
Portgas D. Ace
Unleashed Fire Fist
Commander of the Whitebeard Pirates' second division, and Luffy's brother. Thanks to the efforts of Luffy and his allies, he is freed from the execution platform. The brothers work in unison to escape from the battlefield.
Special
Cuts crew's HP by 95% but deals 40x the HP lost in non-type damage to all enemies, doubles damage dealt to Ignited enemies for 1 turn, applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 30 turns | 19 turns |
| Level 2 | 29 turns | 18 turns |
| Level 3 | 28 turns | 17 turns |
| Level 4 | 27 turns | 16 turns |
| Level 5 | 26 turns | 15 turns |
| Max | 25 turns | 14 turns |
−2 turns at Limit Break 5
−2 turns at Limit Break 11
−2 turns at Limit Break 16
−2 turns at Limit Break 26
−1 turn at Limit Break 32 (LB+)
−1 turn at Limit Break 36 (LB+)
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, and boosts Shooter characters' HP by 1.5x. If crew's HP is 30% or below at the start of the attack, boosts Shooter characters' ATK by approximately 5x (3.5x otherwise), makes their STRRCVTND slots have matching slot effects, cuts crew's HP by 10% at end of turn, and reduces crew's decrease chain multiplier growth rate/ATK Down when below certain chain multiplier effect (applied by enemy) duration by 5 turns
Crewmate Ability
Boosts Shooter and Striker characters' base ATK by 70
Unlocks at Limit Break 10
Makes Shooter and Striker characters' TND slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Striker and Shooter characters
Adds 11% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 9% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 11% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,557 | 680 | 81 |
| Lv 99 | 3,114 | 1,360 | 161 |
| Lv 150 | 4,671 | 2,040 | 241 |
| Limit Break | 4,114+1,000 | 1,760+400 | 361+200 |
| Limit Break+ | 5,114+2,000 | 2,060+700 | 461+300 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 100
Boosts base RCV by 40
Reduces Special charge time by 2 turns
Show all 40
Boosts base HP by 100
Boosts base ATK by 40
Boosts base HP by 100
Boosts base HP by 100
Add Crewmate Ability 1: Boosts Shooter and Striker characters' base ATK by 70
Reduces Special charge time by 2 turns
Boosts base ATK by 40
Boosts base HP by 100
Boosts base RCV by 40
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 2 turns
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 60
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Add Crewmate Ability 2: Makes Shooter and Striker characters' TND slots have matching slot effects
Reduces Special charge time by 2 turns
Boosts base HP by 150
Boosts base RCV by 60
Boosts base ATK by 60
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Boosts base HP by 500
Boosts base RCV by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 200
Boosts base HP by 500
Reduces Special charge time by 1 turn
Potential Ability 3: Final Tap Sugo Special
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Boosts base ATK based on HP before attacking (max +3000 at 1 HP left, min +1000 at 100,000 HP left; stacks with effects from Special) and further boosts the effect of crew's damage dealt to enemies with a specific status effect boost by +0.3
At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo
Show all 5 levels
- Level 1
Boosts base ATK based on HP before attacking (max +500 at 1 HP left, min +200 at 100,000 HP left; stacks with effects from Special)
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo
- Level 2
Boosts base ATK based on HP before attacking (max +1000 at 1 HP left, min +400 at 100,000 HP left; stacks with effects from Special)
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo
- Level 3
Boosts base ATK based on HP before attacking (max +1600 at 1 HP left, min +600 at 100,000 HP left; stacks with effects from Special) and further boosts the effect of crew's damage dealt to enemies with a specific status effect boost by +0.1
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo
- Level 4
Boosts base ATK based on HP before attacking (max +2300 at 1 HP left, min +800 at 100,000 HP left; stacks with effects from Special) and further boosts the effect of crew's damage dealt to enemies with a specific status effect boost by +0.2
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo
- Level 5
Boosts base ATK based on HP before attacking (max +3000 at 1 HP left, min +1000 at 100,000 HP left; stacks with effects from Special) and further boosts the effect of crew's damage dealt to enemies with a specific status effect boost by +0.3
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,297 | 1,440 | 170 |
| Lv 110 | 3,449 | 1,506 | 178 |
| Lv 120 | 3,755 | 1,640 | 193 |
| Lv 130 | 4,060 | 1,773 | 209 |
| Lv 150 | 4,671 | 2,040 | 241 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 120
- SPD
- 195
