
Buddha Sengoku
Navy HQ Admiral
Admiral of the Navy. When he and Garp fought against the Golden Lion, Shiki, their battle destroyed around half of Marineford. Defeated, Shiki was imprisoned in Impel Down.
Special
Reduces one enemy's HP by 20% (ignoring all defensive effects) and if 4 or more characters have the same type slot, makes that type slot have matching slot effects for 1 turn, and doubles crew's slot effects for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 27 turns |
| Level 2 | 28 turns | 26 turns |
| Level 3 | 27 turns | 25 turns |
| Level 4 | 26 turns | 24 turns |
| Level 5 | 25 turns | 23 turns |
| Level 6 | 24 turns | 22 turns |
| Level 7 | 23 turns | 21 turns |
| Level 8 | 22 turns | 20 turns |
| Level 9 | 21 turns | 19 turns |
| Level 10 | 20 turns | 18 turns |
| Level 11 | 19 turns | 17 turns |
| Level 12 | 18 turns | 16 turns |
| Level 13 | 17 turns | 15 turns |
| Level 14 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 5
−1 turn at Limit Break 11
Captain Ability
Boosts Cerebral and Fighter characters' ATK by 2.75x and boosts ATK a further 1.1x for characters with a Cost of 30 or less
Crewmate Ability
Boosts crew's base stats by 50
Unlocks at Limit Break 7
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Tsuru, Monkey D. Garp
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,890 | 975 | 98 |
| Lv 99 | 2,320 | 1,470 | 320 |
| Lv 150 | 3,480 | 2,205 | 480 |
| Limit Break | 2,520+200 | 1,570+100 | 360+40 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 30
Add 1 Power Slot
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Show all 15
Boosts base RCV by 30
Add Crewmate Ability 1: Boosts crew's base stats by 50
Boosts base ATK by 40
Boosts base HP by 50
Add 1 Power Slot
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base ATK by 60
Boosts base HP by 120
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,456 | 1,556 | 338 |
| Lv 110 | 2,570 | 1,628 | 354 |
| Lv 120 | 2,797 | 1,772 | 385 |
| Lv 130 | 3,025 | 1,916 | 417 |
| Lv 150 | 3,480 | 2,205 | 480 |

















