Portgas D. Ace

Crew-Protecting Flame Fence

Captain of the Spade Pirates. In order to protect his crew from Whitebeard's overwhelming strength, Ace unleashes a Flame Fence so they can flee. Impressed by Ace's perseverance to stand back up no matter how many times he gets knocked down, Whitebeard asks him to be his son.

Special

Escape-Aiding Flame Fence

Applies Ignited status to all enemies for 3 turns (deals 50x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), applies "Territory: Free Spirit class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn, reduces crew's Paralysis duration by 6 turns, reduces QCK, Free Spirit, and Powerhouse characters' Special charge time by 1 turn, doubles the type effects of normal attacks for QCK, Free Spirit, and Powerhouse characters for 3 turns, and if HP is 50% or below when Special is launched, extends the duration of crew's lock chain multiplier effect by 2 turns, and further increases crew's lock chain multiplier effect and type effect boost by +0.25 (this effect also applies to type effect boost from this Special)

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 15

Captain Ability

Pride of the Captain Protecting His Crew

Reduces crew's HP to 50% at start of quest, but reduces crew's Special charge time by 1 turn, boosts crew's HP by 1.35x, and makes crew's QCKTND slots have matching slot effects. If HP is more than 50% before attacking, boosts QCK, Free Spirit, and Powerhouse characters' ATK by 4x, and if HP is 50% or below, boosts their ATK by 4.75x

Crewmate Ability

UNIQ

Makes Free Spirit and Powerhouse characters' STR slots have matching slot effects

UNIQ

Boosts QCK characters' base stats by 100 and reduces crew's Burn duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Edward Newgate (Whitebeard), Jinbe, Sabo

Level 5 (Max)

Reduces damage taken from STR characters by 7% and adds 7% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 3% and adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Reduces damage taken from STR characters by 4% and adds 4% of character's base ATK to supported character's base ATK

  3. Level 3

    Reduces damage taken from STR characters by 5% and adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Reduces damage taken from STR characters by 6% and adds 6% of character's base ATK to supported character's base ATK

  5. Level 5

    Reduces damage taken from STR characters by 7% and adds 7% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,70583098
Lv 993,3111,589229
Lv 1504,9662,383343
Limit Break3,511+2001,689+100279+50
Limit Break+3,861+5501,889+300379+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base HP by 40

07

Boosts base ATK by 20

08

Boosts base HP by 60

09

Potential Ability 2: Slot Bind Resistance

10

Add 1 Power Slot

11

Boosts base RCV by 50

12

Boosts base ATK by 20

13

Boosts base HP by 80

14

Boosts base ATK by 30

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base HP by 150

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base ATK by 50

21

Boosts base RCV by 100

22

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

23

Boosts base ATK by 50

24

Boosts base HP by 200

25

Add Crewmate Ability 2: Boosts QCK characters' base stats by 100 and reduces crew's Burn duration by 1 turn

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1

  2. Level 2

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +75 for up to 3,000 HP healed) and reduces Hungry status by 1

  3. Level 3

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1

  4. Level 4

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +125 for up to 3,000 HP healed) and reduces Hungry status by 1

  5. Level 5

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,5051,682242
Lv 1103,6671,760253
Lv 1203,9921,915275
Lv 1304,3162,071298
Lv 1504,9662,383343

Evolution

Portgas D. Ace
Super Evolution · 30,000 Beli
Portgas D. Ace

Pirate Rumble

Style
Attacker
DEF
149
SPD
186
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Escape-Aiding Flame Fence
Level 10 (Max)

Targets enemies within medium range (horizontal) for ATK x 2 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 2 damage; targets STR-type enemies for 80% chance of Paralysis (10 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for ATK x 1.55 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.55 damage; targets STR-type enemies for 60% chance of Paralysis (10 s)

    Charge time: 29 s

  2. Level 2

    Targets enemies within medium range (horizontal) for ATK x 1.6 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.6 damage; targets STR-type enemies for 62% chance of Paralysis (10 s)

    Charge time: 29 s

  3. Level 3

    Targets enemies within medium range (horizontal) for ATK x 1.65 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.65 damage; targets STR-type enemies for 64% chance of Paralysis (10 s)

    Charge time: 29 s

  4. Level 4

    Targets enemies within medium range (horizontal) for ATK x 1.7 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.7 damage; targets STR-type enemies for 66% chance of Paralysis (10 s)

    Charge time: 29 s

  5. Level 5

    Targets enemies within medium range (horizontal) for ATK x 1.75 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.75 damage; targets STR-type enemies for 68% chance of Paralysis (10 s)

    Charge time: 29 s

  6. Level 6

    Targets enemies within medium range (horizontal) for ATK x 1.8 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.8 damage; targets STR-type enemies for 70% chance of Paralysis (10 s)

    Charge time: 29 s

  7. Level 7

    Targets enemies within medium range (horizontal) for ATK x 1.85 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.85 damage; targets STR-type enemies for 72% chance of Paralysis (10 s)

    Charge time: 29 s

  8. Level 8

    Targets enemies within medium range (horizontal) for ATK x 1.9 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.9 damage; targets STR-type enemies for 74% chance of Paralysis (10 s)

    Charge time: 29 s

  9. Level 9

    Targets enemies within medium range (horizontal) for ATK x 1.95 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.95 damage; targets STR-type enemies for 76% chance of Paralysis (10 s)

    Charge time: 29 s

  10. Level 10

    Targets enemies within medium range (horizontal) for ATK x 2 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 2 damage; targets STR-type enemies for 80% chance of Paralysis (10 s)

    Charge time: 29 s

Ability
Level 5 (Max)

QCK-type teammates HP Up Lv.5, DEF Up Lv.3; STR-type enemies ATK Down Lv.6

Show all 5 levels
  1. Level 1

    QCK-type teammates HP Up Lv.1, DEF Up Lv.1; STR-type enemies ATK Down Lv.2

  2. Level 2

    QCK-type teammates HP Up Lv.2, DEF Up Lv.1; STR-type enemies ATK Down Lv.3

  3. Level 3

    QCK-type teammates HP Up Lv.3, DEF Up Lv.2; STR-type enemies ATK Down Lv.4

  4. Level 4

    QCK-type teammates HP Up Lv.4, DEF Up Lv.2; STR-type enemies ATK Down Lv.5

  5. Level 5

    QCK-type teammates HP Up Lv.5, DEF Up Lv.3; STR-type enemies ATK Down Lv.6

Resilience

80% chance to evade Special Bind, reduce damage taken from STR by 20%

Family

Portgas D. Ace
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Linked families
Ace & Little Oars Jr.Ace & SaboAce VS AkainuLuffy & AceMarco & AceWhitebeard & AceYamato & Ace