
Portgas D. Ace
Dragon Hunting Flame
Captain of the Spade Pirates. In order to take Kaido's head, he sets sail towards Onigashima. Although he lands on the island with his crew, he finds out that Kaido is absent. Ace soon finds himself battling against Yamato, Kaido's son.
Special
Reduces all enemies’ HP by 10%, changes top-row and bottom-row slots (including BLOCK) to TND slots, boosts chain multiplier by +1.5 for 3 turns, and carries over 20% of the final chain multiplier of this turn to the next turn (munimum 0.2; maximum 2.0). If crew has chain multiplier boost (except multiplicative boosts) when Special is launched, boosts PSY, QCK and Shooter characters' base ATK by +1250 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts PSY and QCK characters' HP by 1.35x and ATK by 5x, and makes their QCKPSYTND slots have matching slot effects. If there is a QCK character on the crew, boosts PSY and QCK characters' ATK by 5.25x and adds +0.3 to the minimum chain multiplier value (this effect can stack)
Crewmate Ability
Character's TND slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 10
Boosts PSY and QCK characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Sabo, Leonero, Ganryu, Skull, Mihal, Kotatsu, Cornelia
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.7 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.2 for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.3 for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.4 for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.5 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.7 for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia
Reduces crew's Burn duration by 6 turns, boosts crew's ATK by 1.75x for 1 turn (effect can be overwritten with other ATK boost effects), applies -20% PSY Resistance and -40% QCK Resistance to all enemies for 1 turn, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,961 | 733 | 179 |
| Lv 99 | 3,922 | 1,466 | 358 |
| Lv 150 | 5,883 | 2,199 | 537 |
| Limit Break | 4,422+500 | 1,666+200 | 458+100 |
| Limit Break+ | 4,922+1,000 | 1,866+400 | 508+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 20
Add Crewmate Ability 1: Character's TND slot is carried over to the next turn if character lands a PERFECT strike
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base ATK by 40
Boosts base HP by 40
Boosts base ATK by 40
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Boosts PSY and QCK characters' base stats by 100
Boosts base HP by 80
Boosts base HP by 80
Boosts base ATK by 40
Boosts base RCV by 20
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 140
Boosts base HP by 160
Boosts base ATK by 70
Boosts base RCV by 20
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 80
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,152 | 1,552 | 379 |
| Lv 110 | 4,344 | 1,624 | 396 |
| Lv 120 | 4,729 | 1,767 | 431 |
| Lv 130 | 5,113 | 1,911 | 466 |
| Lv 150 | 5,883 | 2,199 | 537 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 125
- SPD
- 187
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high ATK
Targets enemies within medium range for DEF Down Lv.7 (15 s); targets Shooter class teammates for ATK Up Lv.5 (30 s); targets enemies within large range (horizontal) for ATK x 3 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within medium range for DEF Down Lv.2 (15 s); targets Shooter class teammates for ATK Up Lv.1 (12 s); targets enemies within large range (horizontal) for ATK x 1.2 damage
Charge time: 32 s
- Level 2
Targets enemies within medium range for DEF Down Lv.2 (15 s); targets Shooter class teammates for ATK Up Lv.1 (14 s); targets enemies within large range (horizontal) for ATK x 1.4 damage
Charge time: 32 s
- Level 3
Targets enemies within medium range for DEF Down Lv.3 (15 s); targets Shooter class teammates for ATK Up Lv.1 (16 s); targets enemies within large range (horizontal) for ATK x 1.6 damage
Charge time: 32 s
- Level 4
Targets enemies within medium range for DEF Down Lv.3 (15 s); targets Shooter class teammates for ATK Up Lv.2 (18 s); targets enemies within large range (horizontal) for ATK x 1.8 damage
Charge time: 32 s
- Level 5
Targets enemies within medium range for DEF Down Lv.4 (15 s); targets Shooter class teammates for ATK Up Lv.2 (20 s); targets enemies within large range (horizontal) for ATK x 2 damage
Charge time: 32 s
- Level 6
Targets enemies within medium range for DEF Down Lv.4 (15 s); targets Shooter class teammates for ATK Up Lv.3 (22 s); targets enemies within large range (horizontal) for ATK x 2.2 damage
Charge time: 32 s
