Portgas D. Ace

Final Moments of the Beloved Man

Commander of the Whitebeard Pirates' second division, and Luffy's brother. After being pierced by Akainu, Ace looks back on his life with his dying breath. The adventures of Fire Fist Ace end with the words, "Thank you for loving me".

Special

Flame Blazing Fire Fist

Cuts crew's HP by 95% but deals 40x the HP lost in non-type damage to all enemies, doubles damage dealt to Ignited enemies for 3 turns, applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn, and after 1 turn applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)

BaseLimit Break
Level 130 turns19 turns
Level 229 turns18 turns
Level 328 turns17 turns
Level 427 turns16 turns
Level 526 turns15 turns
Max25 turns14 turns

−2 turns at Limit Break 5

−2 turns at Limit Break 11

−2 turns at Limit Break 16

−2 turns at Limit Break 26

−1 turn at Limit Break 32 (LB+)

−1 turn at Limit Break 36 (LB+)

−1 turn at Limit Break 39 (LB+)

Flame Blazing Fire FistLLB

Cuts crew's HP by 95% but deals 40x the HP lost in non-type damage to all enemies, and changes crew's slots (including BLOCK slots) to TND slots. If Captain is a Shooter or Striker class, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 3 turns. Doubles damage dealt to Ignited enemies for 3 turns, applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn, and after 1 turn applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)

BaseLimit Break
Level 130 turns19 turns
Level 229 turns18 turns
Level 328 turns17 turns
Level 427 turns16 turns
Level 526 turns15 turns
Max25 turns14 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−2 turns at Limit Break 5

−2 turns at Limit Break 11

−2 turns at Limit Break 16

−2 turns at Limit Break 26

−1 turn at Limit Break 32 (LB+)

−1 turn at Limit Break 36 (LB+)

−1 turn at Limit Break 39 (LB+)

Captain Ability

Regretless Life

Reduces crew's Special charge time by 1 turn at start of quest, and boosts Shooter and Striker characters' HP by 1.5x. If crew's HP is 30% or below at the start of the attack, boosts Shooter and Striker characters' ATK by approximately 5.5x (4.5x otherwise), makes their STRRCVTND slots have matching slot effects, cuts crew's HP by 10% at end of turn, and reduces crew's decrease chain multiplier growth rate/ATK Down when below certain chain multiplier effect (applied by enemy) duration by 5 turns

LLB

Reduces crew's Special charge time by 1 turn at start of quest, and boosts Shooter and Striker characters' HP by 1.5x. If crew's HP is 30% or below at the start of the attack, boosts Shooter and Striker characters' ATK by approximately 6x (5.5x otherwise), makes their STRRCVTND slots have matching slot effects, cuts crew's HP by 10% at end of turn, and reduces crew's decrease chain multiplier growth rate/ATK Down when below certain chain multiplier effect (applied by enemy) duration by 5 turns

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Shooter and Striker characters' base ATK by 70

Unlocks at Limit Break 10

UNIQ

Makes Shooter and Striker characters' TND slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Striker and Shooter characters

Level 5 (Max)

Adds 11% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 7% of character's base stats to supported character's base stats

  3. Level 3

    Adds 9% of character's base stats to supported character's base stats

  4. Level 4

    Adds 10% of character's base stats to supported character's base stats

  5. Level 5

    Adds 11% of character's base stats to supported character's base stats

Super Special

EX Super
Condition

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo

Nullifies portion of each enemies' dealt damage that exceeds 5,000 for 1 turn, changes STR characters to Super STR, and changes Shooter characters to Super Shooter

Stats

HPATKRCV
Lv 11,61771086
Lv 993,2341,420171
Lv 1504,8512,130256
Limit Break4,234+1,0001,820+400371+200
Limit Break+5,234+2,0002,120+700471+300

Limit Break

01

Boosts base ATK by 30

02

Boosts base ATK by 30

03

Boosts base HP by 100

04

Boosts base RCV by 40

05

Reduces Special charge time by 2 turns

Show all 40
06

Boosts base HP by 100

07

Boosts base ATK by 40

08

Boosts base HP by 100

09

Boosts base HP by 100

10

Add Crewmate Ability 1: Boosts Shooter and Striker characters' base ATK by 70

11

Reduces Special charge time by 2 turns

12

Boosts base ATK by 40

13

Boosts base HP by 100

14

Boosts base RCV by 40

15

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 2 turns

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base HP by 100

20

Boosts base RCV by 60

21

Boosts base HP by 100

22

Boosts base HP by 150

23

Boosts base ATK by 50

24

Boosts base ATK by 50

25

Add Crewmate Ability 2: Makes Shooter and Striker characters' TND slots have matching slot effects

