
Sengoku
Fleet Admiral Protecting Marineford
Navy Fleet Admiral. User of the Human-Human Fruit Model: Buddha. He summons all officers, including the Admirals, to fend off the greatest world-renowned pirates, the Whitebeard Pirates, in the Paramount War.
Special
If every type is on the crew, boosts ATK and slot effects by 4x for 1 turn for a chosen character, changes chosen character's slot to character's own type, and changes other characters' slots to TND. If 4 or more PSY characters are on the crew, boosts ATK and slot effects by 3.5x for 1 turn for a chosen character
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Captain Ability
Boosts crew's ATK by 4.5x, HP by 1.5x and makes crew's PSYTND and unfavorable slots have matching slot effects. When every type is on the crew, boosts crew's ATK by approximately 5.5x and reduces damage taken by 10%
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,018 | 428 | 56 |
| Lv 70 | 2,035 | 857 | 112 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 235
- SPD
- 140
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 2 damage; targets Fighter class teammates for DEF Up Lv.3 (15 s), Blow Away % Up Lv.7 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 1 damage; targets Fighter class teammates for DEF Up Lv.1 (6 s), Blow Away % Up Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 1.1 damage; targets Fighter class teammates for DEF Up Lv.1 (7 s), Blow Away % Up Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 1.2 damage; targets Fighter class teammates for DEF Up Lv.1 (8 s), Blow Away % Up Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 1.3 damage; targets Fighter class teammates for DEF Up Lv.1 (9 s), Blow Away % Up Lv.2 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 1.4 damage; targets Fighter class teammates for DEF Up Lv.1 (10 s), Blow Away % Up Lv.3 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 1.5 damage; targets Fighter class teammates for DEF Up Lv.2 (11 s), Blow Away % Up Lv.4 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 1.6 damage; targets Fighter class teammates for DEF Up Lv.2 (12 s), Blow Away % Up Lv.4 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 1.7 damage; targets Fighter class teammates for DEF Up Lv.2 (13 s), Blow Away % Up Lv.5 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 1.8 damage; targets Fighter class teammates for DEF Up Lv.2 (14 s), Blow Away % Up Lv.5 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 2 damage; targets Fighter class teammates for DEF Up Lv.3 (15 s), Blow Away % Up Lv.7 (20 s)
Charge time: 25 s
Fighter class teammates HP Up Lv.5, Guard % Up Lv.5; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.2
Show all 5 levels
- Level 1
Fighter class teammates HP Up Lv.1, Guard % Up Lv.1; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1
- Level 2
Fighter class teammates HP Up Lv.2, Guard % Up Lv.2; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1
- Level 3
Fighter class teammates HP Up Lv.3, Guard % Up Lv.3; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1
- Level 4
Fighter class teammates HP Up Lv.4, Guard % Up Lv.4; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1
- Level 5
Fighter class teammates HP Up Lv.5, Guard % Up Lv.5; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.2
Completely evades Damage Over Time, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

















