
Buddha Sengoku
Cunning Officer Leading the Navy Powerhouses
Navy Fleet Admiral. User of the Human-Human Fruit Model: Buddha. He changes his form to a giant Buddha in order to eradicate any that disturb the peace.
Special
If every type is on the crew, boosts ATK and slot effects by 4x for 1 turn for a chosen character, changes chosen character's slot to character's own type, and changes other characters' slots to TND. If 4 or more PSY characters are on the crew, boosts ATK and slot effects by 3.5x for 1 turn for a chosen character
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts crew's ATK by 4.5x, HP by 1.5x and makes crew's PSYTND and unfavorable slots have matching slot effects. When every type is on the crew, boosts crew's ATK by approximately 5.5x and reduces damage taken by 10%
Crewmate Ability
When every type is on the crew, tapping on this character with a PSYTND slot will apply -15% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn
Unlocks at Limit Break 10
When every type is on the crew, makes crew's PSYTNDRCV slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Monkey D. Garp, Kuzan (Aokiji), Borsalino (Kizaru), Issho (Fujitora), Sakazuki (Akainu)
Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.15x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.3x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.45x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.6x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's ATK and slot effects by 1.75x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Issho (Fujitora) , Monkey D. Garp, Tsuru, Smoker, Tashigi, Hina, Coby
Boosts crew's base ATK by +1250 for 1 turn, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,005 | 852 | 107 |
| Lv 99 | 4,010 | 1,703 | 214 |
| Lv 150 | 6,015 | 2,554 | 321 |
| Limit Break | 4,510+500 | 1,903+200 | 314+100 |
| Limit Break+ | 5,010+1,000 | 2,103+400 | 364+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 50
Add Crewmate Ability 1: When every type is on the crew, tapping on this character with a PSYTND slot will apply -15% STR, DEX, QCK, and INT Resistance to all enemies for 1 turn
Boosts base HP by 50
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 30
Boosts base HP by 80
Boosts base ATK by 20
Add Crewmate Ability 2: When every type is on the crew, makes crew's PSYTNDRCV slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base ATK by 40
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,245 | 1,803 | 226 |
| Lv 110 | 4,442 | 1,886 | 237 |
| Lv 120 | 4,835 | 2,053 | 258 |
| Lv 130 | 5,228 | 2,220 | 279 |
| Lv 150 | 6,015 | 2,554 | 321 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 235
- SPD
- 140
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 2 damage; targets Fighter class teammates for DEF Up Lv.3 (15 s), Blow Away % Up Lv.7 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 1 damage; targets Fighter class teammates for DEF Up Lv.1 (6 s), Blow Away % Up Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 1.1 damage; targets Fighter class teammates for DEF Up Lv.1 (7 s), Blow Away % Up Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 1.2 damage; targets Fighter class teammates for DEF Up Lv.1 (8 s), Blow Away % Up Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 1.3 damage; targets Fighter class teammates for DEF Up Lv.1 (9 s), Blow Away % Up Lv.2 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 1.4 damage; targets Fighter class teammates for DEF Up Lv.1 (10 s), Blow Away % Up Lv.3 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 1.5 damage; targets Fighter class teammates for DEF Up Lv.2 (11 s), Blow Away % Up Lv.4 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 1.6 damage; targets Fighter class teammates for DEF Up Lv.2 (12 s), Blow Away % Up Lv.4 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 1.7 damage; targets Fighter class teammates for DEF Up Lv.2 (13 s), Blow Away % Up Lv.5 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 1.8 damage; targets Fighter class teammates for DEF Up Lv.2 (14 s), Blow Away % Up Lv.5 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 2 damage; targets Fighter class teammates for DEF Up Lv.3 (15 s), Blow Away % Up Lv.7 (20 s)
Charge time: 25 s
Fighter class teammates HP Up Lv.5, Guard % Up Lv.5; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.2
Show all 5 levels
- Level 1
Fighter class teammates HP Up Lv.1, Guard % Up Lv.1; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1
- Level 2
Fighter class teammates HP Up Lv.2, Guard % Up Lv.2; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1
- Level 3
Fighter class teammates HP Up Lv.3, Guard % Up Lv.3; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1
- Level 4
Fighter class teammates HP Up Lv.4, Guard % Up Lv.4; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1
- Level 5
Fighter class teammates HP Up Lv.5, Guard % Up Lv.5; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.2
Completely evades Damage Over Time, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2.5x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.5x to other characters for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp, Tsuru, Smoker, Tashigi, Hina, Coby
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 2.0x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.1x to other characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp
- Level 2
Applies ATK Boost (Tandem) of 2.1x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.2x to other characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp
- Level 3
Applies ATK Boost (Tandem) of 2.2x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.3x to other characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp
- Level 4
Applies ATK Boost (Tandem) of 2.3x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.4x to other characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp, Tsuru, Smoker, Tashigi, Hina, Coby
- Level 5
Applies ATK Boost (Tandem) of 2.5x to top-row characters for 1 turn and applies ATK Boost (Tandem) of 1.5x to other characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Kuzan (Aokiji), Borusalino (Kizaru), Issho (Fujitora), Monkey D. Garp, Tsuru, Smoker, Tashigi, Hina, Coby
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