"Buddha" Sengoku

Supreme Commander of the Navy

Fleet Admiral of the Navy HQ. He seeks humanity and justice in his deeds, instead of simply quashing evil. He held onto his values even as others forgot their true purpose for fighting during the Paramount War. He then fulfilled Shanks' request and declared the war over.

Special

Requiem Shockwave

Deals random heavy INT damage to all enemies, boosts crew's ATK by 1.5x for 1 turn, and changes slots of characters with a Cost of 29 or less to character's own type

BaseLimit Break
Level 123 turns15 turns
Level 222 turns14 turns
Level 321 turns13 turns
Level 420 turns12 turns
Level 519 turns11 turns
Level 618 turns10 turns
Level 717 turns9 turns
Level 816 turns8 turns
Level 915 turns7 turns
Max14 turns6 turns

−1 turn at Limit Break 17

−1 turn at Limit Break 26

−6 turns at Limit Break 39 (LB+)

Requiem ShockwaveLLB

Deals 150x character's ATK in INT damage to all enemies, doubles crew's ATK for 1 turn, changes slots of characters with a Cost of 30 or less to character's own type, and boosts their slot effects by 2.25x for 1 turn

BaseLimit Break
Level 123 turns15 turns
Level 222 turns14 turns
Level 321 turns13 turns
Level 420 turns12 turns
Level 519 turns11 turns
Level 618 turns10 turns
Level 717 turns9 turns
Level 816 turns8 turns
Level 915 turns7 turns
Max14 turns6 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 17

−1 turn at Limit Break 26

−6 turns at Limit Break 39 (LB+)

Captain Ability

Unbreakable Halo

Reduces Special charge time by 2 turns at start of quest, boosts ATK by 3.25x and HP by 1.2x for characters with a Cost of 29 or less, and boosts ATK by 3x for characters with a Cost of 54

LB

Reduces Special charge time by 2 turns at start of quest, boosts ATK by 4x and HP and RCV by 1.5x for characters with a Cost of 29 or less or with a Cost of 54

Unlocks at Limit Break 38

LLB

Reduces Special charge time by 2 turns at start of quest, boosts ATK by 5.25x and HP by 1.75x for characters with a Cost of 30 or less, and boosts ATK by 5x for characters with a Cost of 54

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces Special charge time by 3 turns at start of quest, boosts ATK by 5.5x, HP by 1.75x and RCV by 1.5x for characters with a Cost of 30 or less, and boosts ATK by 5.25x for characters with a Cost of 54

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts base ATK and HP by 100 for characters with a Cost of 29 or less

Unlocks at Limit Break 18

UNIQ

Makes crew's INT slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

Characters with a Cost of 29 or less

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts supported character's ATK by 2.5x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.25x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.5x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.75x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts supported character's ATK by 2.5x for 1 turn

Stats

HPATKRCV
Lv 11,998729194
Lv 993,6961,458398
Lv 1505,5442,187597
Limit Break4,046+3501,708+250498+100
Limit Break+4,546+8501,908+450548+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 20

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Boosts base HP by 20

13

Boosts base RCV by 20

14

Boosts base ATK by 30

15

Potential Ability 2: Critical ATK

16

Boosts base ATK by 30

17

Reduces Special charge time by 1 turn

18

Add Crewmate Ability 1: Boosts base ATK and HP by 100 for characters with a Cost of 29 or less

19

Boosts base ATK by 30

20

Boosts base RCV by 30

21

Boosts base ATK by 50

22

Boosts base RCV by 30

23

Boosts base ATK by 60

24

Boosts base HP by 40

25

Boosts base HP by 60

26

Reduces Special charge time by 1 turn

27

Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects

28

Boosts base HP by 70

29

Boosts base HP by 110

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 50

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base HP by 150

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 6 turns

40

Boosts base ATK by 100

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,9131,543421
Lv 1104,0941,615440
New Pirate Rumble skills
Lv 1204,4561,758479
New Captain Ability
Lv 1304,8191,901518
New Pirate Rumble skills
Lv 1505,5442,187597
New Special · New Pirate Rumble skills · New Crewmate Ability 1

Evolution

Sengoku
Sea StallionRainbow Pirate PenguinRainbow Hermit CrabYellow Armored CrabRainbow Striped Dragon
75,000 Beli
Sengoku the Buddha
Sengoku the Buddha
Sea StallionBlack Pirate PenguinBlack Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
"Buddha" Sengoku

Pirate Rumble

Style
Supporter
DEF
229
SPD
145
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Requiem Shockwave
Level 10 (Max)

Targets enemies within medium range for ATK x 0.5 damage; targets team for ATK Up Lv.4; when remaining time is less than 50 s, ATK Up Lv.4

Charge time: 41 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK x 0.35 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  2. Level 2

    Targets enemies within medium range for ATK x 0.37 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  3. Level 3

    Targets enemies within medium range for ATK x 0.38 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  4. Level 4

    Targets enemies within medium range for ATK x 0.4 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  5. Level 5

    Targets enemies within medium range for ATK x 0.41 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  6. Level 6

    Targets enemies within medium range for ATK x 0.43 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  7. Level 7

    Targets enemies within medium range for ATK x 0.44 damage; targets team for ATK Up Lv.2; when remaining time is less than 50 s, ATK Up Lv.2

    Charge time: 41 s

  8. Level 8

    Targets enemies within medium range for ATK x 0.46 damage; targets team for ATK Up Lv.3; when remaining time is less than 50 s, ATK Up Lv.3

    Charge time: 41 s

  9. Level 9

    Targets enemies within medium range for ATK x 0.47 damage; targets team for ATK Up Lv.3; when remaining time is less than 50 s, ATK Up Lv.3

    Charge time: 41 s

  10. Level 10

    Targets enemies within medium range for ATK x 0.5 damage; targets team for ATK Up Lv.4; when remaining time is less than 50 s, ATK Up Lv.4

    Charge time: 41 s

Ability
Level 5 (Max)

Team HP Up Lv.6; when remaining time is less than 50 s, team ATK Up Lv.5

Show all 5 levels
  1. Level 1

    Team HP Up Lv.2; when remaining time is less than 50 s, team ATK Up Lv.5

  2. Level 2

    Team HP Up Lv.3; when remaining time is less than 50 s, team ATK Up Lv.5

  3. Level 3

    Team HP Up Lv.4; when remaining time is less than 50 s, team ATK Up Lv.5

  4. Level 4

    Team HP Up Lv.5; when remaining time is less than 50 s, team ATK Up Lv.5

  5. Level 5

    Team HP Up Lv.6; when remaining time is less than 50 s, team ATK Up Lv.5

Resilience

50% chance to evade Action Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sengoku
SengokuBuddha SengokuSengokuAdmiral SengokuBuddha SengokuSengokuSengokuSengoku: NeoSengokuBuddha SengokuSengokuBuddha SengokuSengokuBuddha SengokuSengokuSengokuSengoku the BuddhaSengoku
Linked families
Sengoku & Garp