Buddha Sengoku

One Who Leads the Way to Victory

The Navy Fleet Admiral. He enlisted at the same time as Garp and, during the Paramount War, stood with him near Ace while he gave orders. Seeing Ace critically wounded, Garp attempted to attack Akainu, but Sengoku saw this coming and prevented him from moving.

Special

Instant Suppression

Reduces ATK Down/Despair duration by 4 turns and if 4 or more QCK or PSY characters are on the crew, doubles crew's slot effects and makes RCVTND slots have matching slot effects for 1 turn

BaseLimit Break
Level 121 turns18 turns
Level 220 turns17 turns
Level 319 turns16 turns
Level 418 turns15 turns
Level 517 turns14 turns
Level 616 turns13 turns
Max15 turns12 turns

−1 turn at Limit Break 6

−2 turns at Limit Break 24 (LB+)

Captain Ability

Impeding the Riot

Reduces Special charge time by 1 turn at start of quest, and boosts QCK characters' ATK by 2.5x and HP by 1.2x

Crewmate Ability

UNIQ

Makes character's DEX slots have matching slot effects

UNIQ

Makes QCK characters' PSY slots have matching slot effects

Unlocks at Limit Break 11

Support Ability

Supported Characters

Monkey D. Garp

Level 5 (Max)

Once per quest, if inflicted with ATK Down or Despair status from the enemy, reduces ATK Down/Despair duration by 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with ATK Down or Despair status from the enemy, reduces ATK Down/Despair duration by 1 turn at start of crew's next turn

Stats

HPATKRCV
Lv 1989632103
Lv 992,8851,402312
Lv 1504,3272,103468
Limit Break2,985+1001,552+150362+50
Limit Break+3,335+4501,752+350437+125

Limit Break

01

Boosts base RCV by 15

02

Boosts base HP by 20

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 15

Show all 25
06

Reduces Special charge time by 1 turn

07

Boosts base HP by 30

08

Boosts base ATK by 40

09

Boosts base RCV by 20

10

Add 1 Power Slot

11

Add Crewmate Ability 2: Makes QCK characters' PSY slots have matching slot effects

12

Boosts base HP by 30

13

Boosts base ATK by 50

14

Boosts base ATK by 60

15

Potential Ability 2: Slot Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base RCV by 25

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base HP by 100

21

Boosts base HP by 150

22

Boosts base ATK by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 25% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 35% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,0541,484330
Lv 1103,1961,553345
Lv 1203,4781,690376
Lv 1303,7611,828406
Lv 1504,3272,103468

Evolution

Sengoku
Rainbow Armored CrabBlue Hermit CrabBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Buddha Sengoku

Family

Sengoku
SengokuBuddha SengokuSengokuAdmiral SengokuBuddha SengokuSengokuSengokuSengoku: NeoSengokuBuddha SengokuSengokuSengoku"Buddha" SengokuBuddha SengokuSengokuSengokuSengoku the BuddhaSengoku
Linked families
Sengoku & Garp