
Portgas D. Ace
Darkness-Slaying Sun
Commander of the Whitebeard Pirates' second division. After Blackbeard broke rank with Whitebeard for his own ends, Ace pursued him, finally dueling him on the island of Banero. The encounter would later be spoken of as the trigger for monumental events.
Special
Cuts crew's HP by 40%, but deals 15x the HP lost in non-type damage to all enemies, and doubles Shooter characters' ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 14 turns |
| Level 2 | 19 turns | 13 turns |
| Level 3 | 18 turns | 12 turns |
| Level 4 | 17 turns | 11 turns |
| Level 5 | 16 turns | 10 turns |
| Max | 15 turns | 9 turns |
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−1 turn at Limit Break 32 (LB+)
−3 turns at Limit Break 39 (LB+)
Cuts crew's HP by 40%, but deals 40x the HP lost in non-type damage to all enemies, applies Ignited status (deals 100x enemy ATK in non-type damage at end of enemy turn) to all enemies for 2 turns, boosts Shooter characters' ATK by 2.25x for 2 turns, and boosts damage dealt to Ignited enemies by 1.75x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 14 turns |
| Level 2 | 19 turns | 13 turns |
| Level 3 | 18 turns | 12 turns |
| Level 4 | 17 turns | 11 turns |
| Level 5 | 16 turns | 10 turns |
| Max | 15 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−1 turn at Limit Break 32 (LB+)
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Shooter characters' ATK by approximately 3.25x when slots match (2.25x otherwise) and boosts their HP by 1.5x
Boosts Shooter characters' ATK by approximately 3.75x when slots match (3.5x otherwise) and boosts their HP by 1.5x
Unlocks at Limit Break 35
Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5x when slots match (4.5x otherwise) and HP by 1.5x
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest, boosts Shooter characters' ATK by approximately 5.25x when slots match (4.5x otherwise) and HP by 1.5x, and makes their STRQCK slots have matching slot effects
Unlocks at Limit Break 35 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Shooter characters' base stats by 50
Unlocks at Limit Break 18
Makes Shooter characters' DEX slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Marco, Edward Newgate (Whitebeard)
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, locks crew's slots for 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, locks supported character's slot for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, locks supported character's slot for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, locks supported character's slot for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, locks crew's slots for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, locks crew's slots for 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,911 | 711 | 215 |
| Lv 99 | 3,922 | 1,466 | 358 |
| Lv 150 | 5,883 | 2,199 | 537 |
| Limit Break | 4,272+350 | 1,716+250 | 458+100 |
| Limit Break+ | 4,572+650 | 1,866+400 | 558+200 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: QCK Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Add Crewmate Ability 1: Boosts Shooter characters' base stats by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base ATK by 60
Boosts base HP by 40
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes Shooter characters' DEX slots have matching slot effects
Boosts base HP by 70
Boosts base HP by 110
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base HP by 100
Power Up Captain Ability
Boosts base HP by 100
Boosts base RCV by 100
Boosts base HP by 100
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 5%
- Level 5
Reduces damage taken from QCK characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,152 | 1,552 | 379 |
| Lv 110 | 4,344 | 1,624 | 396 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,729 | 1,767 | 431 |
| New Captain Ability | |||
| Lv 130 | 5,113 | 1,911 | 466 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,883 | 2,199 | 537 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 126
- SPD
- 190
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high ATK
Reduces own HP by 50%; targets all enemies for ATK x 2 damage; targets Shooter class teammates for ATK Up Lv.4 (30 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Reduces own HP by 50%; targets all enemies for ATK x 1.5 damage; targets Shooter class teammates for ATK Up Lv.1 (30 s)
Charge time: 30 s
- Level 2
Reduces own HP by 50%; targets all enemies for ATK x 1.55 damage; targets Shooter class teammates for ATK Up Lv.1 (30 s)
Charge time: 30 s
- Level 3
Reduces own HP by 50%; targets all enemies for ATK x 1.6 damage; targets Shooter class teammates for ATK Up Lv.1 (30 s)
Charge time: 30 s
- Level 4
Reduces own HP by 50%; targets all enemies for ATK x 1.65 damage; targets Shooter class teammates for ATK Up Lv.1 (30 s)
Charge time: 30 s
- Level 5
Reduces own HP by 50%; targets all enemies for ATK x 1.7 damage; targets Shooter class teammates for ATK Up Lv.2 (30 s)
Charge time: 30 s
- Level 6
Reduces own HP by 50%; targets all enemies for ATK x 1.75 damage; targets Shooter class teammates for ATK Up Lv.2 (30 s)
Charge time: 30 s
- Level 7
Reduces own HP by 50%; targets all enemies for ATK x 1.8 damage; targets Shooter class teammates for ATK Up Lv.2 (30 s)
Charge time: 30 s
- Level 8
Reduces own HP by 50%; targets all enemies for ATK x 1.85 damage; targets Shooter class teammates for ATK Up Lv.3 (30 s)
Charge time: 30 s
- Level 9
Reduces own HP by 50%; targets all enemies for ATK x 1.9 damage; targets Shooter class teammates for ATK Up Lv.3 (30 s)
Charge time: 30 s
- Level 10
Reduces own HP by 50%; targets all enemies for ATK x 2 damage; targets Shooter class teammates for ATK Up Lv.4 (30 s)
Charge time: 30 s
Shooter/Free Spirit class teammates SPD Up Lv.6 first 60 s of battle, self ATK Up Lv.10
Show all 5 levels
- Level 1
Shooter/Free Spirit class teammates SPD Up Lv.2 first 60 s of battle, self ATK Up Lv.6
- Level 2
Shooter/Free Spirit class teammates SPD Up Lv.3 first 60 s of battle, self ATK Up Lv.7
- Level 3
Shooter/Free Spirit class teammates SPD Up Lv.4 first 60 s of battle, self ATK Up Lv.8
- Level 4
Shooter/Free Spirit class teammates SPD Up Lv.5 first 60 s of battle, self ATK Up Lv.9
- Level 5
Shooter/Free Spirit class teammates SPD Up Lv.6 first 60 s of battle, self ATK Up Lv.10
70% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage













