26

Reduces Special charge time by 2 turns

27

Boosts base HP by 150

28

Boosts base RCV by 60

29

Boosts base ATK by 60

30

Potential Ability 2: Barrier Pierce

31

Expand Limit Break (LB+)

32

Reduces Special charge time by 1 turn

33

Boosts base ATK by 100

34

Boosts base HP by 500

35

Boosts base RCV by 100

36

Reduces Special charge time by 1 turn

37

Boosts base ATK by 200

38

Boosts base HP by 500

39

Reduces Special charge time by 1 turn

40

Potential Ability 3: Final Tap Sugo Special

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Final Tap Sugo Special
Level 5 (Max)

Boosts base ATK based on HP before attacking (max +3000 at 1 HP left, min +1000 at 100,000 HP left; stacks with effects from Special) and further boosts the effect of crew's damage dealt to enemies with a specific status effect boost by +0.3

Condition

At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo

Show all 5 levels
  1. Level 1

    Boosts base ATK based on HP before attacking (max +500 at 1 HP left, min +200 at 100,000 HP left; stacks with effects from Special)

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo

  2. Level 2

    Boosts base ATK based on HP before attacking (max +1000 at 1 HP left, min +400 at 100,000 HP left; stacks with effects from Special)

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo

  3. Level 3

    Boosts base ATK based on HP before attacking (max +1600 at 1 HP left, min +600 at 100,000 HP left; stacks with effects from Special) and further boosts the effect of crew's damage dealt to enemies with a specific status effect boost by +0.1

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo

  4. Level 4

    Boosts base ATK based on HP before attacking (max +2300 at 1 HP left, min +800 at 100,000 HP left; stacks with effects from Special) and further boosts the effect of crew's damage dealt to enemies with a specific status effect boost by +0.2

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo

  5. Level 5

    Boosts base ATK based on HP before attacking (max +3000 at 1 HP left, min +1000 at 100,000 HP left; stacks with effects from Special) and further boosts the effect of crew's damage dealt to enemies with a specific status effect boost by +0.3

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Edward Newgate (Whitebeard), Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Gol D. Roger, Monkey D. Luffy, Sabo

Level Limit Break

HPATKRCV
Lv 1053,4241,503181
Lv 1103,5821,573189
New Pirate Rumble skills
Lv 1203,8991,712206
New Captain Ability · New Special
Lv 1304,2161,851222
New Special · New Pirate Rumble skills
Lv 1504,8512,130256
New Special · New Pirate Rumble skills

Evolution

Portgas D. Ace
Super Evolution · 1,000,000 Beli
Portgas D. Ace

Pirate Rumble

Style
Attacker
DEF
145
SPD
200
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Flame Blazing Fire Fist
Level 10 (Max)

Targets team for ATK Up Lv.5 (20 s); targets enemies within large range (horizontal) for ATK x 2 damage; targets enemies within large range for ATK x 2.5 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.5 (30 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets team for ATK Up Lv.2 (11 s); targets enemies within large range (horizontal) for ATK x 1 damage; targets enemies within large range for ATK x 1.5 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.1 (21 s)

    Charge time: 32 s

  2. Level 2

    Targets team for ATK Up Lv.2 (12 s); targets enemies within large range (horizontal) for ATK x 1.1 damage; targets enemies within large range for ATK x 1.6 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.1 (22 s)

    Charge time: 32 s

  3. Level 3

    Targets team for ATK Up Lv.2 (13 s); targets enemies within large range (horizontal) for ATK x 1.2 damage; targets enemies within large range for ATK x 1.7 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.1 (23 s)

    Charge time: 32 s

  4. Level 4

    Targets team for ATK Up Lv.2 (14 s); targets enemies within large range (horizontal) for ATK x 1.3 damage; targets enemies within large range for ATK x 1.8 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.2 (24 s)

    Charge time: 32 s

  5. Level 5

    Targets team for ATK Up Lv.3 (15 s); targets enemies within large range (horizontal) for ATK x 1.4 damage; targets enemies within large range for ATK x 1.9 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.2 (25 s)

