
Buddha Sengoku
Cunning Officer on the Move
The Navy Fleet Admiral. User of the Human-Human Fruit Model: Buddha. In the Paramount War, he takes action to stop Luffy once he reaches the platform where Ace is being held.
Special
Reduces crew's Bind duration by 5 turns, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 5 turns, and adds 80x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Powerhouse and Cerebral characters' ATK by 3x and RCV by 1.2x
Crewmate Ability
Makes Powerhouse characters' QCK slots have matching slot effects
Sets all slots to QCK slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 12
Support Ability
Monkey D. Garp, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu)
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,337 | 837 | 72 |
| Lv 99 | 2,970 | 1,395 | 240 |
| Lv 150 | 4,455 | 2,092 | 360 |
| Limit Break | 3,170+200 | 1,495+100 | 290+50 |
| Limit Break+ | 3,370+400 | 1,695+300 | 390+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 25
Boosts base RCV by 10
Boosts base RCV by 10
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 50
Add Crewmate Ability 2: Sets all slots to QCK slots at start of quest (no stacking identical abilities)
Boosts base HP by 50
Boosts base HP by 100
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,144 | 1,477 | 254 |
| Lv 110 | 3,290 | 1,545 | 265 |
| Lv 120 | 3,581 | 1,682 | 289 |
| Lv 130 | 3,872 | 1,818 | 312 |
| Lv 150 | 4,455 | 2,092 | 360 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 184
- SPD
- 135
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 2 enemies for 3500 damage; targets QCK-type teammates for SPD Up Lv.4 (20 s)
Charge time: 40 s
Show all 10 levels
- Level 1
Targets 2 enemies for 2500 damage; targets QCK-type teammates for SPD Up Lv.1 (11 s)
Charge time: 40 s
- Level 2
Targets 2 enemies for 2600 damage; targets QCK-type teammates for SPD Up Lv.1 (12 s)
Charge time: 40 s
- Level 3
Targets 2 enemies for 2700 damage; targets QCK-type teammates for SPD Up Lv.1 (13 s)
Charge time: 40 s
- Level 4
Targets 2 enemies for 2800 damage; targets QCK-type teammates for SPD Up Lv.1 (14 s)
Charge time: 40 s
- Level 5
Targets 2 enemies for 2900 damage; targets QCK-type teammates for SPD Up Lv.2 (15 s)
Charge time: 40 s
- Level 6
Targets 2 enemies for 3000 damage; targets QCK-type teammates for SPD Up Lv.2 (16 s)
Charge time: 40 s
- Level 7
Targets 2 enemies for 3100 damage; targets QCK-type teammates for SPD Up Lv.2 (17 s)
Charge time: 40 s
- Level 8
Targets 2 enemies for 3200 damage; targets QCK-type teammates for SPD Up Lv.3 (18 s)
Charge time: 40 s
- Level 9
Targets 2 enemies for 3300 damage; targets QCK-type teammates for SPD Up Lv.3 (19 s)
Charge time: 40 s
- Level 10
Targets 2 enemies for 3500 damage; targets QCK-type teammates for SPD Up Lv.4 (20 s)
Charge time: 40 s
QCK-type teammates HP Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1, DEF Up Lv.2
- Level 2
QCK-type teammates HP Up Lv.2, DEF Up Lv.2
- Level 3
QCK-type teammates HP Up Lv.3, DEF Up Lv.2
- Level 4
QCK-type teammates HP Up Lv.4, DEF Up Lv.2
- Level 5
QCK-type teammates HP Up Lv.5, DEF Up Lv.2
60% chance to evade Special Bind

