- Level 7
Targets enemies within medium range for DEF Down Lv.5 (15 s); targets Shooter class teammates for ATK Up Lv.3 (24 s); targets enemies within large range (horizontal) for ATK x 2.4 damage
Charge time: 32 s
- Level 8
Targets enemies within medium range for DEF Down Lv.5 (15 s); targets Shooter class teammates for ATK Up Lv.3 (26 s); targets enemies within large range (horizontal) for ATK x 2.6 damage
Charge time: 32 s
- Level 9
Targets enemies within medium range for DEF Down Lv.6 (15 s); targets Shooter class teammates for ATK Up Lv.4 (28 s); targets enemies within large range (horizontal) for ATK x 2.8 damage
Charge time: 32 s
- Level 10
Targets enemies within medium range for DEF Down Lv.7 (15 s); targets Shooter class teammates for ATK Up Lv.5 (30 s); targets enemies within large range (horizontal) for ATK x 3 damage
Charge time: 32 s
Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, Critical % Up Lv.3; when taking damage, up to 5 times self ATK Up Lv.1
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.2, DEF Up Lv.2, Critical % Up Lv.1; when taking damage, up to 5 times self ATK Up Lv.1
- Level 2
Shooter class teammates ATK Up Lv.3, DEF Up Lv.3, Critical % Up Lv.1; when taking damage, up to 5 times self ATK Up Lv.1
- Level 3
Shooter class teammates ATK Up Lv.4, DEF Up Lv.4, Critical % Up Lv.2; when taking damage, up to 5 times self ATK Up Lv.1
- Level 4
Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, Critical % Up Lv.2; when taking damage, up to 5 times self ATK Up Lv.1
- Level 5
Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, Critical % Up Lv.3; when taking damage, up to 5 times self ATK Up Lv.1
Completely evades Special Bind, reduce damage taken from INT by 30%
Grand Party
PSY class teammates SPD Up, HP Up Lv.3, Special CT Speed Up Lv.2; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.6, SPD Up Lv.3
Show all 5 levels
- Level 1
PSY class teammates SPD Up, HP Up Lv.1, Special CT Speed Up Lv.1; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.2, SPD Up Lv.1
- Level 2
PSY class teammates SPD Up, HP Up Lv.1, Special CT Speed Up Lv.1; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.3, SPD Up Lv.1
- Level 3
PSY class teammates SPD Up, HP Up Lv.2, Special CT Speed Up Lv.2; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.4, SPD Up Lv.2
- Level 4
PSY class teammates SPD Up, HP Up Lv.2, Special CT Speed Up Lv.2; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.5, SPD Up Lv.2
- Level 5
PSY class teammates SPD Up, HP Up Lv.3, Special CT Speed Up Lv.2; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.6, SPD Up Lv.3
Targets team for Critical % Up Lv.10 (30 s); targets all enemies for Leader base ATK x 4 damage
After receiving damage 25 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets team for Critical % Up Lv.6 (22 s); targets all enemies for Leader base ATK x 2 damage
- Level 2
Targets team for Critical % Up Lv.7 (24 s); targets all enemies for Leader base ATK x 2.5 damage
- Level 3
Targets team for Critical % Up Lv.8 (26 s); targets all enemies for Leader base ATK x 3 damage
- Level 4
Targets team for Critical % Up Lv.9 (28 s); targets all enemies for Leader base ATK x 3.5 damage
- Level 5
Targets team for Critical % Up Lv.10 (30 s); targets all enemies for Leader base ATK x 4 damage
Super Tandem
Applies ATK Boost (Tandem) of 1.5x to PSY, QCK and Shooter characters for 1 turn and further boosts the chain multiplier by 1.5x when activated
When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.2x to PSY, QCK and Shooter characters for 1 turn
ConditionWhen 1 or more Shooter characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia
- Level 2
Applies ATK Boost (Tandem) of 1.3x to PSY, QCK and Shooter characters for 1 turn
ConditionWhen 1 or more Shooter characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia
- Level 3
Applies ATK Boost (Tandem) of 1.4x to PSY, QCK and Shooter characters for 1 turn and further boosts the chain multiplier by 1.25x when activated
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia
- Level 4
Applies ATK Boost (Tandem) of 1.5x to PSY, QCK and Shooter characters for 1 turn and further boosts the chain multiplier by 1.25x when activated
ConditionWhen 1 or more Shooter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia
- Level 5
Applies ATK Boost (Tandem) of 1.5x to PSY, QCK and Shooter characters for 1 turn and further boosts the chain multiplier by 1.5x when activated
ConditionWhen any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia
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