    Charge time: 32 s

  6. Level 6

    Targets team for ATK Up Lv.3 (16 s); targets enemies within large range (horizontal) for ATK x 1.5 damage; targets enemies within large range for ATK x 2 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.3 (26 s)

    Charge time: 32 s

  7. Level 7

    Targets team for ATK Up Lv.3 (17 s); targets enemies within large range (horizontal) for ATK x 1.6 damage; targets enemies within large range for ATK x 2.1 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.3 (27 s)

    Charge time: 32 s

  8. Level 8

    Targets team for ATK Up Lv.4 (18 s); targets enemies within large range (horizontal) for ATK x 1.7 damage; targets enemies within large range for ATK x 2.2 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.3 (28 s)

    Charge time: 32 s

  9. Level 9

    Targets team for ATK Up Lv.4 (19 s); targets enemies within large range (horizontal) for ATK x 1.8 damage; targets enemies within large range for ATK x 2.3 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.4 (29 s)

    Charge time: 32 s

  10. Level 10

    Targets team for ATK Up Lv.5 (20 s); targets enemies within large range (horizontal) for ATK x 2 damage; targets enemies within large range for ATK x 2.5 damage; when HP is below 50%, targets team's "Monkey D. Luffy" and "Edward Newgate (Whitebeard)" for ATK Up Lv.5 (30 s)

    Charge time: 32 s

Ability
Level 5 (Max)

Team DEF Up Lv.5, HP Up Lv.5, SPD Up Lv.5

Show all 5 levels
  1. Level 1

    Team DEF Up Lv.1, HP Up Lv.1, SPD Up Lv.1

  2. Level 2

    Team DEF Up Lv.2, HP Up Lv.2, SPD Up Lv.2

  3. Level 3

    Team DEF Up Lv.3, HP Up Lv.3, SPD Up Lv.3

  4. Level 4

    Team DEF Up Lv.4, HP Up Lv.4, SPD Up Lv.4

  5. Level 5

    Team DEF Up Lv.5, HP Up Lv.5, SPD Up Lv.5

Resilience

Completely evades Special Bind/Halve Stats, reduce damage taken from DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Targets Shooter/Striker class teammates for HP Up Lv.4, ATK, RCV Up Lv.2; targets STR-type teammates for DEF Up Lv.2, ATK, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Targets Shooter/Striker class teammates for HP Up Lv.1, ATK, RCV Up Lv.1; targets STR-type teammates for DEF Up Lv.1, ATK, SPD Up Lv.1

  2. Level 2

    Targets Shooter/Striker class teammates for HP Up Lv.2, ATK, RCV Up Lv.1; targets STR-type teammates for DEF Up Lv.1, ATK, SPD Up Lv.2

  3. Level 3

    Targets Shooter/Striker class teammates for HP Up Lv.3, ATK, RCV Up Lv.2; targets STR-type teammates for DEF Up Lv.2, ATK, SPD Up Lv.2

  4. Level 4

    Targets Shooter/Striker class teammates for HP Up Lv.3, ATK, RCV Up Lv.2; targets STR-type teammates for DEF Up Lv.2, ATK, SPD Up Lv.3

  5. Level 5

    Targets Shooter/Striker class teammates for HP Up Lv.4, ATK, RCV Up Lv.2; targets STR-type teammates for DEF Up Lv.2, ATK, SPD Up Lv.3

Flame Blazing Fire Fist
Level 5 (Max)

Targets teammates with HP below 50% for HP 50% healing; targets 3 enemies with high current HP for HP 50% reduction

Condition

After receiving damage 20 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets teammates with HP below 50% for HP 10% healing; targets 3 enemies with high current HP for HP 30% reduction

  2. Level 2

    Targets teammates with HP below 50% for HP 20% healing; targets 3 enemies with high current HP for HP 35% reduction

  3. Level 3

    Targets teammates with HP below 50% for HP 30% healing; targets 3 enemies with high current HP for HP 40% reduction

  4. Level 4

    Targets teammates with HP below 50% for HP 40% healing; targets 3 enemies with high current HP for HP 45% reduction

  5. Level 5

    Targets teammates with HP below 50% for HP 50% healing; targets 3 enemies with high current HP for HP 50% reduction

Family

Portgas D. Ace
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Linked families
Ace & Little Oars Jr.Ace & SaboAce VS AkainuLuffy & AceMarco & AceWhitebeard & AceYamato & Ace