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets Striker class teammates for ATK Up Lv.4 (20 s); targets enemies within large range (horizontal) for ATK x 2 damage; targets enemies within large range for ATK x 2.5 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.5 (30 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets Striker class teammates for ATK Up Lv.1 (11 s); targets enemies within large range (horizontal) for ATK x 1 damage; targets enemies within large range for ATK x 1.5 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.1 (21 s)
Charge time: 32 s
- Level 2
Targets Striker class teammates for ATK Up Lv.1 (12 s); targets enemies within large range (horizontal) for ATK x 1.1 damage; targets enemies within large range for ATK x 1.6 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.1 (22 s)
Charge time: 32 s
- Level 3
Targets Striker class teammates for ATK Up Lv.1 (13 s); targets enemies within large range (horizontal) for ATK x 1.2 damage; targets enemies within large range for ATK x 1.7 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.1 (23 s)
Charge time: 32 s
- Level 4
Targets Striker class teammates for ATK Up Lv.1 (14 s); targets enemies within large range (horizontal) for ATK x 1.3 damage; targets enemies within large range for ATK x 1.8 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.2 (24 s)
Charge time: 32 s
- Level 5
Targets Striker class teammates for ATK Up Lv.2 (15 s); targets enemies within large range (horizontal) for ATK x 1.4 damage; targets enemies within large range for ATK x 1.9 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.2 (25 s)
Charge time: 32 s
- Level 6
Targets Striker class teammates for ATK Up Lv.2 (16 s); targets enemies within large range (horizontal) for ATK x 1.5 damage; targets enemies within large range for ATK x 2 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.3 (26 s)
Charge time: 32 s
- Level 7
Targets Striker class teammates for ATK Up Lv.2 (17 s); targets enemies within large range (horizontal) for ATK x 1.6 damage; targets enemies within large range for ATK x 2.1 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.3 (27 s)
Charge time: 32 s
- Level 8
Targets Striker class teammates for ATK Up Lv.3 (18 s); targets enemies within large range (horizontal) for ATK x 1.7 damage; targets enemies within large range for ATK x 2.2 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.3 (28 s)
Charge time: 32 s
- Level 9
Targets Striker class teammates for ATK Up Lv.3 (19 s); targets enemies within large range (horizontal) for ATK x 1.8 damage; targets enemies within large range for ATK x 2.3 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.4 (29 s)
Charge time: 32 s
- Level 10
Targets Striker class teammates for ATK Up Lv.4 (20 s); targets enemies within large range (horizontal) for ATK x 2 damage; targets enemies within large range for ATK x 2.5 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.5 (30 s)
Charge time: 32 s
Striker class teammates DEF Up Lv.5, HP Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
Striker class teammates DEF Up Lv.1, HP Up Lv.1, SPD Up Lv.1
- Level 2
Striker class teammates DEF Up Lv.2, HP Up Lv.2, SPD Up Lv.2
- Level 3
Striker class teammates DEF Up Lv.3, HP Up Lv.3, SPD Up Lv.3
- Level 4
Striker class teammates DEF Up Lv.4, HP Up Lv.4, SPD Up Lv.4
- Level 5
Striker class teammates DEF Up Lv.5, HP Up Lv.5, SPD Up Lv.5
Completely evades Special Bind, reduce damage taken from DEX by 30%
Grand Party
Targets Shooter/Striker class teammates for HP Up Lv.4, ATK, RCV Up Lv.2; targets STR-type teammates for DEF Up Lv.2, ATK, SPD Up Lv.3
Show all 5 levels
- Level 1
Targets Shooter/Striker class teammates for HP Up Lv.1, ATK, RCV Up Lv.1; targets STR-type teammates for DEF Up Lv.1, ATK, SPD Up Lv.1
- Level 2
Targets Shooter/Striker class teammates for HP Up Lv.2, ATK, RCV Up Lv.1; targets STR-type teammates for DEF Up Lv.1, ATK, SPD Up Lv.2
- Level 3
Targets Shooter/Striker class teammates for HP Up Lv.3, ATK, RCV Up Lv.2; targets STR-type teammates for DEF Up Lv.2, ATK, SPD Up Lv.2
- Level 4
Targets Shooter/Striker class teammates for HP Up Lv.3, ATK, RCV Up Lv.2; targets STR-type teammates for DEF Up Lv.2, ATK, SPD Up Lv.3
- Level 5
Targets Shooter/Striker class teammates for HP Up Lv.4, ATK, RCV Up Lv.2; targets STR-type teammates for DEF Up Lv.2, ATK, SPD Up Lv.3
Targets teammates with HP below 50% for HP 50% healing; targets 3 enemies with high current HP for HP 50% reduction
After receiving damage 20 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets teammates with HP below 50% for HP 10% healing; targets 3 enemies with high current HP for HP 30% reduction
- Level 2
Targets teammates with HP below 50% for HP 20% healing; targets 3 enemies with high current HP for HP 35% reduction
- Level 3
Targets teammates with HP below 50% for HP 30% healing; targets 3 enemies with high current HP for HP 40% reduction
- Level 4
Targets teammates with HP below 50% for HP 40% healing; targets 3 enemies with high current HP for HP 45% reduction
- Level 5
Targets teammates with HP below 50% for HP 50% healing; targets 3 enemies with high current HP for HP 50% reduction













































