
Ace: Riot Flame Wolf
Happy Halloween!
Commander of the Whitebeard Pirates' second division. The hungry wolf directs his men towards the far-off food he caught scent of. "The food's over there? Let's go, guys!"
Special
Deals 200x character's ATK in INT damage to all enemies, reduces crew's Bind duration by 10 turns, and boosts INT, Shooter and Fighter characters' ATK by 2.5x for 1 turn. If crew has [ATK Up] status when Special is launched, boosts the type effects of normal attacks for INT, Shooter and Fighter characters by 2.25x for 1 turn. If crew has 6 TND slots when Special is launched, changes crew's lock chain multiplier effect to 3.75x (changes both minimum and maximum value)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 39 (LB+)
Deals 200x character's ATK in INT damage to all enemies, reduces crew's Bind duration by 10 turns, and boosts INT, Shooter and Fighter characters' ATK by 2.5x for 1 turn. If crew has [ATK Up] status when Special is launched, boosts the type effects of normal attacks for INT, Shooter and Fighter characters by 2.25x for 1 turn. If crew has 6 TND slots when Special is launched, increases crew's slot effect boost to 3x, and changes crew's lock chain multiplier effect to 3.75x (changes both minimum and maximum value)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts INT, Shooter and Fighter character's ATK by 4.5x, HP by 1.5x, makes their INTPSYTND slots have matching slot effects, and reduces crew's Special Bind/Special Reverse by 10 turns
Reduces Special charge time by 1 turn at start of quest, boosts INT, Shooter and Fighter character's ATK by 4.75x, HP by 1.5x, makes their INTPSYTND slots have matching slot effects, and reduces crew's Special Bind/Special Reverse by 10 turns
Unlocks at Limit Break 38
Reduces Special charge time by 1 turn at start of quest, boosts INT, Shooter and Fighter character's ATK by 4.75x, HP by 1.5x, makes their INTPSYTND slots have matching slot effects, and reduces crew's Special Bind/Special Reverse by 10 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest, boosts INT, Shooter and Fighter character's ATK by 5x, HP by 1.5x, makes their INTPSYTND slots have matching slot effects, and reduces crew's Special Bind/Special Reverse by 10 turns
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Fighter and Shooter characters' base stats by 75
Unlocks at Limit Break 10
Makes character's PSYTNDRCV slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Sabo
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,256 | 1,037 | 111 |
| Lv 99 | 4,512 | 1,728 | 222 |
| Lv 150 | 6,768 | 2,592 | 333 |
| Limit Break | 4,862+350 | 1,928+200 | 272+50 |
| Limit Break+ | 5,362+850 | 2,128+400 | 322+100 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 10
Show all 40
Boosts base HP by 10
Boosts base HP by 10
Boosts base ATK by 10
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts Fighter and Shooter characters' base stats by 75
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 10
Boosts base ATK by 25
Potential Ability 2: Critical ATK
Boosts base RCV by 15
Boosts base HP by 20
Boosts base ATK by 30
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes character's PSYTNDRCV slots have matching slot effects
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,777 | 1,829 | 235 |
| Lv 110 | 4,998 | 1,914 | 245 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,440 | 2,083 | 267 |
| New Captain Ability | |||
| Lv 130 | 5,883 | 2,253 | 289 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,768 | 2,592 | 333 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 152
- SPD
- 174
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range for ATK x 2.4 damage; targets Fighter/Shooter class teammates for ATK Up Lv.6 (20 s), Action Bind reduction (15 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1.4 damage; targets Fighter/Shooter class teammates for ATK Up Lv.4 (10 s), Action Bind reduction (6 s)
Charge time: 27 s
- Level 2
Targets enemies within large range for ATK x 1.5 damage; targets Fighter/Shooter class teammates for ATK Up Lv.4 (11 s), Action Bind reduction (7 s)
Charge time: 27 s
- Level 3
Targets enemies within large range for ATK x 1.6 damage; targets Fighter/Shooter class teammates for ATK Up Lv.4 (12 s), Action Bind reduction (8 s)
Charge time: 27 s
- Level 4
Targets enemies within large range for ATK x 1.7 damage; targets Fighter/Shooter class teammates for ATK Up Lv.4 (13 s), Action Bind reduction (9 s)
Charge time: 27 s
- Level 5
Targets enemies within large range for ATK x 1.8 damage; targets Fighter/Shooter class teammates for ATK Up Lv.4 (14 s), Action Bind reduction (10 s)
Charge time: 27 s
- Level 6
Targets enemies within large range for ATK x 1.9 damage; targets Fighter/Shooter class teammates for ATK Up Lv.5 (15 s), Action Bind reduction (11 s)
Charge time: 27 s
- Level 7
Targets enemies within large range for ATK x 2 damage; targets Fighter/Shooter class teammates for ATK Up Lv.5 (16 s), Action Bind reduction (12 s)
Charge time: 27 s
- Level 8
Targets enemies within large range for ATK x 2.1 damage; targets Fighter/Shooter class teammates for ATK Up Lv.5 (17 s), Action Bind reduction (13 s)
Charge time: 27 s
- Level 9
Targets enemies within large range for ATK x 2.2 damage; targets Fighter/Shooter class teammates for ATK Up Lv.5 (18 s), Action Bind reduction (14 s)
Charge time: 27 s
- Level 10
Targets enemies within large range for ATK x 2.4 damage; targets Fighter/Shooter class teammates for ATK Up Lv.6 (20 s), Action Bind reduction (15 s)
Charge time: 27 s
Fighter/Shooter class teammates HP Up Lv.5, ATK Up Lv.5; when remaining time is less than 70 s, Fighter/Shooter class teammates Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
Fighter/Shooter class teammates HP Up Lv.1, ATK Up Lv.1; when remaining time is less than 70 s, Fighter/Shooter class teammates Special CT Speed Up Lv.2
- Level 2
Fighter/Shooter class teammates HP Up Lv.2, ATK Up Lv.2; when remaining time is less than 70 s, Fighter/Shooter class teammates Special CT Speed Up Lv.2
- Level 3
Fighter/Shooter class teammates HP Up Lv.3, ATK Up Lv.3; when remaining time is less than 70 s, Fighter/Shooter class teammates Special CT Speed Up Lv.2
- Level 4
Fighter/Shooter class teammates HP Up Lv.4, ATK Up Lv.4; when remaining time is less than 70 s, Fighter/Shooter class teammates Special CT Speed Up Lv.2
- Level 5
Fighter/Shooter class teammates HP Up Lv.5, ATK Up Lv.5; when remaining time is less than 70 s, Fighter/Shooter class teammates Special CT Speed Up Lv.2
Completely evades Action Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage













































