
Portgas D. Ace
Aiming for a Powerful Foe
Captain of the Spade Pirates. He visits the Whitebeard Pirates to claim Whitebeard's head. Jinbe blocks his path and they battle for five days.
Special
Reduces QCK, Free Spirit, and Powerhouse characters' Special charge time by 1 turn, reduces crew's Paralysis duration by 6 turns, applies Ignited status to all enemies for 3 turns (deals 50x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), doubles the type effects of normal attacks for QCK, Free Spirit, and Powerhouse characters for 3 turns, and if HP is 50% or below when Special is launched, further increases crew's set chain multiplier effect and type effect boost by +0.25 (this effect also applies to type effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces crew's HP to 50%, boosts crew's HP by 1.25x, and makes crew's QCKTND slots have matching slot effects. If HP is more than 50% before attacking, boosts QCK, Free Spirit, and Powerhouse characters' ATK by 3.5x, and if HP is 50% or below, boosts their ATK by 4.25x
Crewmate Ability
Makes Free Spirit and Powerhouse characters' STR slots have matching slot effects
Boosts QCK characters' base stats by 100 and reduces crew's Burn duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Edward Newgate (Whitebeard), Jinbe, Sabo
Reduces damage taken from STR characters by 7% and adds 7% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 3% and adds 3% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from STR characters by 4% and adds 4% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from STR characters by 5% and adds 5% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from STR characters by 6% and adds 6% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from STR characters by 7% and adds 7% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,675 | 820 | 92 |
| Lv 99 | 3,185 | 1,526 | 211 |
| Lv 150 | 4,777 | 2,289 | 316 |
| Limit Break | 3,385+200 | 1,626+100 | 261+50 |
| Limit Break+ | 3,735+550 | 1,826+300 | 361+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 10
Show all 25
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 60
Potential Ability 2: Slot Bind Resistance
Add 1 Power Slot
Boosts base RCV by 50
Boosts base ATK by 20
Boosts base HP by 80
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 100
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 50
Boosts base HP by 200
Add Crewmate Ability 2: Boosts QCK characters' base stats by 100 and reduces crew's Burn duration by 1 turn
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +75 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +125 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,372 | 1,615 | 223 |
| Lv 110 | 3,528 | 1,690 | 233 |
| Lv 120 | 3,840 | 1,840 | 254 |
| Lv 130 | 4,152 | 1,989 | 274 |
| Lv 150 | 4,777 | 2,289 | 316 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 124
- SPD
- 181
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 1.2 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.6 damage; targets STR-type enemies for 50% chance of Paralysis (10 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 0.75 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.15 damage; targets STR-type enemies for 30% chance of Paralysis (10 s)
Charge time: 29 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 0.8 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.2 damage; targets STR-type enemies for 32% chance of Paralysis (10 s)
Charge time: 29 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 0.85 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.25 damage; targets STR-type enemies for 34% chance of Paralysis (10 s)
Charge time: 29 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 0.9 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.3 damage; targets STR-type enemies for 36% chance of Paralysis (10 s)
Charge time: 29 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 0.95 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.35 damage; targets STR-type enemies for 38% chance of Paralysis (10 s)
Charge time: 29 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 1 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.4 damage; targets STR-type enemies for 40% chance of Paralysis (10 s)
Charge time: 29 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 1.05 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.45 damage; targets STR-type enemies for 42% chance of Paralysis (10 s)
Charge time: 29 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 1.1 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.5 damage; targets STR-type enemies for 44% chance of Paralysis (10 s)
Charge time: 29 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 1.15 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.55 damage; targets STR-type enemies for 46% chance of Paralysis (10 s)
Charge time: 29 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 1.2 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.6 damage; targets STR-type enemies for 50% chance of Paralysis (10 s)
Charge time: 29 s
QCK-type teammates HP Up Lv.5; STR-type enemies ATK Down Lv.3
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1; STR-type enemies ATK Down Lv.1
- Level 2
QCK-type teammates HP Up Lv.2; STR-type enemies ATK Down Lv.1
- Level 3
QCK-type teammates HP Up Lv.3; STR-type enemies ATK Down Lv.2
- Level 4
QCK-type teammates HP Up Lv.4; STR-type enemies ATK Down Lv.2
- Level 5
QCK-type teammates HP Up Lv.5; STR-type enemies ATK Down Lv.3
60% chance to evade Special Bind
How to get
Pirate King Adventures · 2024-07-29 – 2024-08-25Reward













































