
Portgas D. Ace
Crew-Protecting Flame Fence
Captain of the Spade Pirates. In order to protect his crew from Whitebeard's overwhelming strength, Ace unleashes a Flame Fence so they can flee. Impressed by Ace's perseverance to stand back up no matter how many times he gets knocked down, Whitebeard asks him to be his son.
Special
Applies Ignited status to all enemies for 3 turns (deals 50x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), applies "Territory: Free Spirit class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn, reduces crew's Paralysis duration by 6 turns, reduces QCK, Free Spirit, and Powerhouse characters' Special charge time by 1 turn, doubles the type effects of normal attacks for QCK, Free Spirit, and Powerhouse characters for 3 turns, and if HP is 50% or below when Special is launched, extends the duration of crew's lock chain multiplier effect by 2 turns, and further increases crew's lock chain multiplier effect and type effect boost by +0.25 (this effect also applies to type effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces crew's HP to 50% at start of quest, but reduces crew's Special charge time by 1 turn, boosts crew's HP by 1.35x, and makes crew's QCKTND slots have matching slot effects. If HP is more than 50% before attacking, boosts QCK, Free Spirit, and Powerhouse characters' ATK by 4x, and if HP is 50% or below, boosts their ATK by 4.75x
Crewmate Ability
Makes Free Spirit and Powerhouse characters' STR slots have matching slot effects
Boosts QCK characters' base stats by 100 and reduces crew's Burn duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Edward Newgate (Whitebeard), Jinbe, Sabo
Reduces damage taken from STR characters by 7% and adds 7% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 3% and adds 3% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from STR characters by 4% and adds 4% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from STR characters by 5% and adds 5% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from STR characters by 6% and adds 6% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from STR characters by 7% and adds 7% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,705 | 830 | 98 |
| Lv 99 | 3,311 | 1,589 | 229 |
| Lv 150 | 4,966 | 2,383 | 343 |
| Limit Break | 3,511+200 | 1,689+100 | 279+50 |
| Limit Break+ | 3,861+550 | 1,889+300 | 379+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 10
Show all 25
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 60
Potential Ability 2: Slot Bind Resistance
Add 1 Power Slot
Boosts base RCV by 50
Boosts base ATK by 20
Boosts base HP by 80
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 100
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 50
Boosts base HP by 200
Add Crewmate Ability 2: Boosts QCK characters' base stats by 100 and reduces crew's Burn duration by 1 turn
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +75 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +125 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,505 | 1,682 | 242 |
| Lv 110 | 3,667 | 1,760 | 253 |
| Lv 120 | 3,992 | 1,915 | 275 |
| Lv 130 | 4,316 | 2,071 | 298 |
| Lv 150 | 4,966 | 2,383 | 343 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 149
- SPD
- 186
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 2 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 2 damage; targets STR-type enemies for 80% chance of Paralysis (10 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 1.55 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.55 damage; targets STR-type enemies for 60% chance of Paralysis (10 s)
Charge time: 29 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 1.6 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.6 damage; targets STR-type enemies for 62% chance of Paralysis (10 s)
Charge time: 29 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 1.65 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.65 damage; targets STR-type enemies for 64% chance of Paralysis (10 s)
Charge time: 29 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 1.7 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.7 damage; targets STR-type enemies for 66% chance of Paralysis (10 s)
Charge time: 29 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 1.75 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.75 damage; targets STR-type enemies for 68% chance of Paralysis (10 s)
Charge time: 29 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 1.8 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.8 damage; targets STR-type enemies for 70% chance of Paralysis (10 s)
Charge time: 29 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 1.85 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.85 damage; targets STR-type enemies for 72% chance of Paralysis (10 s)
Charge time: 29 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 1.9 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.9 damage; targets STR-type enemies for 74% chance of Paralysis (10 s)
Charge time: 29 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 1.95 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.95 damage; targets STR-type enemies for 76% chance of Paralysis (10 s)
Charge time: 29 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 2 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 2 damage; targets STR-type enemies for 80% chance of Paralysis (10 s)
Charge time: 29 s
QCK-type teammates HP Up Lv.5, DEF Up Lv.3; STR-type enemies ATK Down Lv.6
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1, DEF Up Lv.1; STR-type enemies ATK Down Lv.2
- Level 2
QCK-type teammates HP Up Lv.2, DEF Up Lv.1; STR-type enemies ATK Down Lv.3
- Level 3
QCK-type teammates HP Up Lv.3, DEF Up Lv.2; STR-type enemies ATK Down Lv.4
- Level 4
QCK-type teammates HP Up Lv.4, DEF Up Lv.2; STR-type enemies ATK Down Lv.5
- Level 5
QCK-type teammates HP Up Lv.5, DEF Up Lv.3; STR-type enemies ATK Down Lv.6
80% chance to evade Special Bind, reduce damage taken from STR by 20%













































