammates HP Up Lv.3, Guard % Up Lv.3; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1

  4. Level 4

    Fighter class teammates HP Up Lv.4, Guard % Up Lv.4; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1

  5. Level 5

    Fighter class teammates HP Up Lv.5, Guard % Up Lv.5; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.2

Resilience

Completely evades Damage Over Time, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.5x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.5x to other characters for 1 turn

Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp, Tsuru, Smoker, Tashigi, Hina, Coby

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 2.0x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.1x to other characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp

  2. Level 2

    Applies ATK Boost (Tandem) of 2.1x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.2x to other characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp

  3. Level 3

    Applies ATK Boost (Tandem) of 2.2x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.3x to other characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp

  4. Level 4

    Applies ATK Boost (Tandem) of 2.3x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.4x to other characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp, Tsuru, Smoker, Tashigi, Hina, Coby

  5. Level 5

    Applies ATK Boost (Tandem) of 2.5x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.5x to other characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp, Tsuru, Smoker, Tashigi, Hina, Coby

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Family

Sengoku
SengokuSengokuAdmiral SengokuBuddha SengokuSengokuSengokuSengoku: NeoSengokuBuddha SengokuSengokuBuddha SengokuSengoku"Buddha" SengokuBuddha SengokuSengokuSengokuSengoku the BuddhaSengoku
Linked families
Sengoku & Garp