Buddha Sengoku

Cunning Officer on the Move

The Navy Fleet Admiral. User of the Human-Human Fruit Model: Buddha. In the Paramount War, he takes action to stop Luffy once he reaches the platform where Ace is being held.

Special

Life-Risking Determination

Reduces crew's Bind duration by 5 turns, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 5 turns, and adds 80x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Level 613 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 24 (LB+)

Captain Ability

Capability of the Cunning Officer

Boosts Powerhouse and Cerebral characters' ATK by 3x and RCV by 1.2x

Crewmate Ability

UNIQ

Makes Powerhouse characters' QCK slots have matching slot effects

UNIQ

Sets all slots to QCK slots at start of quest (no stacking identical abilities)

Unlocks at Limit Break 12

Support Ability

Supported Characters

Monkey D. Garp, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu)

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 2 turns

Stats

HPATKRCV
Lv 11,33783772
Lv 992,9701,395240
Lv 1504,4552,092360
Limit Break3,170+2001,495+100290+50
Limit Break+3,370+4001,695+300390+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 30

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base RCV by 10

07

Boosts base RCV by 10

08

Add 1 Power Slot

09

Boosts base RCV by 30

10

Boosts base ATK by 30

11

Boosts base ATK by 50

12

Add Crewmate Ability 2: Sets all slots to QCK slots at start of quest (no stacking identical abilities)

13

Boosts base HP by 50

14

Boosts base HP by 100

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 100

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base RCV by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,1441,477254
Lv 1103,2901,545265
Lv 1203,5811,682289
Lv 1303,8721,818312
Lv 1504,4552,092360

Evolution

Sengoku
Sea HorseBlue Hermit CrabBlue Armored CrabBlue Plated LobsterRainbow Armored Crab
30,000 Beli
Buddha Sengoku

Pirate Rumble

Style
Supporter
DEF
184
SPD
135
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Life-Risking Determination
Level 10 (Max)

Targets 2 enemies for 3500 damage; targets QCK-type teammates for SPD Up Lv.4 (20 s)

Charge time: 40 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for 2500 damage; targets QCK-type teammates for SPD Up Lv.1 (11 s)

    Charge time: 40 s

  2. Level 2

    Targets 2 enemies for 2600 damage; targets QCK-type teammates for SPD Up Lv.1 (12 s)

    Charge time: 40 s

  3. Level 3

    Targets 2 enemies for 2700 damage; targets QCK-type teammates for SPD Up Lv.1 (13 s)

    Charge time: 40 s

  4. Level 4

    Targets 2 enemies for 2800 damage; targets QCK-type teammates for SPD Up Lv.1 (14 s)

    Charge time: 40 s

  5. Level 5

    Targets 2 enemies for 2900 damage; targets QCK-type teammates for SPD Up Lv.2 (15 s)

    Charge time: 40 s

  6. Level 6

    Targets 2 enemies for 3000 damage; targets QCK-type teammates for SPD Up Lv.2 (16 s)

    Charge time: 40 s

  7. Level 7

    Targets 2 enemies for 3100 damage; targets QCK-type teammates for SPD Up Lv.2 (17 s)

    Charge time: 40 s

  8. Level 8

    Targets 2 enemies for 3200 damage; targets QCK-type teammates for SPD Up Lv.3 (18 s)

    Charge time: 40 s

  9. Level 9

    Targets 2 enemies for 3300 damage; targets QCK-type teammates for SPD Up Lv.3 (19 s)

    Charge time: 40 s

  10. Level 10

    Targets 2 enemies for 3500 damage; targets QCK-type teammates for SPD Up Lv.4 (20 s)

    Charge time: 40 s

Ability
Level 5 (Max)

QCK-type teammates HP Up Lv.5, DEF Up Lv.2

Show all 5 levels
  1. Level 1

    QCK-type teammates HP Up Lv.1, DEF Up Lv.2

  2. Level 2

    QCK-type teammates HP Up Lv.2, DEF Up Lv.2

  3. Level 3

    QCK-type teammates HP Up Lv.3, DEF Up Lv.2

  4. Level 4

    QCK-type teammates HP Up Lv.4, DEF Up Lv.2

  5. Level 5

    QCK-type teammates HP Up Lv.5, DEF Up Lv.2

Resilience

60% chance to evade Special Bind

Family

Sengoku
SengokuBuddha SengokuSengokuAdmiral SengokuSengokuSengokuSengoku: NeoSengokuBuddha SengokuSengokuBuddha SengokuSengoku"Buddha" SengokuBuddha SengokuSengokuSengokuSengoku the BuddhaSengoku
Linked families
Sengoku & Garp