Portgas D. Ace

Dragon Hunting Flame

Captain of the Spade Pirates. In order to take Kaido's head, he sets sail towards Onigashima. Although he lands on the island with his crew, he finds out that Kaido is absent. Ace soon finds himself battling against Yamato, Kaido's son.

Special

Immolating Assault

Reduces all enemies’ HP by 10%, changes top-row and bottom-row slots (including BLOCK) to TND slots, boosts chain multiplier by +1.5 for 3 turns, and carries over 20% of the final chain multiplier of this turn to the next turn (munimum 0.2; maximum 2.0). If crew has chain multiplier boost (except multiplicative boosts) when Special is launched, boosts PSY, QCK and Shooter characters' base ATK by +1250 for 3 turns

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Taking on Onigashima with his Crew

Reduces crew's Special charge time by 2 turns at start of quest, boosts PSY and QCK characters' HP by 1.35x and ATK by 5x, and makes their QCKPSYTND slots have matching slot effects. If there is a QCK character on the crew, boosts PSY and QCK characters' ATK by 5.25x and adds +0.3 to the minimum chain multiplier value (this effect can stack)

Crewmate Ability

UNIQ

Character's TND slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 10

+STATS

Boosts PSY and QCK characters' base stats by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Sabo, Leonero, Ganryu, Skull, Mihal, Kotatsu, Cornelia

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts chain multiplier by +0.7 for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.2 for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.3 for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.4 for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.5 for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.7 for 1 turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia

Reduces crew's Burn duration by 6 turns, boosts crew's ATK by 1.75x for 1 turn (effect can be overwritten with other ATK boost effects), applies -20% PSY Resistance and -40% QCK Resistance to all enemies for 1 turn, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 11,961733179
Lv 993,9221,466358
Lv 1505,8832,199537
Limit Break4,422+5001,666+200458+100
Limit Break+4,922+1,0001,866+400508+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 20

08

Boosts base HP by 30

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Character's TND slot is carried over to the next turn if character lands a PERFECT strike

11

Boosts base ATK by 20

12

Boosts base RCV by 20

13

Boosts base HP by 30

14

Boosts base ATK by 30

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base ATK by 40

19

Boosts base HP by 40

20

Boosts base ATK by 40

21

Boosts base HP by 50

22

Boosts base RCV by 20

23

Boosts base HP by 50

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Boosts PSY and QCK characters' base stats by 100

26

Boosts base HP by 80

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base RCV by 20

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 140

34

Boosts base HP by 160

35

Boosts base ATK by 70

36

Boosts base RCV by 20

37

Boosts base HP by 200

38

Boosts base RCV by 30

39

Boosts base ATK by 80

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,1521,552379
Lv 1104,3441,624396
Lv 1204,7291,767431
Lv 1305,1131,911466
Lv 1505,8832,199537

Evolution

Portgas D. Ace
Sea StallionRainbow Plated LobsterYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Portgas D. Ace

Pirate Rumble

Style
Attacker
DEF
125
SPD
187
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with high ATK

Immolating Assault
Level 10 (Max)

Targets enemies within medium range for DEF Down Lv.7 (15 s); targets Shooter class teammates for ATK Up Lv.5 (30 s); targets enemies within large range (horizontal) for ATK x 3 damage

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for DEF Down Lv.2 (15 s); targets Shooter class teammates for ATK Up Lv.1 (12 s); targets enemies within large range (horizontal) for ATK x 1.2 damage

    Charge time: 32 s

  2. Level 2

    Targets enemies within medium range for DEF Down Lv.2 (15 s); targets Shooter class teammates for ATK Up Lv.1 (14 s); targets enemies within large range (horizontal) for ATK x 1.4 damage

    Charge time: 32 s

  3. Level 3

    Targets enemies within medium range for DEF Down Lv.3 (15 s); targets Shooter class teammates for ATK Up Lv.1 (16 s); targets enemies within large range (horizontal) for ATK x 1.6 damage

    Charge time: 32 s

  4. Level 4

    Targets enemies within medium range for DEF Down Lv.3 (15 s); targets Shooter class teammates for ATK Up Lv.2 (18 s); targets enemies within large range (horizontal) for ATK x 1.8 damage

    Charge time: 32 s

  5. Level 5

    Targets enemies within medium range for DEF Down Lv.4 (15 s); targets Shooter class teammates for ATK Up Lv.2 (20 s); targets enemies within large range (horizontal) for ATK x 2 damage

    Charge time: 32 s

  6. Level 6

    Targets enemies within medium range for DEF Down Lv.4 (15 s); targets Shooter class teammates for ATK Up Lv.3 (22 s); targets enemies within large range (horizontal) for ATK x 2.2 damage

    Charge time: 32 s

  7. Level 7

    Targets enemies within medium range for DEF Down Lv.5 (15 s); targets Shooter class teammates for ATK Up Lv.3 (24 s); targets enemies within large range (horizontal) for ATK x 2.4 damage

