Sengoku

Fleet Admiral Protecting Marineford

Navy Fleet Admiral. User of the Human-Human Fruit Model: Buddha. He summons all officers, including the Admirals, to fend off the greatest world-renowned pirates, the Whitebeard Pirates, in the Paramount War.

Special

Golden Shining Strike

If every type is on the crew, boosts ATK and slot effects by 4x for 1 turn for a chosen character, changes chosen character's slot to character's own type, and changes other characters' slots to TND. If 4 or more PSY characters are on the crew, boosts ATK and slot effects by 3.5x for 1 turn for a chosen character

Level 118 turns
Level 217 turns
Level 316 turns
Level 415 turns
Level 514 turns
Max13 turns

Captain Ability

Might of the Fleet Admiral

Boosts crew's ATK by 4.5x, HP by 1.5x and makes crew's PSYTND and unfavorable slots have matching slot effects. When every type is on the crew, boosts crew's ATK by approximately 5.5x and reduces damage taken by 10%

Stats

HPATKRCV
Lv 11,01842856
Lv 702,035857112

Evolution

Sengoku
Sea StallionRainbow Plated LobsterYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Buddha Sengoku

Pirate Rumble

Style
Supporter
DEF
235
SPD
140
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Golden Shining Strike
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 2 damage; targets Fighter class teammates for DEF Up Lv.3 (15 s), Blow Away % Up Lv.7 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 1 damage; targets Fighter class teammates for DEF Up Lv.1 (6 s), Blow Away % Up Lv.1 (11 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 1.1 damage; targets Fighter class teammates for DEF Up Lv.1 (7 s), Blow Away % Up Lv.1 (12 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 1.2 damage; targets Fighter class teammates for DEF Up Lv.1 (8 s), Blow Away % Up Lv.2 (13 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 1.3 damage; targets Fighter class teammates for DEF Up Lv.1 (9 s), Blow Away % Up Lv.2 (14 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 1.4 damage; targets Fighter class teammates for DEF Up Lv.1 (10 s), Blow Away % Up Lv.3 (15 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 1.5 damage; targets Fighter class teammates for DEF Up Lv.2 (11 s), Blow Away % Up Lv.4 (16 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 1.6 damage; targets Fighter class teammates for DEF Up Lv.2 (12 s), Blow Away % Up Lv.4 (17 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 1.7 damage; targets Fighter class teammates for DEF Up Lv.2 (13 s), Blow Away % Up Lv.5 (18 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 1.8 damage; targets Fighter class teammates for DEF Up Lv.2 (14 s), Blow Away % Up Lv.5 (19 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 2 damage; targets Fighter class teammates for DEF Up Lv.3 (15 s), Blow Away % Up Lv.7 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Fighter class teammates HP Up Lv.5, Guard % Up Lv.5; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.2

Show all 5 levels
  1. Level 1

    Fighter class teammates HP Up Lv.1, Guard % Up Lv.1; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1

  2. Level 2

    Fighter class teammates HP Up Lv.2, Guard % Up Lv.2; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1

  3. Level 3

    Fighter class teammates HP Up Lv.3, Guard % Up Lv.3; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1

  4. Level 4

    Fighter class teammates HP Up Lv.4, Guard % Up Lv.4; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.1

  5. Level 5

    Fighter class teammates HP Up Lv.5, Guard % Up Lv.5; when blowing away enemy, up to 3 times Fighter class teammates ATK Up Lv.2

Resilience

Completely evades Damage Over Time, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Family

Sengoku
SengokuBuddha SengokuAdmiral SengokuBuddha SengokuSengokuSengokuSengoku: NeoSengokuBuddha SengokuSengokuBuddha SengokuSengoku"Buddha" SengokuBuddha SengokuSengokuSengokuSengoku the BuddhaSengoku
Linked families
Sengoku & Garp