    Charge time: 32 s

  8. Level 8

    Targets enemies within medium range for DEF Down Lv.5 (15 s); targets Shooter class teammates for ATK Up Lv.3 (26 s); targets enemies within large range (horizontal) for ATK x 2.6 damage

    Charge time: 32 s

  9. Level 9

    Targets enemies within medium range for DEF Down Lv.6 (15 s); targets Shooter class teammates for ATK Up Lv.4 (28 s); targets enemies within large range (horizontal) for ATK x 2.8 damage

    Charge time: 32 s

  10. Level 10

    Targets enemies within medium range for DEF Down Lv.7 (15 s); targets Shooter class teammates for ATK Up Lv.5 (30 s); targets enemies within large range (horizontal) for ATK x 3 damage

    Charge time: 32 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, Critical % Up Lv.3; when taking damage, up to 5 times self ATK Up Lv.1

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.2, DEF Up Lv.2, Critical % Up Lv.1; when taking damage, up to 5 times self ATK Up Lv.1

  2. Level 2

    Shooter class teammates ATK Up Lv.3, DEF Up Lv.3, Critical % Up Lv.1; when taking damage, up to 5 times self ATK Up Lv.1

  3. Level 3

    Shooter class teammates ATK Up Lv.4, DEF Up Lv.4, Critical % Up Lv.2; when taking damage, up to 5 times self ATK Up Lv.1

  4. Level 4

    Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, Critical % Up Lv.2; when taking damage, up to 5 times self ATK Up Lv.1

  5. Level 5

    Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, Critical % Up Lv.3; when taking damage, up to 5 times self ATK Up Lv.1

Resilience

Completely evades Special Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

PSY class teammates SPD Up, HP Up Lv.3, Special CT Speed Up Lv.2; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.6, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    PSY class teammates SPD Up, HP Up Lv.1, Special CT Speed Up Lv.1; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.2, SPD Up Lv.1

  2. Level 2

    PSY class teammates SPD Up, HP Up Lv.1, Special CT Speed Up Lv.1; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.3, SPD Up Lv.1

  3. Level 3

    PSY class teammates SPD Up, HP Up Lv.2, Special CT Speed Up Lv.2; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.4, SPD Up Lv.2

  4. Level 4

    PSY class teammates SPD Up, HP Up Lv.2, Special CT Speed Up Lv.2; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.5, SPD Up Lv.2

  5. Level 5

    PSY class teammates SPD Up, HP Up Lv.3, Special CT Speed Up Lv.2; Shooter/Free Spirit class teammates HP Up, ATK Up Lv.6, SPD Up Lv.3

Immolating Assault
Level 5 (Max)

Targets team for Critical % Up Lv.10 (30 s); targets all enemies for Leader base ATK x 4 damage

Condition

After receiving damage 25 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets team for Critical % Up Lv.6 (22 s); targets all enemies for Leader base ATK x 2 damage

  2. Level 2

    Targets team for Critical % Up Lv.7 (24 s); targets all enemies for Leader base ATK x 2.5 damage

  3. Level 3

    Targets team for Critical % Up Lv.8 (26 s); targets all enemies for Leader base ATK x 3 damage

  4. Level 4

    Targets team for Critical % Up Lv.9 (28 s); targets all enemies for Leader base ATK x 3.5 damage

  5. Level 5

    Targets team for Critical % Up Lv.10 (30 s); targets all enemies for Leader base ATK x 4 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 1.5x to PSY, QCK and Shooter characters for 1 turn and further boosts the chain multiplier by 1.5x when activated

Condition

When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.2x to PSY, QCK and Shooter characters for 1 turn

    Condition

    When 1 or more Shooter characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia

  2. Level 2

    Applies ATK Boost (Tandem) of 1.3x to PSY, QCK and Shooter characters for 1 turn

    Condition

    When 1 or more Shooter characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia

  3. Level 3

    Applies ATK Boost (Tandem) of 1.4x to PSY, QCK and Shooter characters for 1 turn and further boosts the chain multiplier by 1.25x when activated

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia

  4. Level 4

    Applies ATK Boost (Tandem) of 1.5x to PSY, QCK and Shooter characters for 1 turn and further boosts the chain multiplier by 1.25x when activated

    Condition

    When 1 or more Shooter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia

  5. Level 5

    Applies ATK Boost (Tandem) of 1.5x to PSY, QCK and Shooter characters for 1 turn and further boosts the chain multiplier by 1.5x when activated

    Condition

    When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Makino, Yamato, Leonero, Skull, Mihal, Ganryu, Kotatsu, Cornelia

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Family

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Linked families
Ace & Little Oars Jr.Ace & SaboAce VS AkainuLuffy & AceMarco & AceWhitebeard & AceYamato & Ace